Difference between revisions of "Gallows"

From OakthorneWiki
Jump to navigationJump to search
Line 1: Line 1:
 +
__NOTOC__
 
[[Image:Gallows-1.jpg|right|500px]]
 
[[Image:Gallows-1.jpg|right|500px]]
 
The Silver-Tongue • Socialite • PL 3 • Cosmic/Mystic<br>
 
The Silver-Tongue • Socialite • PL 3 • Cosmic/Mystic<br>
Line 20: Line 21:
 
* '''Powers beyond Imagining (Edge):''' Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
 
* '''Powers beyond Imagining (Edge):''' Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
 
* '''Unyielding Energy (Weakness):''' You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.
 
* '''Unyielding Energy (Weakness):''' You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.
===Asgardian Physique===
+
===Asgardian Resilience===
 +
* '''Resistance:''' Rank 4 • ''Cost:'' 100 (10 + 20 + 30 + 40)
 
Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.
 
Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.
 
+
* Increase Soak by Ranks.
 +
* '''Unstoppable (Heroic Moment):''' For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
 +
* '''Effects'''
 +
** ''Armored:'' For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
 +
** ''Immunity:'' You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
 +
** ''Regeneration:'' Add [[Image:Success-result.png|15px]] to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
 +
** ''Resilience:'' Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.
 
==Mystic Powers==
 
==Mystic Powers==
 
x
 
x

Revision as of 00:32, 20 January 2021

Gallows-1.jpg

The Silver-Tongue • Socialite • PL 3 • Cosmic/Mystic
Brawn 1 • Agility 2 • Intellect 2 • Cunning 2 • Willpower 2 • Presence 3

  • Starting Wound Threshold: 10 + Brawn
  • Starting Strain Threshold: 10 + Willpower
  • Starting Experience: 250
  • Starting Skills: One rank in either Cool or Charm (Charm 1)
  • Turn of Phrase: Once per Issue, after a foe makes a social check against your character, you may spend a Story Point as an out-of- turn incidental to remove all Advantage-result.png generated by that character’s check before any symbols are cancelled.
  • Career Skills: Charm 1, Cool, Deception, Knowledge 1, Negotiation 2, Perception, Streetwise 1, Vigilance 2
  • Talents:
    • Tier 1: x
    • Tier 2: x
    • Tier 3: x
    • Tier 4: x
    • Tier 5: x


Cosmic Powers

x

  • Powers beyond Imagining (Edge): Choose a single Power gained through this Source. You may have one Rank higher in that Power than your Power- Level.
  • Unyielding Energy (Weakness): You may never spend experience to increase the Rank of Powers gained through this Source. After Character creation, Cosmic Powers are unchanged. That is not, however, to say that the character cannot acquire an entirely new Cosmic Power through some other means (such as, obtaining an Infinity Stone) during play.

Asgardian Resilience

  • Resistance: Rank 4 • Cost: 100 (10 + 20 + 30 + 40)

Gallows has the bodily power of an Asgardian of strong years, although his centuries languishing in a prison have diminished that some.

  • Increase Soak by Ranks.
  • Unstoppable (Heroic Moment): For a single Strip, you double your Ranks in this power, or you may ignore all Limits applied to this power instead. You may not ignore the Weakness applied by your power’s Source.
  • Effects
    • Armored: For each Rank in this Power you may increase one of your Defense Ratings (either Melee or Ranged) by 1. You may choose which Defense Rating is increased at each Rank.
    • Immunity: You may select one of the Effects from the Attack power. You double any Effects gained from this power against attacks with that (or similar) damage. Alternatively, you may select Toxins and Poisons, Vacuum and Suffocation, or Acid and Corrosive Atmospheres and simply ignore any damage or penalties applied in that Environment. This Effect may be selected multiple times, each time choosing a new Attack Effect or another from the list.
    • Regeneration: Add Success-result.png to your End of Conflict recovery roll, and any roll made to recover your Wounds or Treat Critical Injuries, per Rank in this Power.
    • Resilience: Reduce the rating of any Critical Injury you suffer by 10 for each Rank you have in this power. If this reduces the Critical Injury to 0 or less, you ignore the injury.

Mystic Powers

x

  • Forces of Creation (Edge): You gain a new use of Heroic Moment. When you spend a Heroic Moment, instead of the uses provided by your Powers, you may instead manifest an entirely new Power with a Rank equal to the highest Rank of Power with this Source, and may select Effects for this new power as normal. This effect lasts for a single Page.
  • Proper Preparation (Weakness): Nearly all mystical powers require some momentary effort to bring them to bare. You gain the Preparation Limit applied to any Power with this Source. In addition, the Storyteller may spend a Story Point at the start of an Issue to introduce circumstances which make your magical powers more difficult to use, inflicting to all uses of Powers with this Source. This cannot be negated or removed in anyway.

