Name
|
Attachment Type
|
Benefit
|
Mod Options
|
Cost
|
Hardpoints
|
Sourcebook
|
Arakyd 900 Gene-Lock
|
Powered or energy weapon
|
Weapon functions only in hands of programmed owner
|
Self-Destruct, inflicting a Critical Injury (x1)
|
500cr
|
1
|
DC p51
|
Augmented Spin Barrel
|
Blaster Rifles (all)
|
Damage +1, + to Mechanics checks on weapon
|
Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1)
|
1750cr
|
2
|
AoRCore p200
|
Beam Splitter
|
Any blaster or Energy weapom
|
Grants weapon quality Blast with value equal to half of the weapon's Damage [round up]. ; Reduces weapon's range by one range band to a minimum of engaged.
|
Disorient +1 (x2)
|
1,250cr (R)
|
3
|
FiB p51
|
Bipod Mount
|
Rifles, carbines, lt repeating blasters
|
(Maneuver); Reduce Cumbersome by 2 when fired from prone or crouched position
|
None
|
100cr
|
1
|
AoRCore p200
|
Blaster Actuating Module
|
Blaster pistols
|
Damage +1; + to checks with weapon
|
Damage +1 (x2); Pierce +1 (x2)
|
500cr
|
1
|
AoRCore p200
|
Blaster Energy Dampener
|
Ranged (Light) or Ranged (Heavy)
|
Damage -1; + to detect weapon fire
|
+ to detect weapon fire (x1)
|
750cr (R)
|
1
|
FaDCore p194
|
Blaster Suppressor
|
Blaster pistols
|
Add to Perception or Vigilance to locate concealed shooter firing silenced blaster
|
None
|
750cr (R)
|
1
|
SoR p110, LNH p106
|
Bowcaster Automatic Recocker
|
Bowcasters
|
Removes reloading maneuver requirement from bowcaster
|
Autofire (x1)
|
500 cr and Mechanics ()
|
1
|
EoECore p189
|
Bowcaster Accelerator Enhancement
|
Bowcasters
|
Damage +1
|
Damage +1 (x2); Pierce +1 (x2)
|
250 cr and Mechanics ()
|
1
|
EoECore p189
|
Built-in Blaster Sight
|
Energy Ranged only
|
Remove added by the Called Shot use of the Aim maneuver from Ranged (Light) and Ranged (Heavy) checks.
|
None
|
150cr
|
1
|
FiB p51
|
Corellian Arms Model 2 Wrist Mount
|
Ranged (Light)
|
Weapon is attached to wrist, freeing up hands
|
None
|
275cr
|
2
|
DC p51
|
Custom Grip
|
Any weapon with a handle or grip
|
- to combat checks for wielder. Others gain + when using it.
|
Accurate +1 (x1)
|
500cr
|
1
|
SM p54
|
Czerka H9 Pistol Grip
|
Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower without Cumbersome
|
Weapon skill changes to Ranged (Light) and becomes one-handed, with + to checks while firing it; range reduced to Medium if longer.
|
None
|
400cr
|
1
|
DC p51
|
Electronic Sighting System
|
Ranged weapon
|
Aim as Incidental 1/round at Short range; In low light, - to locate shooter in low light conditions
|
Accurate +1 (x)
|
500cr
|
1
|
SoR p110
|
Enhanced XCiter
|
Any blaster
|
Crit -1; GM may spend to cause it to explode, inflicting automatic Critical Injury
|
Pierce +1 (x2)
|
1500cr (R)
|
2
|
SM p54
|
Environmental Adaptation Kit
|
Any ranged weapon
|
Prevents weapon from breaking down due to hostile specific environment
|
None
|
100cr
|
1
|
SS p50
|
Filed Front Sight
|
Pistol sized weapons
|
Innate Talent (Quick Draw); + to checks at longer than Short range
|
Decrease Difficulty to conceal weapon by 1 (x1)
|
25cr or Mechanics () test
|
1
|
AoRCore p201
|
Force-Attuned Resonator
|
Any Ranged (Light) or Ranged (Heavy) with a trigger
|
Operator must have Force Rating 1+ to operate
|
Innate Talent (Prescient Shot) (x1)
|
1000cr (R)
|
1
|
KtP p54
|
Forearm Grip
|
Rifles (non-heavy) and carbines
|
Decrease additional Difficulty of checks while Engaged by 1 (to )
|
Innate Talent (Point Blank +1) (x1); Accurate +1 (x1)
|
250cr
|
1
|
AoRCore p201
|
Galven Pattern Resequencing
|
Blaster pistols and Heavy blaster pistols
|
Increases weapon damage by 1. Adds automatic to all combat checks made using this weapon.
