Difference between revisions of "Cassea"

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|Image=[[Image:Cassea.jpg|center|350 px]]
 
|Image=[[Image:Cassea.jpg|center|350 px]]
 
|CharacterName=Cassea of Aldinmure
 
|CharacterName=Cassea of Aldinmure
|Race=RACE
+
|Race=Human/Genasi?? (Aasimar)
|Class=CLASS (TYPE)
+
|Class=Paladin
|Background=BACKGROUND
+
|Background=Guildswoman (Merchantilist)
|Alignment=ALIGNMENT
+
|Alignment=Neutral Good
|Patron Deity=DEITY
+
|Patron Deity=Aldinmure
|Ability Scores=Strength x (+x), Dexterity x (+x), Constitution x (+x);<br> Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
+
|Ability Scores=Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2);<br> Intelligence 10 (+0), Wisdom 14 (+2), Charisma 17 (+3)
|Bonus=x
+
|Bonus=2
|Saving Throws=XXX & XXX
+
|Saving Throws=Wisdom & Charisma
|Skills=SKILLS
+
|Skills=Athletics, Insight, Intimidation, Persuasion
|Tools=TOOLS
+
|Tools= *Navigator's Tools, *Merchant's Scale
|Languages=Common, OTHER LANG
+
|Languages=Common, Dwarven, Draconic, Elvish, Celestial, ??????
|Armor=ARMOR PROF
+
|Armor=All Armor, Shields
|Weapons=WEAPON PROF
+
|Weapons=Simple, Martial
|Traits=TRAITS
+
|Traits= Darkvision, Celestial Legacy (Light Cantrip, Lesser Restoration), Guild Membership, Divine Sense, Lay on Hands, Fighting Style - Protection, Divine Smite, Divine Health, Scared Oath - Oath of Crown, Channel Divinity (Champion Challenge, Rallying Cry), Can create written cyphers
|Armor Class=AC
+
|Armor Class=14
|Initiative=+INIT
+
|Initiative=+1
|Speed=XX ft
+
|Speed=30 ft
|Feats=FEATS
+
|Feats=Linguist
|Attacks=xxx
+
|Attacks=Longsword, 1d8 slash
|Hit Points=XXX
+
|Hit Points=34
|Hit Dice=xdx
+
|Hit Dice=3d10
|Ideals=IDEALS
+
|Ideals=What is good for the community is good for all.
|Bonds=BONDS
+
|Bonds=Her Mother, Aldinmure, the Guild, the Empire of the Nine (less so)
|Flaws=FLAWS
+
|Flaws=Headstrong.  Passionate rather than shrewd.
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__

Revision as of 16:28, 3 January 2015

Cassea of Aldinmure
Cassea.jpg
Race: Human/Genasi?? (Aasimar), Class: Paladin
Background: Guildswoman (Merchantilist), Alignment: Neutral Good
Patron Deity: Aldinmure
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4), Dexterity 12 (+1), Constitution 15 (+2);
Intelligence 10 (+0), Wisdom 14 (+2), Charisma 17 (+3)
Proficiencies
Bonus: 2
Saving Throws: Wisdom & Charisma
Skills: Athletics, Insight, Intimidation, Persuasion
Tools: *Navigator's Tools, *Merchant's Scale
Languages: Common, Dwarven, Draconic, Elvish, Celestial, ??????
Armor: All Armor, Shields
Weapons: Simple, Martial
Traits
Darkvision, Celestial Legacy (Light Cantrip, Lesser Restoration), Guild Membership, Divine Sense, Lay on Hands, Fighting Style - Protection, Divine Smite, Divine Health, Scared Oath - Oath of Crown, Channel Divinity (Champion Challenge, Rallying Cry), Can create written cyphers
Feats
Linguist
Combat
Attacks: Longsword, 1d8 slash
Armor Class: 14, Initiative: +1, Speed: 30 ft
Hit Points: 34, Hit Dice: 3d10
Social
Personality Traits: {{{Personality}}}
Ideals: What is good for the community is good for all.
Bonds: Her Mother, Aldinmure, the Guild, the Empire of the Nine (less so)
Flaws: Headstrong. Passionate rather than shrewd.

words -Attribution

Origin

xxx

Appearance

xxx

Traits

Racial Traits

x

Class Traits

x

Specialty Traits

x

Background Traits

x

Feats

x

Resources

  • Moneys:
  • Carried Equipment: xxx
  • Stored Equipment: xxxx
  • Lifestyle: xxx

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x