Difference between revisions of "Gilmerelin Edledhon"

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|Feats=None
 
|Feats=None
 
|Attacks=xxx
 
|Attacks=xxx
|Hit Points=xxx
+
|Hit Points=39
|Hit Dice=5d6
+
|Hit Dice=6d6
 
|Personality=Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others
 
|Personality=Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others
 
|Ideals=I seek to understand the greater patterns behind what occurs in the world • Secrets are the only currency worth having • 
 
|Ideals=I seek to understand the greater patterns behind what occurs in the world • Secrets are the only currency worth having • 

Revision as of 23:26, 26 March 2015

Gilmerelin Edledhon
Gilmerelin.jpg
Race: Eladrin Elf, Class: Wizard (Enchantress)
Background: Hermit, Alignment: Neutral
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 14 (+2), Dexterity 18 (+4), Constitution 15 (+2);
Intelligence 20 (+5), Wisdom 14 (+2), Charisma 15 (+2)
Proficiencies
Bonus: +3
Saving Throws: Intelligence, Wisdom
Skills: Arcana, History, Medicine, Perception, Religion
Tools: Herbalism Kit
Languages: Common, Elven, Sylvan
Armor: None
Weapons: Daggers, darts, longsword, longbow, slings, quarterstafs, light crossbow, shortswords, shortbow
Traits
Elf Weapon Training, Fey Step • Discovery • Spellcasting (Spellbook, Ritual Casting), Arcane Recovery, Arcane Tradition (Enchantment), Arcane Tradition Features (Enchantment Savant, Hypnotic Gaze, Instinctive Charm)
Feats
None
Combat
Attacks: xxx
Armor Class: 14 (17 in mage armor), Initiative: +4, Speed: 30 ft
Hit Points: 39, Hit Dice: 6d6
Social
Personality Traits: Utterly serene, even in the face of disaster • I prefer to remain an enigma, while seeking out all I can know about others
Ideals: I seek to understand the greater patterns behind what occurs in the world • Secrets are the only currency worth having • 
Bonds: I resent the eladrin people for making me outcast
Flaws: I am a keeper of secrets, and do not share them readily • I am imperious and arch • I too often resort to bending others to my will • I am given to ferocious vengeance when I am wronged

Do not meddle in the affairs of Wizards, for they are subtle and quick to anger. -J.R.R. Tolkien

Appearance

xxx

Traits

Eladrin Elf Traits

  • Darkvision: 60'
  • Keen Sense: Proficient in Perception
  • Fey Ancestry: Advantage on saves vs charm, immune to sleep magic
  • Trance: Meditate for four hours instead of sleep
  • Elf Weapon Training: Proficient in longsword, shortsword, shortwob, longbow
  • Fey Step: Can cast misty step once per long or short rest.

Hermit Traits

  • Discovery: Gained access to a unique and powerful discovery during seclusion.

Wizard Traits

  • Spellcasting (Slots: 4/4/3/3; Prepare: 11; DC 16; +8 to hit): Spells Prepared:
    • Cantrips: x
    • 1st Level: x
    • 2nd Level: x
    • 3rd Level: x
  • Spellbook: b - bonus action • r - reaction • * - ritual • + - Enchantment
    • Cantrips: Dancing Lights, Fire Bolt, Friends+, Mending, Message, Prestidigitation
    • 1st Level: Charm Person+, Detect Magic*, Feather Fall, Find Familiar*, Mage Armor, Magic Missile, Shield (r), Sleep+, Tasha's Hideous Laughter+, Tenser's Floating Disk, Unseen Servant*
    • 2nd Level: Blur, Crown of Madness+, Detect Thoughts, Hold Person+, Invisibility, Rope Trick, Suggestion+
    • 3rd Level: Bestow Curse, Clairvoyance, Counterspell, Dispel Magic, Fly, Haste, Sending
  • Arcane Recovery: Recover half-level in spell slots during a short rest (1/day)
  • School of Enchantment (Arcane Tradition):
    • Enchantment Savant: Gold and time to copy enchantment spells into spellbook are halved.
    • Hypnotic Gaze: Cause one creature within 5' to be Incapacitated, Sped 0 and visibly dazed; Wisdom save; may maintain in subsequent turns, ending if separated by more than 5', if creature can't see or hear me, or if creature is damaged. Once effect ends, cannot use again on that creature until I take a long rest.
    • Instinctive Charm: Reaction, when creature within 30' attacks me. Force it to make a Wisdom save or target another creature within attack's range (if multiple options, attacker chooses target). If creatures saves, cannot use this against them until I take a long rest. Target creature before knowing if attack misses or hits.

Ability Score Increases/Feats

  • Ability Increase (4th Level): +2 Intelligence

Resources

  • Moneys: 0 pp • 12 gp • 0 ep • 8 sp • 0 cp
  • Carried Equipment: Herbalism Kit, Crystal (arcane focus), 2 Belt Pouches, Traveler's Clothes, potion of healing (x2), pearl of power (set in a silver ring)
  • Stored Equipment: None
  • Lifestyle: xxx

Origin

  • I hailed once from the eladrin city Menelaglar, or "the Glory of the Firmament".
    • Beautiful spires of graceful silver glass, whose surface reflected the light of the moon and stars are the memories I still have of my home, and of the purple-blue twilight forests that surrounded it.
  • Menelaglar was ruled by the Gilernil, the Prince of Stars, a pale-skinned eladrin prince in whose eyes were reflected the starry sky.
    • Circling his brow were the sixteen pinpoints of silver-glass, each gleaming like a star, that was the rîernil, the "crown of stars", and at his side was the fine blade Niphredil, named for the snowdrop flower.
  • I was born to two of the angolidhren, the "deeping-wise" who practiced the ancient arts of magic, unlocking its secrets from rune and lore, and binding its powers by the names we knew.
    • My mother was Miluiaras, and my father Tîngolwen, both well-respected among the people of Menelaglar.
    • They named me Gilmerelin, for I was born just as twilight fell, and the song of the nightengale presaged my first breath.
  • I grew up in the great palace of the Prince of Stars, for my parents served him as boon companions and deep friends.
    • As a child, I spent my time in companionship with Bainaewen, the son of the Gilneril.
    • In the gardens and pavilions of the palace we grew and learned, embraced music, poetry, and song together, while our parents spent their time pursuing the things that were needful of them.
    • It is perhaps no surprise that


  • Gilmerelin means "Evening Nightengale"
  • Edledhon indicates her status as an outcast among her people

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2015: x