Tower of Shadows: Sorcery - Divination
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Jump to navigationJump to search- All Seeing Eye (10xp) - you may make an All Seeing Eye Sorcery Check. Spend
to gain the ability to see in all directions, up to Short Range until the end of the Encounter.
- Empowerment - Keen Sense (10xp) - Following an All Seeing Eye Sorcery Check, you may Commit a
up to your Arcane Rating to Upgrade all Perception checks made by the number of
Committed.
- Empowerment - Range (5xp) - You may now spend
during an All Seeing Eye Sorcery Check to increase the distance by 1 Range Band per
Spent.
- Empowerment - Keen Sense (10xp) - Following an All Seeing Eye Sorcery Check, you may Commit a
- Clairvoyance (10xp) - You may make a Clairvoyance Sorcery Check. Spend
to cast your senses to any location within Medium Range until the end of your next turn or 5 minutes. For all intent and purposes you are in that location when making Skill Checks that do not require you to interact with others, however you suffer
to any such Checks due to the disorientation. You lose all ability to sense or detect things at your current location.
- Empowerment - Range (5xp) When you make a Clairvoyance Sorcery Check, you may spend
to extend the Range of this Spell by 1 Range Band.
- Empowerment - Ghostly Presence (20xp) When you make a Clairvoyance Sorcery Check, you may spend
to Commit a
. Doing so allows you to appear in a incorporeal form if you so choose and interact Socially with individuals at the target location. Further, you may now cast spells from that location, as if you were there.
- Empowerment - Range (5xp) When you make a Clairvoyance Sorcery Check, you may spend
- Detect Life (5xp) - you may make a Detect Life Sorcery Check. Spend
to detect all living beings within Short Range until the end of the Encounter. This spell does not cause Stealth Checks, Illusions, or other ways of remaining hidden to fail, it does grant a
to any subsequent check to find someone hidden but detected by this spell effect.
- Discern Weakness (10xp) - You make a Discern Weakness Sorcery Check. Spend
to then Commit one
to Upgrade any Attack you make once. This effect lasts until the end of your next turn or 5 minutes. Additional
may be used to extend the duration of this spell by 1 round or 5 minutes for each
spent.
- Empowerment - Pierce Defense (10xp) - While you have a
Committed for Discern Weakness, you may spend
generated on your attack to gain or increase the Pierce Quality equal to the
Spent.
- Empowerment - Shatterpoint (15xp) - During a Discern Weakness Sorcery Check, you may spend
to gain an automatic
to all Attacks made against your opponent while you have a
Committed for Discern Weakness.
- Empowerment - Pierce Defense (10xp) - While you have a
- Divine Location (10xp) - You may make the Divine Location Sorcery Check. Spend
to gain a vague sense of what direction an Object or Person you are familiar with is, regardless of current distance.
- Empowerment - Mental Compass (10xp) During a Divine Location Sorcery Check, you may now spend additional
may be spent to add a
per
spent, to attempts to find that Object or Person.
- Empowerment - Arcane Homing (10xp) During a Divine Location Sorcery Check, you may now spend
, Suffer 3 Strain and Commit a
to continue to actively track the object or person in question, even while it is moving. This effect lasts for the rest of the Scene.
- Empowerment - Mental Compass (10xp) During a Divine Location Sorcery Check, you may now spend additional
- Foretelling (10xp) - You may make a Foretelling Sorcery Check. Spend
to gain vague hints about events to come during the next day. Each
spent generates a pool of
that you may add to any Check during the current Session. While this power may be used Narratively multiple times per Session, you may only generate this pool of
once per Session.
- Empowerment - Time (5xp) - You may spend
during a Foretelling Sorcery Check to see further into the Future or even into the Past. Just like the basic Spell effect, you still only gain vague hints or images.
- Empowerment - Detailed Recollection (10xp) - You may
during a Foretelling Sorcery Check to also make a Discipline (
) Check. Each
grants a single piece of detailed information.
may be spent to generate an additional
for your pool.
- Empowerment - Time (5xp) - You may spend
- Mind Link (15xp) - You may make the Mind Link Sorcery Check. Spend
to grant engaged allies equal to your Presence to gain an automatic
to any Skill Check until the end of your next action or 5 minutes. You may spend additional
to increase the number of affected allies by
Spent.
- Empowerment - Range (5xp) - During a Mind Link Sorcery Check, you may spend
to increase the Range of this Spell by 1 Range Band per
Spent.
- Empowerment - Efficiency (5xp) - During a Mind Link Sorcery Check, you may spend
to grant allies an additional
for the duration of this spell.
- Empowerment - Duration (10xp) After you make the Mind Link Sorcery Check, you may Commit
up to your Arcane Rating, to extend the effect of the spell by 1 additional Combat Round or 5 Minutes per
Committed.
- Empowerment - Range (5xp) - During a Mind Link Sorcery Check, you may spend
- Pierce Illusion (5xp) - You may make a Pierce Illusion Sorcery Check. Spend
to automatically see through an Illusion.
- Precognition (10xp) - You may add
up to your Arcane Rating to all Initiative Checks, spend
to add
or
to your results.
- Empowerment - Precognitive Defense (5xp) When rolling
as part of Precognition, you may spend
to increase your Defense by 2 during the first round of Combat. This effect may only be activated once per Encounter.
- Empowerment - Improved Precognitive Defense (10xp) When rolling
as part of Precognition, you may spend
to then Commit
. While you have a
Committed, Upgrade the Difficulty of the first attack against you by 1. This effect lasts for the remainder of the Encounter.
- Empowerment - Supreme Precognitive Defense (15xp) You may now Commit two
to Upgrade the difficulty of the first two attacks against you by two.
- Empowerment - Improved Precognitive Defense (10xp) When rolling
- Empowerment - Preempt (10xp) When spending
as part of your Precognition Initiative Check, you may now spend
to take a Free Maneuver before Combat Begins. This effect may not be activated more than once.
- Empowerment - Precognitive Defense (5xp) When rolling
- Read Thoughts (10xp) - you may make the Read Thoughts Sorcery Check. Spend
make an opposed Discipline Check. If you succeed, you can read the current surface thoughts of an engaged target. Additionally you may spend
to probe deeper into their thoughts for hidden information.
- Sense Emotion (5xp) - you may make a Sense Emotion Sorcery Check. Spend
to sense the emotion state of any one living target you are engaged with. This grants
on the first Social Skill Check you make against the affected Target this Scene.
- Translucent Sight (10xp) - You may make the Translucent Sight Sorcery Check. Spend
to see through one object at Short Range. This may remove a
do to obstructions and allow you to perceive something that is otherwise hidden.
- True Vision (10xp) - You may make a True Vision Sorcery Check. Spend
to ignore the penalties imposed by Darkness up to Medium Range for until the end of your next action or 5 Minutes. You may spend
to increase the duration by 1 Round or 5 Minutes per
Spent.
- Empowerment - Fine Detail (5xp) When you make a True Vision Sorcery Check, you may spend
to make out fine details up to Medium Range. This grants a
to any Check where such detail is important.
- Empowerment - Heightened Awareness (10xp) When you make a True Vision Sorcery Check, you may spend
to add
up to your Arcane Rating to your next Vigilance or Perception Checks made while this Spell is active. You may spend
on this subsequent Check to gain either
or
.
- Empowerment - Fine Detail (5xp) When you make a True Vision Sorcery Check, you may spend