Difference between revisions of "House Sungold"

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==House Forces==
 
==House Forces==
'''Goldcoast Sappers''' (Stealth 4, Agility 3, Marksman 4, Def 4, Health 6, Discipline 3, AR6 Bulk 2, F2 M4L) <br>
+
'''Goldcoast Sappers'''  
'''Farshine Foot''' (Athletics 4, Endurance 3, Fight 4, Def 6, Health 9, Discipline 3, AR4 Bulk 1, F6 M0) <br>
+
* Stealth 4
'''Goldcoast Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0)  <br>
+
* Agility 3
'''Splendor Hill Knights''' (Animal Handle 3, Fighting 4, Def 1, Health 6, Discipline 3, AR9 Bulk 3, F8 M0)  <br>
+
* Marksman 4
'''Splendor Hill Archers''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) <br>
+
** Defense 4
'''Goldbows''' (Agility 3, Marksman 4, Def 5, Health 6, Discipline 9, AR3 Bulk 0, F2 M6L) <br>
+
** Health 6
'''Sunhold Garrison''' (Awareness 3, Endurance 3, Fighting 3, Def 4, Health 9, Discipline 3/9, AR5 Bulk 2, F4 M0) <br>
+
** Discipline 3
'''Sungold Fleet''' (Awareness 3, Fighting 4, Def 7, Health 6, Discipline 6, AR10 Bulk-, F6 M5L) <br>
+
** AR6 Bulk 2
 +
*** Fighting Damage: 2
 +
*** Marksman Damage: 4L
 +
 
 +
'''Farshine Foot'''  
 +
* Athletics 4
 +
* Endurance 3
 +
* Fight 4
 +
** Defense 6
 +
** Health 9
 +
** Discipline 3
 +
** AR4 Bulk 1
 +
*** Fighting Damage: 6
 +
*** Marksman Damage: 0
 +
 
 +
'''Goldcoast Knights'''  
 +
* Fighting 4
 +
* Animal Handle 3
 +
** Defense 1
 +
** Health 6
 +
** Discipline 3
 +
** AR9 Bulk 3
 +
*** Fighting Damage: 8
 +
*** Marksman Damage: 0
 +
 
 +
'''Splendor Hill Knights'''
 +
* Fighting 4
 +
* Animal Handle 3
 +
** Defense 1
 +
** Health 6
 +
** Discipline 3
 +
** AR9 Bulk 3
 +
*** Fighting Damage: 8
 +
*** Marksman Damage: 0
 +
 
 +
'''Splendor Hill Archers'''  
 +
* Marksman 4
 +
* Agility 3
 +
** Defense 5
 +
** Health 6
 +
** Discipline 9
 +
** AR3 Bulk 0
 +
*** Fighting Damage: 2
 +
*** Marksman Damage: 6L
 +
 
 +
'''Goldbows'''  
 +
* Marksman 4
 +
* Agility 3
 +
** Defense 5
 +
** Health 6
 +
** Discipline 9
 +
** AR3 Bulk 0
 +
*** Fighting Damage: 2
 +
*** Marksman Damage: 6L
 +
 
 +
'''Sunhold Garrison'''
 +
* Awareness 3
 +
* Endurance 3
 +
* Fight 3
 +
** Defense 4
 +
** Health 9
 +
** Discipline 3/9
 +
** AR5 Bulk 2
 +
*** Fighting Damage: 4
 +
*** Marksman Damage: 0
 +
 
 +
'''Sungold Fleet'''  
 +
* Awareness 3
 +
* Fighting 4
 +
** Defense 7
 +
** Health 6
 +
** Discipline 6
 +
** AR10 Bulk -
 +
*** Fighting Damage: 6
 +
*** Marksman Damage: 5L

Revision as of 03:09, 21 July 2014

House Sungold

Defense: 32 (0)
Influence: 35 (35)
Lands: 54 (0)
Law: 36
Population: 32
Power: 64 (0)
Wealth: 62 (3)

House Fortunes: +2D6

  • Influence Gains: +1
  • Population Gains: +1
  • Power Gains: +1
  • Wealth Gains: +1D6

Holdings

Goldcoast (Plains, Coast, Stream - 9 Lands)

  • Goldcoast Fields (Food Agriculture Estate - 5 Wealth)
  • Goldcoast Sappers (Veteran Special - 9 Power, 2 Wealth)
  • Goldcoast Knights (Trained Cavalry - 8 Power, 2 Wealth)

Sungold (Plains, Coast, Small Town, Road - 33 Lands)

  • Sunhold (Keep Holding - 20 Defense)
    • Morning Gardens (Garden Lifestyle - 1 Defense, 4 Wealth)
    • Sungold Library (Library Lifestyle - 1 Defense, 2 Wealth)
    • Ser Garston Greyshore - Master at Arms (Master at Arms Personage - 10 Wealth)
      • Sunhold Garrison (Trained Garrison - 5 Power, 2 Wealth)
      • Goldbows (Trained Archers - 6 Power, 2 Wealth)
  • Sungold (Small Town)
    • Highport (Port Settlement - 10 Wealth)
      • Sungold Fleet (Trained Warships - 13 Power, 2 Wealth)

Splendor Hills (Hills, Road - 12 Lands)

  • Splendor Goldmine (Mine Estate - 20 Wealth)
  • Splendor Tower (Tower Holding - 10 Defense)
    • Ser Jayme Farshine - Commanding
    • Splendor Hill Archers (Trained Archers - 6 Power, 2 Wealth)
    • Farshine Foot (Veteran Infantry - 9 Power, 2 Wealth)
    • Splendor Hill Knights (Trained Cavalry - 8 Power, 2 Wealth)

House Forces

Goldcoast Sappers

  • Stealth 4
  • Agility 3
  • Marksman 4
    • Defense 4
    • Health 6
    • Discipline 3
    • AR6 Bulk 2
      • Fighting Damage: 2
      • Marksman Damage: 4L

Farshine Foot

  • Athletics 4
  • Endurance 3
  • Fight 4
    • Defense 6
    • Health 9
    • Discipline 3
    • AR4 Bulk 1
      • Fighting Damage: 6
      • Marksman Damage: 0

Goldcoast Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Knights

  • Fighting 4
  • Animal Handle 3
    • Defense 1
    • Health 6
    • Discipline 3
    • AR9 Bulk 3
      • Fighting Damage: 8
      • Marksman Damage: 0

Splendor Hill Archers

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Goldbows

  • Marksman 4
  • Agility 3
    • Defense 5
    • Health 6
    • Discipline 9
    • AR3 Bulk 0
      • Fighting Damage: 2
      • Marksman Damage: 6L

Sunhold Garrison

  • Awareness 3
  • Endurance 3
  • Fight 3
    • Defense 4
    • Health 9
    • Discipline 3/9
    • AR5 Bulk 2
      • Fighting Damage: 4
      • Marksman Damage: 0

Sungold Fleet

  • Awareness 3
  • Fighting 4
    • Defense 7
    • Health 6
    • Discipline 6
    • AR10 Bulk -
      • Fighting Damage: 6
      • Marksman Damage: 5L