Difference between revisions of "Evendur Old"

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'''material Components:''' Crystal(Read Magic)
 
'''material Components:''' Crystal(Read Magic)
  
'''Stored Equipment:''' Tome(History), Fine Clothing, Adventures Kit, Javelin x4, Ink(1 Bottle), Ink Pen, Paper(5 Sheets)
+
'''Stored Equipment:''' Tome(History), Fine Clothing, Adventures Kit, Javelin x4, Ink(1 Bottle), Ink Pen, Parchment(10 Sheets)
  
 
'''Lifestyle:''' Freeloader, 0/month.   
 
'''Lifestyle:''' Freeloader, 0/month.   

Revision as of 14:34, 17 January 2014

Evendur.jpg


"Quote." - Who


Origin

Evendur Husteem was born into the noble and ancient House Husteem.

He defied his family and joined the Temple of Mystra as an initiate.

Appearance

Evendur stands 6'1" tall, he has long brown hair and a neatly trimmed beard. He typically wears simple blue robes trimmed with white, on his head is a blue skullcap. In Winter he wears a cloak of deep blue. On his Chest is a 7 Pointed blue white star. Evendur wields a mahogany staff decorated with inlaid silver runes, at the top is the 7 pointed star of Mystra.

Character Record

Lawful Good male Human Cleric & Priest of Mystra . DoB: X th day of X in the year Z.

  • Ability Scores: Strength 15(+2), Dexterity 12(+1), Constitution 15(+2), Intelligence 18(+4), Wisdom 17(+3), Charisma 16(+3)
  • Saving Throws: Wisdom & Charisma

Proficiencies

  • Skills: History(Int), Insight(Wis), Religion(Int), Persuasion(Cha), Search(Int), Perception(Wis), <Loremaster>
  • Armor: Light Armor, Medium Armor
  • Weapons: All Simple Weapons
  • Tools: Healers Kit

Traits & Languages

  • Traits: Speed 30, Temple Services, Loremaster Feat
    • Dweomerkeeper: You gain advantage on saving throws against magical effects. Additionally, your cleric magic functions normally in areas of wild or dead magic.
  • Languages: Common, Undercommon, Chondathan, Espruar, Gnim, Halruuan, <int>, <int>

Interactions

  • Ideals: X
  • Flaws: Reacts with hostility to Bullies.
  • Bonds: X

Combat

  • Armor Class: X
    • (Armor: X + Dex Mod: 0 + Shield: 0 + Other: 0)
    • Armor: X, AC: X, Weight: xx
  • Hit Points: 8, Hit Dice: 1dX
  • Initiative: xx, Speed: xx
  • Attacks
    • Staff: Bonus: +3, Damage: 1d6(versatile 1d8)+2, Weight: xx
    • Spell: Bonus: xx, Damage & Effects: xx, Weight: n/a

Spells

  • Maxinum # of Prepared Spells: 2
  • Magic Ability: Wisdom
  • Saving Throw DC Total: 12,
    • (Base DC (8+mod): 11 + Spellcasting Bonus: 1)

Prepared Spells

  • Cure Wounds
  • Detect Good and Evil

Domain Spells

  • Identify
  • Detect Magic

Resources

Money: 11 GP 9 SP 3 CP

  • Banked:

Carried Equipment: Holy Symbol, Staff(Mage tool), Scale Mail, Mystran Vestments, Component Pouch, Chalk (5 pcs), Gaming Set(Cards),

material Components: Crystal(Read Magic)

Stored Equipment: Tome(History), Fine Clothing, Adventures Kit, Javelin x4, Ink(1 Bottle), Ink Pen, Parchment(10 Sheets)

Lifestyle: Freeloader, 0/month.

  • Evendur lives in an acolytes cell at the House of Wonder

Prayer Book

Cantrips

  • Read Magic (School)
  • Prestidigitation (Transmutation)
  • Light (Evocation) - Weaveglow, this light is always a blueish white light.
  • Guidance (School)
  • X (School)

Domain Spells

  • Detect Magic (Divination)
  • Identify (Divination)

Typically Prepared Spells - Guard

  • Shield of Faith
  • Detect Good and Evil

Typically Prepared Spells - Kitchen

  • Cure Wounds
  • Bless

Typically Prepared Spells - Study

  • Cure Wounds
  • Detect Good and Evil


Other Important Individuals

  • Lord Orbos Husteem: Evendur's Father. A stern figure who showed Ven little in the way of love growing up.
  • Orlpar Husteem: Evendur's Uncle. Ven hates and fears his uncle.




Projects and/or Downtime

Experience Points

Earned: 0

  • Session x.x.14