Manasvinii

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Force Adept: X

Force XXX: Striguru

Manasvinii Force Powers

  • Farseeing: The Great Mind may be used to gain insight into the doings of those known to the Manasvinii Sisterhood. Through advanced mental techniques, an understanding of both the choices those she knows are likely to make and the way the universe's own thousand tiny threads of probability usually intertwine, she may deduce the current logical state of events around someone she knows, with devastating accuracy. (Core, p96)
  • Force Grip: The Great Mind understands the weaknesses and tiny imperfections of character, thought and logic that plague the lesser mind. With the merest suggestion - a quirk of the eyebrow, a hum too lowly modulated to hear, sudden movement in the target's field of vision reflected in the environment - and the lesser mind collapses under its own frailties, inflicting terrible pain and damage to the target. (Core, p97)
  • Force Stun: With but a thought, the Great Mind sets the nerves of an opponent afire with sheer, horrifying agony, leaving them to write and stumble in the wreck of their imperfections. (Core, p98)
  • Mind Trick: Modulation of the Voice changes the way others think and react, making them predictable and controllable, a puppet to dance at the suggestions of the Manasvinii Sister. (Core, p98)
  • Fear: Lesser minds do not have a true understanding of their own insignificance and imperfection. The Great Mind, however, can instill this on those they encounter, leaving them reeling in abject, blubbering terror. (KotoR, p50)

Talent Trees

  • Control Talent Tree (Core, p101)
    • Equilibrium
    • Force Focus
    • Force Recovery
  • Sense Talent Tree (Core, p101)
    • Force Perception
    • Foresight
    • Visions

Talent Trees

Manasvinii Training Talent Tree

  • Manasvinii Initiate: May use the Telepathy effect of Use the Force as a Move action rather than a standard action.
  • Renewal: may regain all expended uses of Farseeing as a swift action. (Prereq: Manasvanii Initiate, farseeing)
  • Vaasaana Mind: May use Farseeing use to instead access the Other Memories of previous Manasvinii; may make a Use the Force check instead of any other Intelligence-based Skill check for the remainder of the encounter. Requires a full-round action to activate. (Prereq: Manasvanii Initiate, farseeing)
  • Pravahati: May make a Use the Force roll as a full-round action to access multiple threads of memory and thought, gaining multiple swift "actions" (DC 15 = 2, DC 20 = 3, DC 25 = 4); may use them to make multiple Intelligence-based Skill rolls, essentially using Aid Another on self; may also spend actions to maintain powers (2 actions = Move Action, 3 actions = standard action, 4 actions = full-round action); roll is compared to Will Defense - if it is greater, it also moves the Manasvini one step down the Condition meter; lasts for that encounter (Prereq: Manasvanii Initiate)
  • Mind Over Body: May make a Use the Force roll when any Endurance roll is called for. (Prereq: Manasvanii Initiate)

Vilaksana Talent Tree

  • Perfected Strike: Unarmed attacks add Wisdom bonus to damage rather than Strength. (Prereq: Martial Arts I)
  • Vilaksana Focus: Target a single target and expend a Farseeing use to "mark" them for the duration of the encounter as a swift action, gaining quick intuitive visions of their battle tactics and capabilities for the encounter, granting knowledge of Defense ratings and Base Attack Bonus. (Prereq: Martial Arts I)
  • Vilaksana Defense: add Wisdom to Reflex Defense against target marked by Vilaksana Focus for the rest of the encounter. (Prereq: Vilaksana Focus)
  • Strike Foretold: May reroll an unarmed attack roll on a marked target by spending a use of Farseeing; must use the second roll. (Prereq: Vilaksana Focus, Farseeing)
  • Nerve Strike: When striking a marked target with unarmed attack, may activate Force Stun as a Move Action, and targeting Fortitude Defense instead of Will. (Prereq: Vilaksana Focus, Force Stun)
  • Vilaksana Adept: When using a Farseeing use to "mark" targets, may mark a number equal to Wisdom bonus, instead of merely one target. (Prereq: Vilaksana Focus)