Garwyn Blackhorn
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Abilities
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Intrigue & Combat
- Intrigue Defense: 7; Naive: 4 (Awareness+Cunning+Status)
- Composure: 6 (Will Ranks x3)
- Combat Defense: 12 (Agility+Athletics+Awareness+Defensive Bonus-Armor Penalty)
- Health: 17 (Endurance Ranks x3)
- Armor: Splintmail and Tower Shield
- Armor Rating: 8
- Armor Penalty: -3; Bulk 4
- Weapons
- Tourney Lance: Test 5D+2, Damage 7, Bulk 1, Fragile, Mounted, Powerful, Reach, Slow
- Spear: Test 5D+1B, Damage 4, Fast
- Dagger: Test 4D, Damage 1, Defensive +1, Off-Hand +1
Qualities
- Tourney Knight: +2 to Fighting checks while in a Tournament, +2 to Animal Handling checks to stay in the saddle
- Spear Expertise: +1D with Spears
- Blood of the First Men: +2 to Endurance tests, +2 to Health
- Armor Mastery: +1 Armor rating, -1 Bulk
- Famous: Change Charm bonus dice into Test dice.
- Attractive: Re-Roll 1's on Persuasion rolls equal to half Persuasion rating.
- Favored of Small Folk: +1D to Persuasion rolls if defender is Status 3 or Lesser.
- Magnetic: Increase positive disposition by Charm Bonus Dice whenever you win an intrigue through Charm.
Drawbacks & Flaws
- Famous: Whenever you test Stealth to blend in, you must re-roll any die result of a 6 and take the second roll.
- Naive: Whenever someone attacks your Intrigue Defense with Deception, your Intrigue Defense is at a -3 modifier.
- Uncultured (Knowledge Flaw); Disregard the lowest test die result on Knowledge rolls.
- Unsteady (Marksmanship Flaw); Disregard the lowest test die result on Marksmanship rolls.
- Obvious (Stealth Flaw); Disregard the lowest test die result on Stealth rolls.
Possessions
Possessions: 2 Silver Stags, Dagger, Tourney Lance, Spear, 14 Courtiers Outfits, 3 Northern Garb, Splintmail, Tower Shield
Advancement
Marigold
In addition to the other possessions mentioned, Garwyn also has a Courser named Marigold.