Difference between revisions of "Endymos Tesper"

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|Patron Deity=Selûne
 
|Patron Deity=Selûne
 
|Factions=None
 
|Factions=None
|Ability Scores=Strength 11 (+0), Dexterity 11 (+0), Constitution 13 (+1);<br> Intelligence 10 (+0), Wisdom 16 (+3), Charisma 17 (+3)
+
|Ability Scores=Strength 11 (+0), Dexterity 11 (+0), Constitution 13 (+1);<br> Intelligence 10 (+0), Wisdom 17 (+3), Charisma 16 (+3)
 
|Bonus=+2
 
|Bonus=+2
 
|Saving Throws=Wisdom & Charisma
 
|Saving Throws=Wisdom & Charisma

Revision as of 22:22, 11 July 2018

Endymos Tesper
Endymos-tesper.jpg
Race: Human, Class: Cleric (Silverstar) • 2nd level
Background: Waterdhavian Noble, Alignment: Neutral
Patron Deity: Selûne
Factions: None
Ability Scores
Strength 11 (+0), Dexterity 11 (+0), Constitution 13 (+1);
Intelligence 10 (+0), Wisdom 17 (+3), Charisma 16 (+3)
Proficiencies
Bonus: +2
Saving Throws: Wisdom & Charisma
Skills: Deceit, History, Insight, Persuasion, Religion
Tools: Musical Instrument (Violin)
Languages: Common, x, x
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Traits
xxx • Kept in Style • xxx
Feats
Diplomat
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +0, Speed: 30 ft
Hit Points: 18, Hit Dice: 2d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

“Do not swear by the moon, for she changes constantly. then your love would also change.” ― William Shakespeare

“The moon is a loyal companion. It never leaves. It’s always there, watching, steadfast, knowing us in our light and dark moments, changing forever just as we do. Every day it’s a different version of itself. Sometimes weak and wan, sometimes strong and full of light. The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.” ― Tahereh Mafi

“There was a man who loved the moon, but whenever he tried to embrace her, she broke into a thousand pieces and left him drenched, with empty arms.” ― Laini Taylor

Spells

Prepared Spells

Spells Prepared (Lvl + Wis): x/5 • Spells marked with an asterix (*) are Domain Spells.

  • Cantrips (3): dancing lights*, guidance*
  • First Level: healing word*, moonblade*

Spellcasting

  • Spells per Day: Cantrips: 3 • 1st: 3
  • Spell Power: Saving Throw DC: 13 • Spell Attack Mod: +5
  • Magic Ability: Wisdom

Traits

Cleric Traits

  • Channel Divinity: May use a Channel Divinity effect 1/ short rest.
  • Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
  • Spellcasting Focus: May use a holy symbol as a spellcasting focus.

Silverstar Domain Traits

  • Bonus Cantrips: Always have dancing lights and guidance prepared.
  • Burning Moonlight: 2 per short/long rest. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.

Channel Divinity

  • Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While turned, it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
  • Tears of Selûne: Channel Divinity. May use in two ways:
    • Starfall: When inflicting radiant damage, may also create a dancing lights effect, appearing within my space or the target's space if it is within the cantrip's range.
    • Blessing of Tears: When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a guidance spell on that target.

Human Traits

  • Ability Score Increases: Two different traits gain +1. Wisdom, Charisma.
  • Bonus Skill: Gain proficiency in one Skill. Deceit.
  • Bonus Feat: Gain one Feat. Diplomat.

Waterdhavian Noble Traits

  • Kept in Style: Lifestyle is supported by House Tesper while in Waterdeep or the North.

Feats

  • Diplomat: Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is charmed by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x