Difference between revisions of "Betrothal Rules"

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(New page: Betrothals in Dynastic society are considered an imperative. From early childhood, the matriarchs of the Great Houses work tirelessly to acquire future spouses for their children. Very fre...)
 
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When multiple individuals contribute their efforts to such an end, they may do so in one of two ways: cooperatively or in competition. ''Cooperative'' efforts are handled using the Aid Another rules, in which one searcher is designated as the main searcher, and her assistants' successes are added as dice to her dice pool (to a maximum bonus of her Manipulation + Socialize). When handled ''competitively'', separate characters simply each make their own rolls, and the first one to match the successes needed finds a suitable match (as determined by the traits chosen under Successes Needed).
 
When multiple individuals contribute their efforts to such an end, they may do so in one of two ways: cooperatively or in competition. ''Cooperative'' efforts are handled using the Aid Another rules, in which one searcher is designated as the main searcher, and her assistants' successes are added as dice to her dice pool (to a maximum bonus of her Manipulation + Socialize). When handled ''competitively'', separate characters simply each make their own rolls, and the first one to match the successes needed finds a suitable match (as determined by the traits chosen under Successes Needed).
 
===Dice Pool===
 
===Dice Pool===
X
+
The dice pool for this roll is a Manipulation + (Investigation, Performance or Presence) roll, to which anything other than Instant Charms cannot be applied.
 +
 
 +
Each such roll also has the following modifiers:
 +
* '''Connections:''' Many Dragon-Blooded prefer to seek among their allies for potential spouses for their children, further cementing such alliances. In such an instance, the seeker may add their ''Connections'' Background to the dice pool. Multiple searchers may use different Connections for the same search, but no matchmaker may add more than one Connections Background to this roll.
 +
* '''Reputation:''' If the child's parents have the ''Reputation'' Background, add these dice to the searcher's dice pool; add only the largest Reputation rating. If the child's grandparents have the Reputation, add this rating -2 (but only if this exceeds the parent's Reputation). If the child himself has the Reputation Background, this is handled in the Difficulty calculations, below.
 
===Difficulty===
 
===Difficulty===
 +
The Difficulty of this roll is calculated in the following fashion:
 +
* X
 +
 +
Apply the following modifiers to the Difficulty of the roll:
 +
* '''Reputation:''' If the child has a Reputation, subtract this rating from the Difficulty.
 +
===Successes Needed===
 
X
 
X
==Successes Needed===
+
 
X
+
 
 +
 
 +
Dice Pool: How good the searchers are, and where they're searching.
 +
Difficulty: How impressive the child is.
 +
Successes: How impressive the potential spouse is.

Revision as of 16:29, 21 May 2011

Betrothals in Dynastic society are considered an imperative. From early childhood, the matriarchs of the Great Houses work tirelessly to acquire future spouses for their children. Very frequently, it is the work of not just a mother, but of grandmothers and aunts as well, particularly if the child is particularly promising, well-bred or from a prestigious line.

Men are not necessarily barred from working to find good marriages for their children, but in the Scarlet Empire, it is seen as a foolish idea, as men are assumed to have flighty standards. It is also seen as a mark against the women of the family that they are incompetent enough to need a man's assistance in such an endeavor.

Mechanics

The roll involved is a Manipulation + (Investigation, Performance or Presence) extended roll, with a roll interval of one year. A character may make one such roll per year for every dot of Socialize she possesses, though each roll must be for a different child.

When multiple individuals contribute their efforts to such an end, they may do so in one of two ways: cooperatively or in competition. Cooperative efforts are handled using the Aid Another rules, in which one searcher is designated as the main searcher, and her assistants' successes are added as dice to her dice pool (to a maximum bonus of her Manipulation + Socialize). When handled competitively, separate characters simply each make their own rolls, and the first one to match the successes needed finds a suitable match (as determined by the traits chosen under Successes Needed).

Dice Pool

The dice pool for this roll is a Manipulation + (Investigation, Performance or Presence) roll, to which anything other than Instant Charms cannot be applied.

Each such roll also has the following modifiers:

  • Connections: Many Dragon-Blooded prefer to seek among their allies for potential spouses for their children, further cementing such alliances. In such an instance, the seeker may add their Connections Background to the dice pool. Multiple searchers may use different Connections for the same search, but no matchmaker may add more than one Connections Background to this roll.
  • Reputation: If the child's parents have the Reputation Background, add these dice to the searcher's dice pool; add only the largest Reputation rating. If the child's grandparents have the Reputation, add this rating -2 (but only if this exceeds the parent's Reputation). If the child himself has the Reputation Background, this is handled in the Difficulty calculations, below.

Difficulty

The Difficulty of this roll is calculated in the following fashion:

  • X

Apply the following modifiers to the Difficulty of the roll:

  • Reputation: If the child has a Reputation, subtract this rating from the Difficulty.

Successes Needed

X


Dice Pool: How good the searchers are, and where they're searching. Difficulty: How impressive the child is. Successes: How impressive the potential spouse is.