Mauwin

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Rumors

Personality

Abilities

Agility: 2
Animal Handling: 1
Athletics: 2
Awareness: 4 (Empathy: 2B)
Cunning: 4 (Logic: 2B)
Deception: 4 (Bluff: 2B)
Endurance: 2
Fighting: 2
Healing: 2
Languages

  • Common: 4
  • High Valyrian: 3

Knowledge: 3 (Education: 2B) (Streetwise: 2B)
Marksmanship: 2
Persuasion: 4 (Seduce: 2B)
Status: 4
Stealth: 2
Survival: 2 (-1D)
Thievery: 2
Warfare: 2
Will: 3

  • Destiny Points: 5

Intrigue

Intrigue Defense: 12 {4(Awareness)+4(Cunning)+4(Status)}

Composure: 9

Combat

Combat Defense:

  • Base: 8
    • {2(Agility) +2(Athletics) +4(Awareness)}

Attack:

Damage:

Health: 6

Armor: None

Weapons:

Benefits and Flaws

Benefits:

  • Attractive: Whenever the Spearman rolls Perception, he may reroll 2 1's (1/2 of his Perception).
  • Spear Fighter I: As a Greater Action, the Spearman may make a normal attack against a single opponent. If he misses, he may make a second attack at any other foe. If he hits he does Athletics -1 damage.
  • Spear Fighter II: Spears in his hands can attack opponents 1 yard further than they normally could, at no penalty. In addition, then the Spearman makes a Knockdown test with his spear he gains +1D.
  • Expertise: Spears: In his hands, a Spear becomes a deadly extension of his body. The Spearman adds +1D to all Spear tests.
  • Shield Mastery: The Spearman adds 2 (his Bonus Dice in Shields) to the Defense bonus of any Shield he wields.
  • Acrobatic Dodge: As a Lesser Action, the Spearman may add 4 (double his Bonus Dice in Acrobatics) to his Combat Defense.

Drawbacks and Flaws:

  • Debt: Indebted to the Iron Bank, the Spearman has become their representative.
  • Near Sighted: Reduced Marksmanship for 50xp The Spearman's vision is terrible past a few yards.
  • Childhood Disease The Spearman suffered from, but survived, a terrible illness as a child. His constitution isn't what it should be.
  • Afraid of Heights (Fear: Heights) Anything higher than the Spearman himself terrifies him. It takes a staircase wide enough for ten men abreast before he can climb them without issues, and even being on upper floors of a tower make him uneasy. The Spearman is at -1D to all tests. As a free action each round, Mauwin may roll one die and on a roll of a 6, this penalty is removed.
  • City Bot (Flaw: Survival) Prior to leaving Braavos, the Spearman had never left the city's walls. He has little training in the wild.

Possessions

  • Coin: 220ss + 25gd
  • Notable Items:

Courtier Garb (75ss)
Superior Spear
Shield

  • Garb:

Goals

Dispositions


Advancement

Earned: 54xp+0gl+1dp
  • Book 2
    • Chapter 1: 10xp
    • Chapter 2: 6xp + 25GD
    • Chapter 3: 3xp

Spent: 20xp+0gl; Unspent: 34xp+0gl