Lamplighters Imbued Items Project List

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The Ritual Lanterns

Imbuing the Lanterns

Total Imbue Item Target Number: 24 (Gutenberg)

  • Imbue Item [Prime4]: Pot 1, Target 3, Dur 4 (+Atlantean Runes in glass)
  • Mana Pool: 13 (TN: +3, Gutenberg)
  • Exceptional Luck [Fate2]: Pot 5, Target 0, Dur 2 (TN 7, Boss + Mneme)
  • Zeal [Mind2]: Pot 3, Target 0, Dur 2 (TN 5, Boss + Mneme)
  • Will of Fire [Mind3]: Pot 1, Target 3, Dur 0 (TN 4, Boss + Mneme)

Other Pre-Finishing Enchantments

  • Instill Exclusiveness [Prime3]: Pot 1, Target 3, Dur 5 (TN 9. Gutenberg)
  • Item Failsafe [Prime3]: Pot 3, Target 3, Dur 5 (TN 11, Gutenberg)
  • Shroud of Disinterest [Mind3]: Pot 15, Target 3, Dur 4, 1/0M (TN 22, Boss + Mneme)
  • Telepathic Alarm [Mind3]: Pot 10, Target 3, Dur 4, 1/0M (TN 17, Boss + Mneme)

Item Enhancements

  • Alter Integrity [Matter3]: Pot 4, Target 3, Dur 0 (TN 7, Veles)

Imbued Item ••••• •••
The lanterns of the Lamplighters seem to be crafted of fine cut leaded glass in a variety of colors, although thanks to Alter Integrity they are the effective strength of steel plate. Decorated with swirling design over the whole of the glass panels, there are Atlantean Runes scribed into the patterns.

  • Activation Rolls: Gnosis + 4 dice.
  • Mana Pool: Each of the lanterns has a mana pool with a maximum capacity of 13 mana.
  • Lighting the Lantern (Triggered; 1 Mana): Lighting a flame in the lantern triggers an Exceptional Luck spell (Potency 5, Duration 12 hours), gaining one use of 9-Agains per success on the Activation Roll in that twelve-hour period.
  • Gazing into the Flame (Triggered; 1 Mana): Gazing into the lit flame of the lantern for one turn triggers a Zeal spell (Potency 3, Duration 12 hours). For each success on the Activation Roll, one point of Willpower spent within that twelve-hour period grants a +5 bonus rather than the normal +3.
  • Circle of Lanterns (Triggered; 1 Mana): Placing the lantern down in contact with other lanterns crafted through the same spells triggers a Will of Fire spell (Potency 1, affecting up to 8 other targets). With just one success on the Activation Roll, each owner of a lantern in the circle gains an additional point of Willpower. The sudden use of multiple lanterns in this way can see a significant gain in mental power by those who are about to engage in ritual.
  • Persistent Effects: There are three primary effects in play, intended to protect the lanterns from intruders.
    • Ownership: Via the Instill Exclusiveness enchantment, only one person at a time is considered the lantern's owner. The owner may Authorize others by simply taking a moment to do so mentally; Authorization can be done for individuals, all members of one's cabal, Order, Path or Legacy. Due to the Item Failsafe enchantment, only the owner and those Authorized by him by use any of the lantern's Triggered magics.
    • Simple Decorations: Via the Shroud of Disinterest enchantment (Potency 15), the lanterns appear to those unAuthorized by the lanterns to simply be unremarkable household decor in the environment wherever they are found. It takes magical senses of Potency 16+ to genuinely see them for what they are.
    • Psychic Alarm: Via the Telepathic Alarm (Potency 10), when someone who is unAuthorized touches the lantern, a telepathic connection opens between the intruder and the lantern's owner, allowing the owner to sense his identity and read his conscious thoughts. She may also project thoughts directly into the interloper's mind. This connection establishes Intimate Sympathy between the owner and the interloper for as long as the lantern is being touched.

War Bracers

Imbuing the Bracers

Total Imbue Item Target Number: 16 (Gutenberg)

  • Imbue Item [Prime4]: Pot 1, Target 3, Dur 4 (+Atlantean Runes in metal)
  • Mana Pool: 16 (TN: +3, Gutenberg)
  • Body Mastery ([Life3], Continual): Pot 10, Target 0, Dur 5 (TN 15, Sarah)
  • Magic Shield [Prime2, Continual]: Pot 1, Target 0, Dur 5 (TN 6, Gutenberg)
  • Puissant Skill [Life2]: Pot 2, Target 0, Dur 0 (TN 2, Sarah)
  • Self-Healing [Life 3]: Pot 7, Target 0, Dur 0 (TN 7, Sarah)
  • Accelerating [Time3]: Pot 1, Target 0, Dur 0 (TN 1, Gutenberg)
  • Strike in the Perfect Moment [Time3]: Pot 1, Target 0, Dur 0 (TN 1, 0)

Other Pre-Finishing Enchantments

  • Instill Exclusiveness [Prime3]: Pot 1, Target 3, Dur 5 (TN 9. Gutenberg)
  • Item Failsafe [Prime3]: Pot 6, Target 3, Dur 5 (TN 14, Gutenberg)
  • Instill Elusiveness [Space3]: Pot 20, Target 3, Dur 5 (TN 28, Mneme)
  • Last Testament [Prime3]: Pot 5, Target 3, Dur 5 (TN 13, Gutenberg)
  • Instill Homing Instinct [Space3]: Pot 5, Target 3, Dur 5 (TN 13, Mneme)

Item Enhancements

  • Alter Integrity [Matter3]: Pot 4, Target 3, Dur 0 (TN 7, Veles)


Enhancing the Stones

Total Enhance Item Target Number: 16 (Gutenberg)

  • Alter Integrity [Matter3]: Pot 4, Target 3, Dur 0 (TN 7, Veles)
  • Alter Efficiency [Matter4]: Pot 4, Target 3, Dur 5 (TN 12, Veles)

Other Pre-Finishing Enchantments

  • Instill Exclusiveness [Prime3]: Pot 1, Target 3, Dur 5 (TN 9. Gutenberg)
  • Item Failsafe [Prime3]: Pot 6, Target 3, Dur 5 (TN 14, Gutenberg)
  • Double Shape [Space3]: Pot 5, Target 3, Dur 5 (TN 13, Mneme)

Imbued Item ••••• •••
The war bracers of the Lamplighters are wide stainless steel cuffs, polished to a silvery sheen. They are intricately etched with swirling patterns that hide Atlantean runes among them, and set with six stones at regular intervals, semiprecious stones of colors used by the Lamplighters in their lanterns (opals for Gutenberg, amethysts for Boss, lapis lazuli for Veles, jade for Mneme, X for Sarah).