D&D 4e House Rules

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Action Points

In addition to the normal stated use for Action Points, you may also use them to:

  • Reroll a Skill check during a Skill Challenge.
  • Immediately roll a saving throw as a Minor Action.

Rituals

  • Characters must cast rituals of their level using full time and gold piece requirements. These are potent magic for the character, and not easily short-cut.
  • Characters may cast rituals of one to two levels below their level using full time and gold piece requirements. They may opt to spend a healing surge t'o negate the time requirement or the gold piece requirement. They may spend two healing surges to negate both.
  • Characters may cast rituals of three to four levels below their level using either the time or gold piece requirement, whichever they choose. The other is negated. They may still spend one healing surge to negate both.
  • Characters may cast ritual of five or more levels below their level with neither time nor gold piece requirements.
  • The standing exceptions to these rules are:
    • Enchant Magic Item: Gold piece requirements always apply to magic items. Common items may be created with reduced time requirements, as though the Enchant Magic Item ritual were being cast at a level equal to the magic item being created. Uncommon items retain the time and gold piece requirements. Rare items cannot be created through this ritual, although this ritual may be the final step in a quest intended to create such an item.
    • Raise Dead: Gold piece and time requirements always apply.