Salvage

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Salvage
Archetype: Disciple • Career: Agent • Power Level: 2
Motivations: {{{Motivations}}}
Characteristics
Brawn 2 Agility 3 Intellect 5
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating
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Skill (Char) Rating
Arcana (Int) -
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Athletics (Brn) -
Computers (Int) 3*
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Cool (Prs) 1
Coordination (Agl) 1
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Discipline (Wil) 1
Driving (Agl) 1
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Knowledge (Int) 4*
Mechanics (Int) 4*
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Medicine (Int) 2*
Operating (Int) 1*
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Perception (Cun) 2
Piloting (Agl) 2*
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Resilience (Brn)
Skulduggery (Cun) 2*
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Stealth (Agl) 1
Streetwise (Cun)
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Survival (Cun)
Vigilance (Wil) 1
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Combat Skills
Skill (Char) Rating
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Skill (Char) Rating
Brawl (Brn) -
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Gunnery (Agl)
Melee (Brn)
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Ranged (Agl) 3*
Social Skills
Skill (Char) Rating
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Skill (Char) Rating
Charm (Prs) -
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Coercion (Wil) -
Deception (Cun)
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Leadership (Prs)
Negotiation (Prs)
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Talents
Tier 1: Talk Shop, Prior Service(SHIELD, Piloting), Prior Service(Damage Control, Perception), COver Specialist

Tier 2: Quick Fix, Know it All, Inventor
Tier 3: Applied Research, Dodge
Tier 4: How Convenient, Applied Research 2
Tier 5: Dedication(Intellect)

Powers
Power Rating: 2

Brilliant Insight: Once per Issue, your character may spend a Story Point when making a check using the skill selected from the Intellectual’s Starting Skills. Double the number of generated by the dice before cancelling results.
Technology:
Modified Chitari Rifle(Attack 3)
Jump Harness(Movement 3)
Field Generator(Resistance 3)
Alien Tech Utillity Belt (Utility 4)
Special Training

Combat
Soak: - • Ranged Defense: - • Melee Defense: 3
Wound Threshold: 10 • Strain Threshold: 14
Attacks

Unarmed Attack: Brawl • Dam Brawn • Crit 5 • Knockdown, Stun damage
MCF: Ranged • Dam 8 (Wounds) Qualities: Knockdown; Move Targets 1 Range Band away on hit; Range: Extreme(+1)
Experience Points
Earned: xx
Spent Experience
xx

Talents

Combat

Social

Other

Alien Devices

Alien Technology: 250 xp

  • Adabtaptable (Edge): You can alter the function of your powers through adapting and upgrading your Tech. You may swap Effects on powers with this Source by succeeding at an appropriate Test with a Normal (2) Difficulty, whenever the Story allows.
  • ??? (Weakness): XXX

Modified Chitari Rifle

  • Attack: Rank 3• Cost: 55 (5+ 20 + 30)

Salvage has modified a Chitari staff into a combat rifle.

  • Damage 8
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • X:
  • XXX (Heroic Moment):
  • Effects
    • Range:
    • Impact:
    • Empowered:


Field Generator

  • Resistance: Rank 3• Cost: 55 (5+ 20 + 30)

Description

  • Power Base Ability
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • X:
  • Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
  • Effects
    • Armored (0 Melee/3 Ranged): For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
    • Shielding:
    • Hardened:

Jump Harness

  • Movement: Rank 3• Cost: 55 (5+ 20 + 30)

Description

  • Power Base Ability
  • Limits
    • Object: This is an object which can be damaged, destroyed, stolen, or otherwise removed. The object can be damaged in Conflict, especially by the Sunder Quality – and will apply the effects of Gear Damage until repaired.
    • X:
  • XXX (Heroic Moment):
  • Effects
    • XXX (0 Melee/3 Ranged):
    • XXX:
    • XXX:

Character Creation

Brawn 2 • Agility 1 • Intellect 3 • Cunning 2 • Willpower 2 • Presence 2

Starting Purchases

  • Agility 2 - 20
  • Intellect 4 - 40
  • Agility 3 - 30
  • Mechanics 3 - 15
  • Mechanics 4 - 20
  • Knowledge 3 - 15
  • Knowledge 4 - 20
  • Piloting 1 - 5
  • Ranged 2 - 10
  • Computers 3 - 15
  • Ranged 3 - 15
  • Skullduggery 2 - 10 XP
  • Medicine 2 - 10 XP
  • Talk Shop - 5 XP
  • Prior Service(SHIELD) - 5 XP
  • Prior Service(DAMAGE CONTROL) - 5 XP
  • Quick Fix 2 10 XP