|
Damage +1 (x2); Pierce +1 (x2)
|
1000cr
|
2
|
FiB p51
|
Gyrostabilizer
|
Any Ranged (Heavy) or Gunnery
|
Cumbersome -1
|
Cumbersome -1 (x3), Innate Talent (Barrage) (x1)
|
1000cr
|
2
|
SM p54
|
Hunting Barrel
|
Any blaster rifle
|
Range +1 band; Cumbersome +2; Encumbrance +1
|
Accurate +1 (x2); Innate Talent (Lethal Blow) (x1)
|
1200cr (R)
|
3
|
SS p50
|
Integrated Illuminator
|
Any ranged weapon
|
- to checks to use weapon in Short range due to darkness.
|
Increase spotlight range to Medium (x1); Disorient +1 (x2)
|
200cr
|
1
|
KtP p54
|
Integrated Scanner
|
Any Ranged (Heavy) or Gunnery
|
Weapon incorporates a general purpose scanner. Add to Initiative checks when drawn.
|
- to Initiative (x2)
|
675cr
|
2
|
SM p54
|
Magnetic Weapon Tether
|
Any one-handed weapon
|
(Incidental) Recover weapon that is out of hand with Engaged range
|
Innate Talent (Quick Draw) (x1)
|
250cr
|
1
|
KtP p54
|
Marked-Target Firing Lock
|
Any ranged weapon without Blast or Auto-fire
|
As an incidental during the Aim maneuver declare a target. All combat checks with weapon against target negate one after have been used to cancel . Only one target at a time, requires a maneuver to disengage lock.
|
Cancel one additional
|
900cr
|
1
|
ND p51
|
Marksman Barrel
|
Blaster rifles
|
Increase weapon range by one Band; Cumbersome 2
|
Accurate +1 (x2); Innate Talent (Sniper Shot) (x1)
|
1200cr
|
2
|
AoR p202
|
Motion Tracker
|
Any Ranged (Heavy)
|
- from moving target or use of Guarded Stance maneuver
|
Innate Talent (Precise Aim) (x1)
|
1000cr
|
2
|
SS p50
|
Multioptic Sight
|
Ranged weapon
|
Remove due to environmental vision obstruction
|
Skill (Perception) +1 (x2)
|
2000cr
|
1
|
AoRCore p202, SS p51
|
Night Vision Scope
|
Ranged weapons
|
- to checks to use weapon due to darkness.
|
None
|
500cr
|
1
|
FaDCore p194
|
Optimized Energy Cell
|
Any energy weapon
|
Requires + to cause weapon to run out of ammo
|
None
|
100cr
|
1
|
SM p54
|
Overcharge Valve
|
Any blaster or energy weapon
|
(Incidental) Gain Prepare 1 and Damage +4 for next attack; after firing, weapon runs out of ammo
|
None
|
1500cr (R)
|
2
|
FC p51
|
Overcharged Actuating Module
|
Blaster pistol, carbine
|
Damage +1; GM may spend to damage weapon by one step.
|
Damage +1 (x1)
|
650cr
|
1
|
SM p55
|
Paired Weapons
|
Any one-handed weapon
|
Applied to two weapons; reduce to hit with secondary weapon when two-weapon fighting
|
None
|
300 (pair)
|
1 (each weapon)
|
FC p51
|
Rapid-Recharge XCiter
|
Any blaster
|
Auto-Fire; Inaccurate 3
|
Inaccurate -1 (x2)
|
750cr
|
1
|
SM p55
|
Removed Safety Features
|
Any ranged
|
+ to first combat check; GM may spend to cause weapon to misfire (runs out of ammo and inflicts 4 Strain to user)
|
None
|
250cr (R)
|
0
|
SM p55
|
Secondary Ion Blaster
|
Any Ranged (Heavy)
|
Cumbersome +1; Encumbrance +1; May use the following stats: Ranged Heavy • Dam 10 • Crit 5 • Range Short • Disorient 5, Ion
|
Ion Damage +1 (x2)
|
400cr
|
2
|
SM p56
|
Set Trigger
|
Ranged (Light), Ranged (Heavy)
|
+ to first combat check in each encounter
|
+ (x1)
|
450cr
|
1
|
FC p51
|
Shadowsheath
|
Weapon of Encumbrance 2 or less
|
+ to detect sheathe or weapon it holds
|
None
|
1500cr (R)
|
1
|
FaDCore p194
|
Shortened Barrel
|
Ranged (Light) pistols
|
Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add if already Short)
|
Innate Talent (Quick Draw) (x1)
|
250cr
|
1
|
AoRCore p203
|
Slugthrower Suppressor
|
Any Ranged (Light) or Ranged (Heavy) slugthrower weapons
|
+ to Perception or Vigilance checks to detect shots from weapon
|
None
|
100cr (R)
|
1
|
SS p51
|
Sonic Scope
|
Any Ranged (Heavy)
|
Observe and target enemies behind solid objects that the weapon can penetrate
|
Skill (Cool) +1 (x); Skill (Vigilance) +1 (x1); Talent (Precise Aim) (x2)
|
1500cr
|
1
|
SM p56
|
SoroSuub "Bantha's Eye" Laser Sight
|
Ranged (Light) or Ranged (Heavy) without Blast
|
+ on combat checks with weapon
|
None
|
500cr
|
1
|
DC p51
|
SoroSuub "Final Word" Secondary Missile System
|
Ranged (Heavy) rifle
|
Cumbersome +2; Encumbrance +3; Allows use of missile profile but with Gunnery to fire, Limited Ammo 1.
