Razor

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Klurzik Zahr (Razor)
Razor.jpg
Race: Goblin, Class: Fighter 2/Rogue 1
Background: Underground Street Fighter, Alignment: Chaotic Good
Patron Deity: DEITY
Factions: Harpers
Ability Scores
Strength 12 (+1), Dexterity 17 (+3), Constitution 12 (+1);
Intelligence 10 (+0), Wisdom 12 (+1), Charisma 13 (+1)
Proficiencies
Bonus: +3
Saving Throws: STR & CON
Skills: Acrobatics, Perception, Performance, Sleight of Hand, Stealth
Tools: Dice set, Thieves' Tools
Languages: Common, Goblin, Dwarven
Armor: Light, Medium, Heavy
Weapons: Simple, Martial
Traits
Darkvision, Fury of the Small, Nimble Escape, Two-Weapon Fighting, Second Wind, Action Surge, Expertise (Acrobatics & Stealth), Sneak Attack, Thieves' Cant
Feats
None
Combat
Attacks:Scimitar: +5, 1d6+3 • Light Crossbow: +5, 1d8+3 • Dagger(x4): +5, 1d4+3 • Unarmed Strike: +3, 2
Armor Class: 16, Initiative: +3, Speed: 30 ft
Hit Points: 24, Hit Dice: 1d8+2d10
Social
Personality Traits: I would rather make a new friend than a new enemy. I know a story relevant to almost every situation.
Ideals: Freedom - Chains are meant to be broken, as are the colonizers who would forge them. Creativity - The world is in need of new ideas and bold action.
Bonds: Someone I loved (Uncle Benjax) died because of a mistake I made. That will never happen again.
Flaws: I have a “tell” that reveals when I’m lying - I tug on my ear. I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

words -Attribution

Traits

Racial Traits

  • Ability Score Increase +2 Dexterity. +1 Constitution
  • Languages Common, Goblin, Dwarven (DM allowed)
  • Darkvision See in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light
  • Fury of the Small Once per short rest, deal extra damage equal to your level to a creature with a size larger than yours
  • Nimble Escape Take the Disengage or Hide action as a bonus action on each of your turns

Fighter Features

  • Fighting Style: Two-Weapon Fighting When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
  • Second Wind You can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Action Surge On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

Rogue Features

  • Expertise Your proficiency bonus is doubled for any ability check you make that uses either Acrobatics or Stealth

At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

Swashbuckler Traits

Will gain at Rogue Level 3

Background Traits

x

Feats

None

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x