Everlund

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Everlund
Everlund.jpg
Geographical Information
Size: Large City • Location: Silver Marches
Societal Information
Populace: 12,000 • Human 48%, Elves 21%, Half-elves 14%, Halflings, Lightfood 9%, Shield Dwarves 7%, Others 1%
Religion: Temples: Helm, Mielikki, Corellon Larethian, Shiallia • Shrines: Oghma, Shaundakul, Waukeen
Imports: Ale, armor, cheese, clothing, fruit, grain, sugar, weapons, wine
Exports: Amber, charcoal, furniture, furs, stone, syrup, timber, valuable ores
Political Information
Government: Oligarchy
Ruler: Council of Elders
Military: Army of the Vale

Everlund is a city of merchant traders and caravan teams and is one of the greatest supporters of the league of the Silver Marches. Located southeast of Silverymoon and situated on the north bank of the River Rauvin, Everlund is the second largest city in the Silver Marches and one of its most active mercantile communities.

History

The walled city was resettled by humans from Ascalhorn on the site of Besander's Blockhouse in 515 DR. Since its humble beginnings as a fortified trading outpost and bridgehead on the Rauvin, the city's population and importance increased so that it became one of the most important trading cities in the region.

Government

For nearly five hundred years, Everlund has been ruled by the Council of Elders. This group is composed of the people holding the most prominent positions in the city, although there was occasional debate over whether some civic figures were important enough to merit a seat on the council. The council is led by the First Elder, an office granted by vote of the others. The First Elder holds this position until another member challenges it; sometimes this post was held for many years, other times a few days.

Militia

The city is defended by the Army of the Vale.

Places of Interest

Official

  • The Great Armory: A walled compound overlooking the waterfront that serves as a barracks.
  • The Hall of the Elders: The compound where the Council of Elders meets and is located on the east side of the Bell Market.
  • The Hall of Records and the Hall of Redress are the courts of Everlund.

Mercantile

  • The Bell Market: The economic and social center of Everlund.
  • The Bent Bow: archery shop
  • Hethmeir's Highboots: Boot shop

Nightlife

  • The Dreaming Dragon: A tavern frequented by elves and halflings.
  • The Stag at Bay: A bar that caters to hunters and adventurers.

Bridges & Gates

  • The two bridges in Everlund are named Knightbridge and Dwarfbridge, both of which cross the River Rauvin.
  • The five gates of Everlund are open from dawn to dusk and shut at all other times. They are named Bridge Gate (the start of Evermoor Way), Downriver Gate, Mountain Gate, Silvermoon Gate (the start of the road to Silverymoon) and Upriver Gate (the start of the trail to Sundabar).

Temples & Shrines

  • Evergreen Hall: Temple of Mielikki.
  • The Grotto: Area devoted to Shiallia.
  • The Keep of Vigilance: Temple of Helm.
  • The Starmeadow: Area devoted to Corellon Larethian.
  • Also located in Everlund were shines to Oghma, Shaundakul (popular with the caravan masters), and Waukeen.

Trade Routes

Roads & Trails

Everlund is the final destination on the Evermoor Way, the primary trade route from the south and west. The road to the north, eventually reaching Silverymoon, passes through Everlund Pass at the western end of the Nether Mountains. Trade to the east traces the banks of the River Rauvin, reaching Sundabar as its final destination. Points of interest along this trail (in order from Everlund to Sundabar) included Hilltop, Jalanthar, Lhuvenhead, and Rauvincross.

River

Downstream travel on the River Rauvin is blocked by the Striding Giant Rapids. Upstream travel on the River Rauvin is possible for about 170 miles (274 km) to Sundabar.