Heroes of the Anvil Vale

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Barbarians

Bards

Clerics

  • Clerics: Dwarves do not have gods. Instead, each of the Great Clans has a highly revered founder ancestor, who occasionally choose champions to work their will among dwarrowkind. Each of the Twelve has such a clan founder, and they can grant any Domain. Domains are less about who grants the power and more about what they want their chosen to focus on in dwarven society.

Druids

Fighters

Monks

Paladins

Rangers

Rogues

Sorcerers

Warlocks

Wizards

  • Wizards: New Tradition: Runethane, a tradition of dwarven rune-focused wizards.
    • The eight standard school-based traditions are studied, but are a hold-over from human traditions of magic.