Bad Moon Research

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Werewolf Lore (Main Topic)

Skill: Occult

Werewolf Lore, Basic

Obscurity: Occult 0 (General Knowledge Test applies)
Progress: Elaine 16 successes, 6 rolls

  • 1 success: Simple awareness of the concept - dudes who turn into wolfy monsters. The province of Halloween costumes and scary movies.
  • 2 successes: Pop culture knowledge of werewolves, covering the contents of movies, fiction and television shows of the last decade or so.
  • 4 successes: Wikipedia-level information, including use of terms like "lycanthrope" and some of its folklore.
    • Werewolf Banes (Traditional) (•)
    • Werewolf Abilities (•)
    • Lycanthropy Medical Conditions (•, Medicine)
  • 7 successes: Rarer anthropology-level information, including some of the legends of specific cultures.
    • Pre-Christian European Werewolf Legends (•, Academics)
    • Post-Christian European Werewolf Legends (•, Academics)
    • Non-European Werewolf Legends (•, Academics)
    • Werewolf Origins (••)
    • Other Shapeshifters (••)

Werewolf Banes, Traditional

Obscurity: Occult •
Progress: Elaine 15 successes, 6 rolls

  • 1 successes: There is a huge body of lore discussing the kinds of things that injure or repel werewolves, most of it very different depending on the culture.
  • 5 successes: Silver seems to be a universally indicated bane for them. Its touch is variously said to sicken, agonize, weaken or injure them.
    • An Intelligence + Academics -2 test reveals that the main areas that don't corroborate that tend to be from areas without large native silver deposits.
    • Werewolf Bane: Silver (•)
  • 7 successes: Rowan, or the mountain ash, seems to be play an important role in folk practices to repel or protect a dwelling from werewolves.
    • Atropopaic Warding (•)
    • Atropopaic Abjuration (••)
  • 10 successes: Aconite, or wolfsbane or monkshood, is another weakness attributed to werewolves. It is a poison that is said to be even more deadly to wolves and foxes than it is to humans.
    • Werewolf Bane: Aconite (••)
    • Werewolf Banes: Scientific (••, Occult + Medicine)
  • 12 successes: Certain texts seem to indicate that mercury is a useful poison against werewolves as well, as a substance with lunar associations in the occult.
    • Werewolf Bane: Mercury (••)
  • 14 successes: Belladonna, or deadly nightshade, is given as a protection against werewolves in some legends, supposedly operating on them as a soporific.
    • Werewolf Bane: Belladonna (••)

Werewolf Abilities

Obscurity: Occult •
Progress: Elaine 11 successes, 6 rolls

  • 5 successes: Werewolves are first and foremost known for their various forms of shapeshifting. Different legends attribute different degrees and kind of shapeshifting to them.
    • Werewolf Shapeshifting (•)
  • 7 successes: Werewolf legends also seem to attribute strong senses to them, including strong eyesight, hearing and olfactory senses.
    • Werewolf Senses (••)
  • 10 successes: It is said that a werewolf possesses within himself an "inner wolf" from which he draws some of his power, and that those who bear the curse of lycanthropy must fight against.
    • Werewolf Inner Beast (••)

Atropopaic Warding

Obscurity: Occult •
Progress: Elaine 13 successes, 6 rolls

  • 3 successes: Nearly every culture features techniques for keeping monsters and spirits at bay. There seems to be little agreement in methods, ingredients and philosophy, however.
  • 7 successes: With sufficient study, a pattern has come to the fore. Supernatural creatures seem to have elements which ban them from entering an area or passing a barrier. These substances must be used or prepared in certain ways, however.
  • 13 successes: The character learns the technique for Warding (GMCUpdate p232), as long as he knows the appropriate bane to use.

Werewolf Shapeshifting

Obscurity: Occult •
Progress: Elaine 5 successes, 2 rolls

  • No Milestones