Asahina Hanako

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Asahina Hanako
Asahina-hanako.jpg
Clan: Crane     Family: Asahina
School: Asahina Artificer School (3/20xp)     Rank: xxx
Titles: Emerald Magistrate (2/30xp)
Rings
Earth: 1      Air: 3
Water: 2      Fire: 2
      Void: 3
Traits
Ninjō: I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
Giri: xxx
Endurance: 6
Composure: 6
Focus: 5     Vigilance: 3
Honor: 50     Glory: 37     Status: 35
Skills
Artisan Skills: Aesthetics 2, Composition –, Design 1, Smithing 1
Martial Skills: Fitness –, Martial Arts (Melee) 1, Martial Arts (Ranged) –, Martial Arts (Unarmed) –, Meditation –, Tactics –
Scholar Skills: Culture 1, Government –, Medicine –, Sentiment –, Theology 1
Social Skills: Command –, Courtesy 1, Games –, Performance 2
Trade Skills: Commerce –, Labor –, Seafaring –, Skulduggery 1, Survival –
Advantages and Disadvantages
Distinctions: Blessed Lineage (x)
Adversities: Disdain for Bushido Tenet: Courage (x)
Passions: Brushwork (x)
Anxieties: Delusions of Grandeur (x), Jealousy (x)
School Abilities
xxx
Techniques
xxx
Equipment
xxx

Techniques

x

Invocations

x

Rituals

x

Shūji

x

Possessions

Koku: x

Weapons & Armor

x

Garments

x

Other Gear

x

Questionnaire

Part 1: Core Identity

  • 1. What clan does your character belong to? Crane (+1 Air, +1 Culture, 35 Status)
  • 2. What family does your character belong to? Asahina (+1 Void, +1 Aesthetic, +1 Theology, 40 Glory, Starting Wealth: 6 koku)

Part 2: Role & School

  • 3. What is your character's school, and what roles does that school fall into? Asahina Artificer Schhol (Shugenja • Artisan) (+1 Air, +1 Fire, +1 Aesthetics, +1 Courtesy, +1 Design, 50 Honor)
    • Techniques Available: Invocations, Rituals, Shūji
    • Starting Invocations: Armor of Radiance (Fire 1) • Inari's Blessing (Water 1) • Token of Memory (Air 1)
    • Starting RItuals: Commune with Spirits • Cleansing Rite
    • Spiritual Artisan (School Ability): When making a check to mystically summon an illusion, or to summon, augment, or awaken an object, you may add a number of kept [RING DICE] set to [OPPORTUNITY] results equal to your school rank.
    • Starting Outfit: Sanctified robes, wakizashi, knife, yumi, quiver of arrows, scroll satchel, traveling pack
  • 4. How does your character stand out within their school? Insight (+1 Void)
    • Hanako has a reputation as a focused, somewhat reclusive artisan, even within the Asahina school. Those who pay attention recognize that for all her retiring nature, she is capable of stunning insights into the ways that creating physical vessels for the magic they are teaching her mix and mingle. She is widely regarded as intuitive, and concerned with craftsmanship as more than merely a place that "stores" magic.

Part 3: Honor & Glory

  • 5. Who is your lord and what is your character's duty to them? (Giri)
  • 6. What does your character long for, and how might this impede their duty? (Ninjō) I wish to be recognized as an artisan worthy of great renown, to take my place among the lauded masters.
    • Hanako seems to have always had an unswerving faith in the idea that she will be lauded as one of the fine craftsman masters of history. She clearly feels that it's only a matter of time.
  • 7. What is your character's relationship with their clan? (+1 Smithing)
    • Hanako believes that personal refinement is secondary to the refinement of what one creates. People are not art – their highest calling should be the creation of something, and useless people who do nothing more than talk should not be held in highest esteem. (She is, of course, aware of how others regard her for that opinion, and learned early on not to express it too loudly or often.)