House Ammakyl

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House Ammakyl
Ammakyl.jpg
Personages
Patriarch: Naumas Ammakyl
Consort: Vaelle Ammakyl (f)
Heir: Jadzia Ammakyl (firstborn daughter)
Membership (Nobles): 18
Predominant Faith: Chauntea
Faction Details
Common Descriptors: Rustic, raucous, in love with the land
Primary Classes: Rangers, clerics (Chauntea), druids
Alignments: NG (primary)
Faction Ranks
Favored: Rank 1. You are a favored member of the House. If you are a scion of the House, you have pleased the patriarch sufficiently to gain his notice. If you are an agent or retainer of the House, your efforts to aid the House have gone well-noted.

Lynchpin: Rank 2. You are given a position of some responsibility in the House's operations. If you are a scion of the House, the patriarch considers you one of the favored scions of the House, and consults with you on matters of House importance. If you are an agent or retainer, your contributions and skills in service of the House have won you a position of no small regard and respect in the patriarch's eyes - although that may earn you the jealousy of his blood kin who are less favored than you.
Matriarch/Patriarch: Rank 3. You are the acknowledged and legal head of the household.

Interests
Trade & Interests: Farming, winemaking
Holdings: Waterdeep, Amphail
History
Ethnicity: Turami (minor Chondathan)
Founded: 1248
Previous Eras: 1354 DR

One of the Houses that nearly disappeared during the Wailing Years, for a while there were no Ammakyls in Waterdeep. Many of the main branch of the family were killed by the Spellplague and the chaos that followed. Then, in the 1450s DR, the herald Falconfree sent inquiries around to known branches of the family. According to the geneaologies, the rightful inheritors of the Ammakyl title were the branch of the family that had fled to Turmish. When the family returned, Waterdeep was scandalized to learn that most of the family were Turami half-elves, although they quickly settled into Waterdeep's society.

Members of the Family

Main Branch

The main branch of House Ammakyl is mainly made up of Turami half-elves, from where Ammakyl nobles commingled with both elven allies in Turmish.

  • Naumas Ammakyl: Patriarch (Rank 3) • 63 years. Broad-bellied and strong-jawed, Naumas is sometimes called "the Quiet Thunder" by his peers, for the Ammakyl patriarch speaks rarely but when he does, he is listened to. His deep basso voice carries well in noble salons, and he has a way with those words. A half-elf of more than a half-century in age, Naumas has the appearance of a man half his age and still very much in his prime.
  • Vaelle Ammakyl: Consort (Rank 2) • 61 years. A half-elf raised with her elven mother in Turmish, Vaelle is from an old family long allied with the Ammakyls. She is tall and slender, and much envied for her seemingly eternal beauty by her peers in Waterdeep. She doesn't often appear at social events, however, as Vaelle seems to have little patience with the sorts of topics that interest most of society's matrons. It's well known that she loves horse-riding and hunting, and frequently spends many tendays away in Amphail hunting in the countryside.
  • Jadzia Ammakyl: Heir (Rank 2) • 40 years. With a reputation for both her loveliness and her riches (the favorite joke is that Jadzia is "as rich as Waukeen's handmaiden"), Jadzia has a head for business that she doesn't often flaunt, preferring to delegate to capable representatives. Jadzia is a daunting socialite who has indicated that she's on the hunt for a good husband. Of course, the would-be suitors have lined up, but she meets most of their offers with the shrug of a single bared shoulder and a turned-away, bored face. Where her mother has no use for society, Jadzia seems most at home in it.
Vescaras-ammakyl.jpg
Vescaras Ammakyl
Patriarch's secondborn son (Rank 2) • 35 years
A roguish rake, Vescaras runs many of the family's wine caravans, overseeing the trade from his offices in the House villa. He has spent years on the road before, managing those caravans personally in the past, but today he seems to prefer to remain in Waterdeep, swimming through the social waters like a shark with a particularly winning smile.
  • Salenta Ammakyl: xxx (Rank xx) • 32 years. xxx
Lembiyya-ammakyl.jpg
Lembiyya Ammakyl
Patriarch's fourthborn daughter (Rank 1) • 26 years
Lembiyya's natural inclination for natural magics came early, speaking with household animals. For years the family assumed it was an adorable fantasy of a precocious child, until the animals started telling her things she couldn't actually know otherwise. Her refusal to engage with noble fashions occasionally accidentally sets new fashion trends, although she seems witheringly surly about it when that happens. Like most of the Woodfauns, she doesn't have much use for noble society, though she is very personable when she chooses to be.
  • Ofellia Ammakyl: xxx (Rank xx) • 25 years. xxx

Holdings

  • Resources Limit: If necessary, House Ammakyl could probably generate about 22,000 gp in liquid coin and valuables within a month.

xxx (Villa)

x

Amphail

House Ammakyl maintains a number of farms in the settlement of Amphail.

Turmish

House Ammakyl also maintains a variety of vineyards in Turmish, as well as trade routes to and from that nation.

Known Faction Perks

Scions and agents of House Ammakyl in good standing might receive the following benefits:

  • Living Quarters: Renown 1+. Those in good standing with the House are given quarters within the House's Waterdhavian villa appropriate to their role in the House.
  • Living Expenses/Salaries: Renown 1+. Those in good standing with the House also receive a stipend of 1gp plus 5sp per day per point of Rank. This is not actual cash, but simply familial credit towards payment of Lifestyle costs. This stacks with the same kind of familial credit received from the Waterdhavian Noble Background (see Sword Coast Adventurer's Guide).
  • Business Opportunities: Renown 3+. Lynchpins to the House's operations receive access to a variety of business opportunities within the House's money-making endeavors. This is handled as "Running a Business" in downtime months. This does not incur a business expense, but if too many of the character rolls results that end in a loss of money, he can and will find his Rank in the House reduced.
  • Heir or Consort (Title): Renown 3+. The holder of one of the legal titles Heir of House and Consort of House, as recorded with the city of Waterdeep, is entitled to an additional 2gp per day in familial credit, per the "Living Expenses/Salaries" entry above. The heir is also accorded certain privileges within the legal system of Waterdeep, including the ability to speak on behalf of his House in some legal proceedings and the like.
  • Wealth of the House: Renown 10. The patriarch of the House is in total control of the House's finances and various holdings, established by the laws of Waterdeep.