Chorus of the Dead

Gallows can commune with the dead, calling upon them in the form of ravens to come to him and speak their secrets to him. He is exceedingly knowledgeable about all matters of the occult, the sciences, history of the multiverse, and other specialized knowledges thanks to his ability to seek the wisdom of others.

Shadow Galdr

He can call upon shadows to deepen and lengthen around him, allowing him to move with near-invisibility. He can access the Dark Dimension in this way, and can use it to travel long distances, including interstellar (but not trans-dimensional) distances. These journeys bypass the need for the Bifrost or vehicles, but can be psychologically harrowing for those Galgatyr takes with him.

Shadow Boxing

Attack: Rank 3 • Cost: 45 (5* + 10* + 30)
Gallows' fists strike not the body but the soul of the enemy, actually causing shadow-ravens to fly forth from the enemy's shadow.

  • Gain attack at Short Range with a Damage of 4 + Ranks.
  • Effects
    • Psychic: Gain Disorient (ranks).
    • Psychic: Gain Immobilize for as long as Disoriented.
    • Terrorizing: Attack inflicts Strain instead of Wounds and ignores Soak. Additionally, spend Advantage-result.pngAdvantage-result.png to cause your target to become Staggered for a number of Pages equal to your Ranks.
  • Limits
    • Close Combat: May only attack opponents who are Engaged.
    • Monstrous: Folk who see the effect are panic-inducing.

Special Training

x

  • Riches of the Dead: 'He has also accrued an incredible degree of wealth in no time at all, thanks to his habit of both interrogating the ghosts of those who hid treasure, and of ferreting out blackmail secrets on the very wealthy. He maintains a crack team of information specialists and electronic security consultants to continue to provide him with access to information.


  • His artifacts are magically powerful, but he no longer has them, as they were taken by Odin. The Breastplate of Niflheim protected him from injury and even allowed him to turn himself into a ghost, passing through things. The Staff of Ravens acted as his original mentor, teaching him his original magics, and boosted his magical power. The Mimir Helm granted him visions of the future and enhanced prescient fighting prowess. (If you want to use them in some way, Galgatyr would happily try and reclaim them, but I am assuming they are simply gone - they're more backstory than anything else, basically.)

Attack Boosted Characteristic Movement Resistance Speed Utility

GALGATYR, or GALLOWS

On Earth, Odin was known by many names. What the people of Earth did not know is that the mighty war chieftain of Asgard won these names in battle against those who defied him. He defeated them, took their titles and weapons for himself, and if they lived, he locked them away to be forgotten, their very names added to his own as the spoils of victory.

One such was Galgatyr, the Gallows God.

An Asgardian sorcerer who trucked with the powers of the dead, Galgatyr did not study the typical magics of Asgard. No, he sought dark wisdoms in the corners of the multiverse. The wisdom of the dead were his stock in trade, cajoling and commanding the secrets others thought safely buried. He was subtle and powerful, the son of witches – indeed, kin to Frigga, the bride of Odin.

Long ago cast out of Asgard, Galgatyr burned with vengeance, which he saw the chance to seize when he learned of Hela's imprisonment. He moved on Asgard in subtlety and silence, seeking to liberate the daughter of Odin and turn her into an ally. Unfortunately, he was defeated, stripped of his magical artifacts (the Breastplate of Niflheim, the Staff of Ravens, and the Mimir Helm), and his name taken by Odin as a trophy.

Galgatyr was locked away in seclusion in an off-world prison that kept his magic sealed away. Nameless and forgotten, he languished there in prison.

Until the First Snap, which slew him along with half the universe. The wards of his cell collapsed and unsealed themselves, having nothing to hold any longer. Until the Second Snap, when he returned from the lands of the dead, to find his cell open, the wards de-powered.

Galgatyr fled that place, and found Asgard destroyed. His search for the Asgardian diaspora has brought him to Earth, where he has discovered New Asgard, but kept his distance. Galgatyr has settled into life on Earth, attempting to find some semblance of a life for himself. He has already accrued a significant fortune through calling upon the dead and invoking them to tell their secrets. He has come to the attention of some forces here and there for these gifts. Since returning from the Snap and finding Asgard lost, he has been somewhat lost himself.

Abilities: Galgatyr's personal magics are subtle and powerful.


Basically, I'm seeing him as a PL 3 Mystic/Cosmic source Intellectual. I wanted to set him up as a rich dude who can bankroll the team if necessary. He's mainly a support figure, and no longer has all of his animosity towards Asgard (well, he never really did - he just hated Odin). He isn't sure what he's going to do now, although I can see him subtly funneling cash toward New Asgard to help them out, though he won't ever approach them. Having learned what Hela did, he is glad he didn't succeed at freeing her. He doesn't have any hard-established goals in the setting right now as I conceive of him, although he could easily be given some to help structure the campaign/team.