Asahina Hanako
Asahina Hanako
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Clan: Crane Family: Asahina School: Asahina Artificer School (3/20xp) Rank: xxx Titles: Emerald Magistrate (2/30xp) |
Rings
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Earth: 1 Air: 3 Water: 2 Fire: 2 Void: 3 |
Traits
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Ninjō: I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters. Giri: xxx Endurance: 6 Composure: 6 Focus: 5 Vigilance: 3 Honor: 50 Glory: 37 Status: 35 |
Skills
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Artisan Skills: Aesthetics 2, Composition –, Design 1, Smithing 1 Martial Skills: Fitness –, Martial Arts (Melee) 1, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –, Tactics – Scholar Skills: Culture 1, Government –, Medicine –, Sentiment –, Theology 1 Social Skills: Command –, Courtesy 1, Games –, Performance 2 Trade Skills: Commerce –, Labor –, Seafaring –, Skulduggery 1, Survival – |
Advantages and Disadvantages
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Distinctions: Blessed Lineage (x) Adversities: Disdain for Bushido Tenet: Courage (x) Passions: Brushwork (x) Anxieties: Delusions of Grandeur (x), Jealousy (x) |
School Abilities
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xxx |
Techniques
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xxx |
Equipment
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xxx |
Invocations
Trick of the Air Kami
Token of Memory • Air 1
Scheme Action: TN 2 Theology (Air) check targeting one position at range 0-1.
- If successful, summon an illusion of one inanimate object at the target position, with a silhouette of us to your bonus successes (beginning at 0). Item appears real, but does not exist and cannot be used. Resist using TN 4 Artisan, Smithing, or Design (Earth 5, Fire 2) using a Scholar skill approach to discern its illusory nature. Object persists until end of scene.
- Opportunities:
- Air : The object can appear to be a creature or person (though it does not move).
- Air +: Summon one additional illusory object in range per spent in this way.
- Air : Illusory objects have mass and can be used as if they were real (though they are still inanimate and do not move on their own). Still vanish when effect ends.
Armor of Radiance
Fire 2
Support Action: TN 2 Theology (Fire) check targeting one set of armor in range 0-1.
- If successful, you augment the target armor, enveloping it in blinding radiance and searing heat that does not affect the wearer. When a character at range 0-1 of the wearer begins their turn, they suffer the Burning and Dazed conditions. This effect persists for one round, plus additional rounds equal to your bonus successes.
- Opportunities:
Feast of the Water Kami
Inari's Blessing • Water 1
Support Action: TN 2 Theology (Water) check targeting one position at range 1.
- If successful, you summon a meal at the target position that can feed a number of people up to your Water Ring plus your bonus successes.
- Opportunities:
Touch of the Hot Springs
Path to Inner Peace • Water 1
Support Action: TN 2 Theology (Water) check targeting yourself or another character at range 0-2.
- If successful, you mend your target's exhausted muscles. The target removes fatigue equal to your Water Ring plus your bonus successes. Each target cannot be affect by this invocation again until the end of the scene.
- Opportunities:
Rituals
Cleansing Rite
Rank 1
Downtime Action: TN 3 Theology (Void) check targeting up to five characters to remove spiritual contaminants. This cannot remove a Shadowlands Taint disadvantage once it has taken hold, but it can prevents this spiritual contamination from taking root after a character is exposed.
- If successful, remove the Afflicted condition.
- Opportunities:
- Void : If one or more targets is an Otherworldly being, you become aware of it after completing the ritual–but you do not know which target.
- Void +: Choose one additional target per spent this way.
- Void +: Instead of targeting characters, you. may target an area that encompasses a number of range bands around you equal to spent this way. Remove the Defiled terrain quality from this area. If it is a deeply unhallowed place that has long been the domain of evil, the Defiled quality returns after one day, plus additional days equal to your bonus successes.