|
None
|
3000cr
|
3
|
DC p51
|
Spread Barrel
|
Blaster rifles, carbines
|
Blast 4; reduce range Band by one (min Engaged)
|
Blast +1 (x2)
|
1725cr
|
2
|
AoRCore p203
|
Stripped Down
|
Any Ranged (Light) or Ranged (Heavy)
|
Encumbrance -1; + to find weapon when hidden
|
Encumbrance -1 (x2)
|
250cr
|
3
|
SM p56
|
Superior Weapon Customization
|
Any weapon
|
Superior quality
|
None
|
5000cr
|
1
|
AoRCore p203
|
Telescopic Optical Sight
|
Ranged weapons
|
- at Long and Extreme range
|
None
|
250cr
|
1
|
AoRCore p203
|
Tripod Mount
|
Ranged (Heavy) or Gunnery weapons
|
(Maneuver x2); Cumbersome -3; may not move weapon once tripod is set up.
|
Cumbersome -2 (x2)
|
250cr
|
2
|
AoRCore p204
|
Under-Barrel Micro-Rocket Rack
|
Any ranged
|
Enables weapon to fire 1 loaded micro-rocket; Adds Cumbersome (+1) and increases Encumbrance by 3; Micro-Rocket has Limited Ammo 1
|
Mount 1 additional micro-rocket (x2); Remove from checks to fire micro-rockets (x2)
|
1,200cr (R)
|
3
|
ND p54
|
Underbarrel Flame Projector
|
Rifle-sized weapons
|
Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 10 • Crit 2 • Range Short • Burn 5, Blast 2
|
None
|
3000 cr (R)
|
2
|
AoRCore p204
|
Underbarrel Grapnel Launcher
|
Any Ranged (Light) or Ranged (Heavy)
|
Encumbrance +2; (Action) Ranged Light ( ) to secure line to target within Medium range; (Action) Reel in cord, pulling himself to object or object to him; may pull another character aloft, but must make Athletics ( ) to avoid losing grip on gun or other character.
|
None
|
500cr
|
2
|
SM p56
|
Underbarrel Grenade Launcher
|
Rifle-sized Ranged (Heavy) weapons
|
Cumbersome +1; Encumbrance +2; Allows use of grenade profile but with Ranged (Heavy) to fire, Medium range, Limited Ammo 1.
|
Limited Ammo +1 (x5)
|
2000cr (R)
|
2
|
AoRCore p205
|
Underslung Scattergun
|
Pistols, rifles
|
Cumbersome +1; Weapon gains secondary stats: (Ranged Heavy) • Dam 6 • Crit 3 • Range Short • Blast 5, Knockdown, Limited Ammo 1
|
None
|
750cr (R)
|
3
|
FC p51
|
Vibro-Bayonet
|
Any Ranged (Heavy)
|
May use additional weapon profile: Melee • Damage +1 • Crit 2 • Engaged Range • Pierce 2, Inaccurate 1, Vicious 1
|
Melee Damage +1 (x2)
|
300cr
|
1
|
SM p56
|
Weapon Harness
|
Ranged (Heavy), Gunnery weapons
|
Cumbersome -2
|
Innate Talent (Brace) (x1)
|
500cr
|
2
|
AoRCore p205
|
Weapon Signature Reduction
|
Any Encumbrance 3 or less
|
+ to find weapon using scanners; + to Mechanics checks on weapon
|
None
|
1000cr
|
1
|
SoR p110
|
Weapon Sling
|
Ranged (Heavy)
|
Cumbersome -1
|
Innate Talent (Quick Draw) (x1)
|
100cr
|
1
|
AoRCore p205
|