Andalyra

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Andalyra of Selûne
Andalyra.jpg
Race: Half-Elf, Class: Cleric (5th Level)
Background: Sailor, Alignment: Chaotic Good
Patron Deity: Selûne
Factions: {{{Factions}}}
Ability Scores
Strength 9 (-1), Dexterity 12 (+1), Constitution 12 (+1);
Intelligence 11 (+0), Wisdom 18 (+4), Charisma 16 (+3)
Proficiencies
Bonus: +3
Saving Throws: Wisdom, Charisma
Skills: Athletics, Deception, Insight, Medicine, Perception, Persuasion
Tools: Navigator's tools, vehicles (water)
Languages: Common, Elvish, Alzhedo
Armor: Light armor, medium armor, heavy armor, shields
Weapons: All simple
Traits
Darkvision 60', Fey Ancestry, Skill Versatility •  Ship's Passage • Spellcasting (9 prepared; 4/4/3/2), Life Domain (Domain Spells, Heavy Armor Proficiency, Disciple of Life), Channel Divinity: Preserve Life (1/rest), Destroy Undead (CR 1/2)
Feats
Healer
Combat
Attacks:
Shortbow: +4, 1d6 piercing (80/320)
Spear: +2 melee, +4 ranged, 1d6 piercing (20/60, Versatile 1d6)
Armor Class: 17 (Scale mail and shield), Initiative: +1, Speed: 30 ft
Hit Points: xxx, Hit Dice: 5d8
Social
Personality Traits: {{{Personality}}}
Ideals: Someday I'll own my own ship, and chart my own destiny. • Freedom is everything.
Bonds: It is not the destination that is the point, but the journey. • Selune is my guiding light. • My crew are like my family.
Flaws: I love games of chance, much to the regret of my purse. • I am a romantic at heart, though mercurial in my affections.

Those are the same stars, and that is the same moon that look down upon your brothers and sisters, and which they see as they up to them, though they are ever so far away from us, and each other
-Sojourner Truth

Origin

  • Born to a

Appearance

xxx

Traits

Half-Elf Traits

  • Darkvision: 60'
  • Fey Ancestry: advantage on saves against being charmed; immune to magic that creates sleep.
  • Skill Versatility: Gain proficiency in two skills of choice (x, x).

Sailor Traits

  • Ship's Passage: Able to secure free passage on a sailing ship for myself and companions. In return, expected to assist the crew during the voyage.

Cleric Traits

  • Spellcasting (Spell Save DC 16 • Attack Bonus +7): Cantrips: 4 • Prepared: 9 • Slots: 4/3/2 • Spells marked with an asterix (*) are Domain Spells, and always prepared.
    • Cantrips: guidance, light, mending, sacred flame
    • First Level Spells: bless*, cure wounds*, healing word, sanctuary, shield of faith
    • Second Level Spells: aid, lesser restoration*, locate object, silence, spiritual weapon*
    • Third Level Spells: beacon of hope*, dispel magic, glyph of warding, mass healing word, revivify*
  • Life Domain
    • Domain Spells: bless, cure wounds • lesser restoration, spiritual weapon • beacon of hope, revivify
    • Bonus Proficiency: Heavy armor.
    • Disciple of Life: When using a spell of 1st or higher level to heal a creature, that creature also gains an additional number of hit points equal to 2 + the spell's level.
  • Channel Divinity: May use one of the following effects. Must take a short rest to regain ability.
    • Turn Undead: As an action, force undead within 30' to make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Turned creatures must spend their actions getting as far from the turning character as possible (using Dash action), and can't willingly move to a space within 30'. Can't take reactions. Creatures with nowhere to go can use the Dodge action.
    • Preserve Life: As an action, restore a number of hit points equal to cleric level x5, divided among creatures within 30'. Able to restore a creature to no more than half hit point maximum.
  • Destroy Undead (CR 1/2): Undead of the indicated CR or lower that are turned successfully are instead destroyed.

Feats

  • Ability Score Increases: +2 Wisdom (1st level)
  • Healer: When using a healer's kit to stabilize a dying creature, creature regains 1 hit point • As an action, tend to a creature with one use of a healer's kit, restoring 1d6+4 hit points, plus hit points equal to the number of maximum hit dice it has; creatures must take a short or long rest to benefit again.

Resources

  • Moneys: x pp • x gp • x ep • x sp • x cp
  • Gems: x
  • Art Objects: x
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x