Karzain
From OakthorneWiki
Karzain
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Race: Shield Dwarf, Class: Paladin (Oath of Vengeance) Background: City Watch, Alignment: Neutral Good Patron Deity: Clangeddin SIlverbeard and Haela Brightaxe Factions: None |
Ability Scores
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Strength 16 (+3), Dexterity 8 (-1), Constitution 16 (+3); Intelligence 10 (0), Wisdom 12 (+1), Charisma 14 (+2) |
Proficiencies
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Bonus: +2 Saving Throws: Wisdom & Charisma Skills: Religion, Persuasion, Athletics, Insight Tools: Smithing Languages: Back, Back, Armor: All Armor, Shields Weapons: Simple Weapons, Martial Weapons |
Traits
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Darkvision 60ft, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning • |
Feats
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FEATS |
Combat
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Attacks: • Maul: +5, 2d6+3, Heavy, Two-Handed • Battleaxe: +5, 1d8+3, Versatile(1d10) • Javelin: +5, 1d6+3, Thrown Armor Class: AC, Initiative: +INIT, Speed: 25 ft Hit Points: XXX, Hit Dice: 3d10 |
Social
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Personality Traits: I feel tremendous empathy for all who suffer Ideals: XXX: Bonds: XXX: Flaws: XXX: |
Sound the horn and call the cry, How Many of Them Can We Make Die! -March Of Cambreadth, Heather Alexander
Traits
Dwarven Traits
- Darkvision: 60ft
- Dwarven Armor Training: Proficiency with light and medium armor
- Dwarven Resilience: Advantage on saves against poison. Resistance to poison damage.
- Dwarven Combat Training: Proficiency with axes and hammers
- Tool Proficiency: Smiths Tools
- Stonecunning: Considered proficient in History skill and double Proficiency bonus when making Intelligence (History) tests related to the origin of stonework.
Paladin Traits Traits
- Divine Sense: 3/Long Rest
- Lay on Hands: 15 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
- Great Weapon Fighting Reroll 1's and 2's for Weapon Attacks.
- Divine Smite:
- Divine Health:
Oath of Vengeance Traits
- Channel Divinity: 1/Rest
- Abjure Enemy:
- Vow on Enmity:
Feats
x
Spells
Prepared Spells
Oath Spells
- Bane
- Hunters Mark
Prepared Spells
- Spell Slot
- Spell Slot
- Spell SLot
Resources
- Coins: x cp • x sp • x ep • 10 gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- Weapons: Maul, Battle Axe, Javelin x5,
- In Hand: x
- Worn: uniform in the style of your unit and indicative of your rank, a horn with which to summon help, Chain Mail, Holy Symbol
- Belt: a set of manacles, Pouch
- Backpack: Explorers Pack
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x