Difference between revisions of "Endymos Tesper"

From OakthorneWiki
Jump to navigationJump to search
Line 69: Line 69:
 
* '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.
 
* '''Diplomat:''' Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is ''charmed'' by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.
 
==Resources==
 
==Resources==
* '''Coins:''' x cp • x sp • x ep • 21 gp • x pp • Other coins: x
+
* '''Coins:''' 0 cp • 0 sp • 0 ep • 21 gp • 0 pp • Other coins: 0
* '''Gems:''' x
+
* '''Gems:''' none
 
===Magic Items===
 
===Magic Items===
 
* '''''Potion of Healing'':''' Heal 2d4+2 hit points
 
* '''''Potion of Healing'':''' Heal 2d4+2 hit points
 +
 
==Equipment==
 
==Equipment==
 
===Carried Equipment===
 
===Carried Equipment===

Revision as of 14:44, 25 July 2018

Endymos Tesper
Endymos-tesper.jpg
Race: Human, Class: Cleric (Silverstar) • 2nd level
Background: Waterdhavian Noble, Alignment: Neutral
Patron Deity: Selûne
Factions: None
Ability Scores
Strength 11 (+0), Dexterity 11 (+0), Constitution 13 (+1);
Intelligence 10 (+0), Wisdom 17 (+3), Charisma 16 (+3)
Proficiencies
Bonus: +2
Saving Throws: Wisdom & Charisma
Skills: Deceit, History, Insight, Persuasion, Religion
Tools: Musical Instrument (Violin)
Languages: Common, Elvish, Celestial
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Traits
Bonus Skill (Deceit), Bonus Feat (Diplomat) • Kept in Style • Spellcasting, Channel Divinity (Turn Undead, Tears of Selûne), Ritual Casting, Spellcasting Focus • Bonus Cantrips, Burning Moonlight
Feats
Diplomat
Combat
Attacks:Mace: +2, 1d6
Armor Class: 16, Initiative: +0, Speed: 30 ft
Hit Points: 18, Hit Dice: 2d8
Social
Personality Traits: I always identify the most attractive person in the room, to see how I compare and to see if they interest me. • I fastidiously brush out and repair my clothing at the end of the day.
Ideals: Worship. Let the great receive their worship, and let the lesser give it. • Beauty. A world that can have beauty should, and we should all work to make it finer.
Bonds: My Mother. My mother gave everything for me, and I adore her. • Selûne. She gave me the light. How could I fail to give her anything she asks of me?
Flaws: Arrogant. I have firm views about my own superiority and am guaranteed to not engage well with those who disagree with me. • Debauched. I am easily tempted by the pleasures of the flesh.

“Do not swear by the moon, for she changes constantly. then your love would also change.” ― William Shakespeare

“The moon is a loyal companion. It never leaves. It’s always there, watching, steadfast, knowing us in our light and dark moments, changing forever just as we do. Every day it’s a different version of itself. Sometimes weak and wan, sometimes strong and full of light. The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.” ― Tahereh Mafi

“There was a man who loved the moon, but whenever he tried to embrace her, she broke into a thousand pieces and left him drenched, with empty arms.” ― Laini Taylor

Spells

Prepared Spells

Spells Prepared (Lvl + Wis): 5/5 • Spells marked with an asterix (*) are Domain Spells.

  • Cantrips (3): dancing lights*, guidance*, sacred flame, thaumaturgy, word of radiance
  • First Level: bless, cure wounds, faerie fire*, guiding bolt, healing word*, sanctuary, shield of faith

Spellcasting

  • Spells per Day: Cantrips: 3 • 1st: 3
  • Spell Power: Saving Throw DC: 13 • Spell Attack Mod: +5
  • Magic Ability: Wisdom

Traits

Cleric Traits

  • Channel Divinity: May use a Channel Divinity effect 1/ short rest.
  • Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
  • Spellcasting Focus: May use a holy symbol as a spellcasting focus.

Silverstar Domain Traits

  • Bonus Cantrips: Always have dancing lights and guidance prepared.
  • Burning Moonlight: 2 per short/long rest. Replace the damage type of a cast spell with radiant damage. Must declare the use of this ability when the spell is cast.

Channel Divinity

  • Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. While turned, it must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further.
  • Tears of Selûne: Channel Divinity. May use in two ways:
    • Starfall: When inflicting radiant damage, may also create a dancing lights effect, appearing within my space or the target's space if it is within the cantrip's range.
    • Blessing of Tears: When using a spell to restore hit points to a creature other than myself, simultaneously grant the effects of a guidance spell on that target.

Human Traits

  • Ability Score Increases: Two different traits gain +1. Wisdom, Charisma.
  • Bonus Skill: Gain proficiency in one Skill. Deceit.
  • Bonus Feat: Gain one Feat. Diplomat.

Waterdhavian Noble Traits

  • Kept in Style: Lifestyle is supported by House Tesper while in Waterdeep or the North.

Feats

  • Diplomat: Charisma +1 • Gain proficiency in Persuasion (or apply double proficiency bonus if already proficient) • Spend 1 minute talking to someone and make a Persuasion check contested by Insight. If successful, target is charmed by me as long as it is within 60' of me, and for 1 minute thereafter. Fails if in combat with myself or allies.

Resources

  • Coins: 0 cp • 0 sp • 0 ep • 21 gp • 0 pp • Other coins: 0
  • Gems: none

Magic Items

  • Potion of Healing: Heal 2d4+2 hit points

Equipment

Carried Equipment

  • Worn: Scale mail, shield, light crossbow crossbow case, backpack, fine clothes and robes, holy symbol (around neck), signet ring
    • Crossbow case: 20 bolts
  • Belt: Mace, belt pouch
    • Belt pouch: vial of holy water, potion of healing
  • Backpack: Fine clothes, lantern (hanging off back), rolled canvas (with ink, pen, and 10 sheets of parchment), rations (4 days), robes, viol (in case)

Stored Equipment

  • None

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x