Martin Simms

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  • Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: The Crook That Turned a New Leaf
  • Attributes
    • Mental: Intelligence 2, Wits 2, Resolve 1
    • Physical: Strength 2, Dexterity 2, Stamina 2
    • Social: Presence 1, Manipulation 2, Composure 2
  • Abilities
    • Mental: Crafts 2 (Household), Investigation 2
    • Physical: Athletics 2 (Climbing), Brawl 2, Drive 1, Firearms 1, Larceny 2 (Locks), Stealth 2, Weaponry 1
    • Social: Empathy 1, Intimidation 2, Persuasion 1, Socialize 2, Streetwise 2, Subterfuge 1
  • Merits
    • Mental: Sleepwalker (••••)
    • Social: Contacts (Street Criminals, Mob), Resources (•)
  • Health 7, Willpower 3, Morality 6
  • Size 5, Speed 9, Defense 2, Initiative 4
  • Weapons: Unarmed (+0 bashing), Kitchen Knife (+1L), Fireplace Poker (+2B)
  • Armor: None