Force Powers

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Much like the Talents presented in the Specialization of Careers, Force Powers are arranged into Trees.

NEW RULE: Channel the Force: You may Spend a Destiny Point to gain access to the Basic Effect of a Force Power you dont have, but meet the prerequisites for, however, any Force Power Check made in this way is made with one less Force Die.

Clarification: Many Powers have upgrades that say: Spend Force Results to Increase/Decrease XXX by Ranks in XXX Upgrade. When spending Force Results during a Power's Activiation, you need only spend ONE Force Result to gain the full effect. Example: Suri wishes to use the Move Power to attack an Enemy. She has purchased the Range Upgrade, which says: Spend 1 Force Result to increase the power's range by a number of range bands equal to the Range Upgrades Purchased, twice. This allows Suri to increase the Range of the Move Power to Long Range. However Suri only needs to spend ONE Force Result to do so, not two.

UPDATE - All Force Powers should now have their updated Tree's Posted (these changes reflect the newly released Core Rulebook for Force and Destiny) - Character's have been updated to reflect these changes.

Battle Meditation - The ability to enhance your allies through the Force.
Bind (TK) - The Ability to Hold and Crush enemies.
Enhance - The Ability to augment your body.
Forsee - The Ability to gain insight into the immediate future.
Heal/Harm - The Ability to heal or inflict injury
Influence - The Ability to influence the thoughts of others
Misdirect - The Ability to confuse the perceptions of others
Move (TK) - The ability to move and throw objects
Protect/Unleash - The power to reduce or unleash damage
Seek - The Ability to locate objects and enhance senses
Sense - The ability to sense the ebbs and flows of the Force
Technosorcery - New Force Power
Control Beasts - New Force Power