Aldimar

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Aldimar
Aldimar.jpg
Concept: The Melancholy Prince, Caste: None
Anima: None
Attributes
Strength ••• Spacer2.jpg Charisma •• Spacer2.jpg Perception ••
Dexterity ••• Spacer2.jpg Manipulation •• Spacer2.jpg Intelligence ••
Stamina ••• Spacer2.jpg Appearance ••• Spacer2.jpg Wits ••
Abilities
Archery Spacer2.jpg Athletics ••
Awareness Spacer2.jpg Brawl ••
Bureaucracy Spacer2.jpg Craft
Dodge Spacer2.jpg Integrity ••
Investigation Spacer2.jpg Larceny
Linguistics •• (Poetry) Spacer2.jpg Lore ••• (Teaching)
Martial Arts ••• (Swords) Spacer2.jpg Medicine
Melee Spacer2.jpg Occult ••
Performance Spacer2.jpg Presence ••
Resistance Spacer2.jpg Ride ••• (Horses)
Sail Spacer2.jpg Socialize ••
Stealth Spacer2.jpg Survival
Thrown Spacer2.jpg War
Other Abilities: Martial Arts (Shining Point in the Void) •••
Caste Abilities: None
Favored Abilities: None
Supernal Ability: None
Other Traits
Willpower: 3
Merits: Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Resources ••
Flaws: Derangement (Megrims - Defining)
Exaltation Traits
Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0
{{{CasteAnima}}}
Limit: 0 • Limit Trigger: None
Intimacies
Minor (+2) • Major (+3) • Defining (+4)
Principles
{{{Principles}}}
Ties
{{{Ties}}}
Combat Traits
Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC
Soak: xxx
Natural: xxx • Armored: xxx • Total: xxx • Hardness: xxx
Defenses: Parry: xxx • Evasion: xxx • Resolve: xxx • Guile: xxx
Weapons
Weapon Accuracy Damage Defense Overw
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Charms
None
Experience
General
Experience Total: x
Experience Unspent: x
Solar
Experience Total: x
Experience Unspent: x
Crafting
Experience Total: x
Experience Unspent: x

Frostmane

Frostmane.jpg
  • In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone.
  • Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already.
  • After nearly a week of getting near the herd and making them accustomed to his presence, he saw the foal he wanted: a beautiful grey-blue foal with a white mane. Eventually, he made his move, roping the foal and then escaping back home, where he was lauded for his find.
  • Several days later, when he was training with [MENTOR], a furious blizzard blew in on them, heralding the arrival of Samehfadh. He was angry at Aldimar's theft of what turned out to be a god-blooded son. The god of the Frostveldt apparently bred a god-blooded foal to grow into a strong stallion or mare to lead his herd every generation.
  • Fortunately, Samehfadh was unsure of his ability to defeat [MENTOR], and so went away, grumbling.