Difference between revisions of "Copper"

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* '''Gnosis:''' 1 (''Mana/Turn:'' 10/1); '''Arcana:''' Forces 3, Life 2, Matter 1
 
* '''Gnosis:''' 1 (''Mana/Turn:'' 10/1); '''Arcana:''' Forces 3, Life 2, Matter 1
 
* '''Rotes'''
 
* '''Rotes'''
** ''Invocation of Night:'' ''Influence Light'', Forces •, Intelligence + Occult + Forces; Being used to darken area (+1 Area)
+
** ''Invocation of Night:'' ''Influence Light'', Forces •, Intelligence + Occult + Forces; Being used to darken area +1
** ''The Electric Invisible:'' ''Read Matrices'', Forces •, Wits + Occult + Forces; Crystal (+1 Potency)
+
** ''The Electric Invisible:'' ''Read Matrices'', Forces •, Wits + Occult + Forces; Crystal +1
** ''Knife Fist:'' ''Kinetic Blow'', Forces ••, Strength + Weaponry + Forces; Perform weapon form one turn before (+1 Potency)
+
** ''Knife Fist:'' ''Kinetic Blow'', Forces ••, Strength + Weaponry + Forces; Perform weapon form one turn before +1
 
** ''The Competent Physician:'' ''Self-Healing'', Life ••, Intelligence + Medicine + Life
 
** ''The Competent Physician:'' ''Self-Healing'', Life ••, Intelligence + Medicine + Life
 
* '''Legacy Attainment:''' none
 
* '''Legacy Attainment:''' none

Revision as of 09:39, 4 July 2008

  • Virtue: Hope; Vice: Wrath; Concept: Policeman That Has Seen Too Much
  • Path: Obrimos; Order: Guardians of the Veil; Legacy: none; Tradition: none; Cabal: X (Position)
  • Attributes
    • Mental: Intelligence 2, Wits 3, Resolve 3
    • Physical: Strength 2, Dexterity 2, Stamina 2
    • Social: Presence 3, Manipulation 2, Composure 3
  • Abilities
    • Mental: Academics 2, Investigation (Mages) 3, Medicine 2, Occult 3, Politics 1
    • Physical: Athletics 1, Brawl 1, Weaponry (Baton) 2
    • Social: Expression 1, Intimidation (Staredown) 2, Persuasion 1, Socialize 1, Streetwise 2
  • Merits
    • Mental: Danger Sense (••)
    • Social: Resources (•)
    • Awakened: High Speech (•), Imbued Item (••••; Baton - can be used to cast Psychic Assault)
  • Gnosis: 1 (Mana/Turn: 10/1); Arcana: Forces 3, Life 2, Matter 1
  • Rotes
    • Invocation of Night: Influence Light, Forces •, Intelligence + Occult + Forces; Being used to darken area +1
    • The Electric Invisible: Read Matrices, Forces •, Wits + Occult + Forces; Crystal +1
    • Knife Fist: Kinetic Blow, Forces ••, Strength + Weaponry + Forces; Perform weapon form one turn before +1
    • The Competent Physician: Self-Healing, Life ••, Intelligence + Medicine + Life
  • Legacy Attainment: none
  • Health 7, Willpower 6, Wisdom 7
  • Size 5, Speed 9, Defense 2, Initiative 5
  • Weapons: Baton (+3B, Size 2)
  • Armor: X (equipment/source)
  • Nimbus: X: X
  • Magical Tools: Path Tool - X; Arcana Tools: X