Difference between revisions of "Aldimar Experience"

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Line 10: Line 10:
 
* '''Evocations:''' 10 xp
 
* '''Evocations:''' 10 xp
 
==Plans==
 
==Plans==
'''Archery'''
 
* x
 
'''Athletics'''
 
* x
 
'''Dodge'''
 
 
* Dodge 5: 15xp
 
* Dodge 5: 15xp
* Specialty (Mounted): 3xp
+
*  
* Reed in the Wind: 8xp
 
'''Integrity'''
 
* Enduring Metal Toughness: 10xp
 
'''Linguistics'''
 
* Linguistics 3: 3xp
 
* Subtle Speech Method: 8xp
 
* Strange Tongue Understanding: 8xp
 
* Letter-within-a-Letter Technique: 8xp
 
'''Lore'''
 
* Lore 5: 15xp
 
* Order Affirming Blow: 8xp
 
* Bottomless Wellspring Approach: 8xp
 
'''Occult'''
 
* x
 
'''Resistance'''
 
* x
 
'''Ride'''
 
* x
 
'''Survival'''
 
* x
 
  
 
</div>
 
</div>
Line 46: Line 21:
 
==Solar Experience==
 
==Solar Experience==
 
===Earned===
 
===Earned===
* '''Prelude:''' 9 XP
+
* '''Prelude:''' 9xp
 
===Expenditures===
 
===Expenditures===
* '''Awareness 2:''' 2 XP
+
* '''Awareness 2:''' 2xp
* '''Resistance 1:''' 3 XP
+
* '''Resistance 1:''' 3xp
 +
* '''Dodge Specialty (Mounted):''' 3xp

Revision as of 23:18, 5 May 2016

Experience Costs

  • Attributes: CR x 4xp
  • Abilities: New 3xp • CR x 2xp (-1 Caste/Favored)
  • Specialty: 3xp
  • Merits: NR x 3xp
  • Willpower: 8xp
  • Charms: 10 xp (8xp Caste/Favored)
  • Evocations: 10 xp

Plans

  • Dodge 5: 15xp

Standard Experience

Earned

  • Prelude: 1 Charm

Expenditures

  • None

Solar Experience

Earned

  • Prelude: 9xp

Expenditures

  • Awareness 2: 2xp
  • Resistance 1: 3xp
  • Dodge Specialty (Mounted): 3xp