House of Wonder
House of Wonder
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Temple of Mystra
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North Diamond Street, Sea Ward, Waterdeep
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Founded 1215 DR
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Personages
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Services
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Apprenticeship (wizard), curse removal, healing, ritual, social |
Faction Details
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Faction Ranks
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Waterdeep has a strong tradition of magery. Waterdhavians inclined to worhsip one of the "arcane" faiths have traditionally favored the Lady of Mysteries dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR).
In Waterdeep, the Church of Mystra has long played a secondary role to the Watchful Order of Magists & Protectors because the sale of spells and magic items is traditionally in the province of the guild, not the church. Waterdeep's Mystran church is closely allied with the Church of Selune, and the two faiths work together to battle the followers of Shar.
Contents
Temple Personages
- Temple Magister Meleghost Starseer: High Priest of Mystra. With a reputation for being both cruel and urbane, the necromancer Meleghost is the high priest of the House of Wonder, a position called "Temple Magister". He has long slender fingers, a shaven head and a neatly trimmed goatee. Given to long flowing robes adorned with runes, Meleghost is fiercely devoted to the Lady of Mysteries and her patronage of all avenues of arcane investigation, including necromancy. Meleghost is a close friend of the Dragon Mage Maaril, and the leaders of the Eltorchul family, but has never gotten along with Blacstaff Tower or the Wands family.
Other Clergy
- Ilbrost Mythyl: Lord of Mystery. One of the senior priests of the House, Ilbrost is an aging enchanter and cleric who deftly relies on his magic to retain a place in Waterdeep's social scene. He is always immacualtely groomed, with a thin moustache, sumptuous wizardly robes and slicked-back thinning grey hair. He is the nominal leader of the cleric faction seeking to unseat Meleghost, but his lack of personal ambition for the job has kept him from rebelling strongly against his superior.
Other Personages
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Services
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Layout
Grounds
The grounds of the House of Wonder are surrounded by a fine gate of wrought iron, each spoke in the gate topped with the Eightfold Star of Mystra at the crosspoint. The grounds themselves are wrought of fine white marble cobblestones, with blue-white cobbles forming the mosaic of the Eightfold Star from which rises the temple.
Three buildings are situated on the grounds: the Gatehouse, a defensive structure maintained by the Knights of Mystic Fire, Mystra's order of paladins; the Shrine to Azuth, tucked away at the rear of the compound; and the House of Wonder itself, a great circular tower.
Gatehouse
Headquarters for the local chapter of the Knights of Mystic Fire, the Gatehouse defends the sole entrance to the House of Wonder.
- Gate House:' First Floor. x
- Guard Room:' Second Floor. x
- Armory:' Second Floor. x
- Guard Quarters:' Third Floor. x
- Captain of the Guard's Quarters:' Third Floor. x
Entry gate, armory, paladin quarters
Shrine to Azuth
Like most temples to Mystra, the House of Wonder includes a small shrine to Azuth. The Waterdhavian shrine is home to a handful of Azuthan clergy, more than half of them mages, who tend to the needs of the faithful and stand out among the Mystran clergy by dint of their gray robes among the Mystran blue.
- Sanctuary:' First Floor. x
- Ikon of Azuth:' Second Floor. x
- Gallery:' Second Floor. x
- Meditation Chambers:' Third Floor. x
Sanctuary, Gallery/Statue (open to sanctuary), Meditation Chambers
First Floor
Acolytes' Dorm, Priestly living cells
Second Floor
Entryway & Main altar
Third Floor
The Shrines of the Eightfold Star
Fourth Floor
Library & Labs
Fifth Floor
Ritual Chambers