Commune with Spirits
Rank 1
Downtime or Support Action: TN 1 Theology using Air, Earth, Fire, Water, or Void to appeal to nearby spirits of that Element (appeal to the departed, such as ancestor spirits, and other non-elemental supernatural presences, if using Void) for aid.
- If successful, choose one of the following boons from the spirits:
- Sense the Kami: Detect all spirits and uses of their magic by shugenja within a number of range bands equal to the ring you used plus your bonus successes.
- Spiritual Knowledge: Learn one fact the spirits know about the area.
- Elemental Gift: The kami deliver a small amount of the Element in question to you. For instance, a prayer to water kami might cause it to begin raining lightly for a short time, but it might also cause you to run across a stream or even find groundwater.
- Opportunities:
Shūji
- None
Possessions
Koku: x
Weapons & Armor
x
Garments
x
Other Gear
x
Questionnaire
Part 1: Core Identity
- 1. What clan does your character belong to? Crane (+1 Air, +1 Culture, 35 Status)
- 2. What family does your character belong to? Asahina (+1 Void, +1 Aesthetic, +1 Theology, 40 Glory, Starting Wealth: 6 koku)
Part 2: Role & School
- 3. What is your character's school, and what roles does that school fall into? Asahina Artificer Schhol (Shugenja • Artisan) (+1 Air, +1 Fire, +1 Aesthetics, +1 Courtesy, +1 Design, 50 Honor)
- Techniques Available: Invocations, Rituals, Shūji
- Starting Invocations: Armor of Radiance (Fire 1) • Inari's Blessing (Water 1) • Token of Memory (Air 1)
- Starting RItuals: Commune with Spirits • Cleansing Rite
- Spiritual Artisan (School Ability): When making a check to mystically summon an illusion, or to summon, augment, or awaken an object, you may add a number of kept set to results equal to your school rank.
- Starting Outfit: Sanctified robes, wakizashi, knife, yumi, quiver of arrows, scroll satchel, traveling pack
- 4. How does your character stand out within their school? Insight (+1 Void)
- Hanako has a reputation as a focused, somewhat reclusive artisan, even within the Asahina school. Those who pay attention recognize that for all her retiring nature, she is capable of stunning insights into the ways that creating physical vessels for the magic they are teaching her mix and mingle. She is widely regarded as intuitive, and concerned with craftsmanship as more than merely a place that "stores" magic.
Part 3: Honor & Glory
- 5. Who is your lord and what is your character's duty to them? (Giri)
- 6. What does your character long for, and how might this impede their duty? (Ninjō) I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
- Hanako seems to have always had an unswerving faith in the idea that she will be lauded as one of the fine craftsman masters of history. She clearly feels that it's only a matter of time.
- 7. What is your character's relationship with their clan? (+1 Smithing)
- Hanako believes that personal refinement is secondary to the refinement of what one creates. People are not art – their highest calling should be the creation of something, and useless people who do nothing more than talk should not be held in highest esteem. (She is, of course, aware of how others regard her for that opinion, and learned early on not to express it too loudly or often.)
- 8. What does your character think of bushidō? I find the insistence on people throwing themselves into danger absurd.
Part 4: Strengths & Weaknesses
- 9. What is your character's greatest accomplishment so far? I am a well-regarded artisan, notable and related to someone of note.
- Blessed Lineage (Distinction): xxx
- 10. What holds your character back the most in life? I have a reputation for not just being cowardly, but for holding the courageous in some contempt.
- Disdain for Bushido Tenet–Courage (Adversity): xxx
- 11. What activity most makes your character feel at peace? Losing myself in my artwork, or studying the fine art of the masters.
- Brushwork (Passion): xxx
- 12. What concern, fear, or foible troubles your character the most? I am certain that I'm destined to take a place among the artistic masters and am convinced of my greatness.
- Delusions of Grandeur (Adversity): xxx
- 13. Who has your character learned the most from during their life? My grandfather, a renowned swordsmith and my mentor.
- Skill Increase: Martial Arts (Melee)
- Jealousy (Disadvantage): xxx