Difference between revisions of "New Rules for the Game"

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=='''Abilities'''==
 
  
==='''Animal Handling'''===
 
This ability has been removed.  It has been replaced by the Survival (Animal Handling) Specialty.
 
 
==='''Endurance'''===
 
'''New Specialty:''' <br>
 
''Fortitude'': <br>
 
This Specialty replaces the Stamina Specialty. Whenever you take Injuries or Wounds you may test Endurance to overcome them.  See the Character Condition Section for Injuries and Wounds and recovery.
 
 
==='''Fighting'''===
 
'''New Specialties:''' <br>
 
''Lightsabers:'' <br>
 
Governs the construction, repair and use of Lightsabers. <br>
 
''Vibro:'' <br>
 
Covers the use, maintenance and repair of Vibro weapons. <br>
 
 
==='''Marksmanship'''===
 
'''New Specialties:''' <br>
 
''Blasters:'' <br>
 
Covers the use of hand-blasters, including Sporting and Heavy Blasters. <br>
 
 
''Blaster Rifles:'' <br>
 
Covers the use of Blaster Carbines and Blaster Rifles of all kinds. <br>
 
 
''Archaic:'' <br>
 
This specialty replaces Bows and Crossbows Specialties.  Any requirement based on those Specialties is satisfied instead by this Specialty. <br>
 
 
''Slug Throwers:'' <br>
 
Slug Throwers have been all but been replaced by Blaster technology, still they find use in many parts of the Galaxy.  This specialty covers any kind of personal weapon that users a chemical charge to propel a bullet. <br>
 
 
''Gunnery:'' <br>
 
This Specialty covers the use of Heavy Weaponry and Artillery, including Starship weapons. <br>
 
 
===Mechanics===
 
Mechanics is 'catch-all' skill for hands on technology.  It covers everything from piloting and operating Starships to using various pieces of technology, like communication equipment, sensors and shields.  Further it covers the repair (but not design, construction or reconstruction) of various tech. <br>
 
 
'''Specialties:''' <br>
 
''Drive'' <br>
 
The Drive skill covers the operation of ground-based craft of all kinds including wheeled, tracked, repulsor-lifted and walkers. <br>
 
 
''Capitol Ship Piloting'' <br>
 
This Specialty is used whenever you are piloting large spacecraft classified as Capitol Ships, including Frigates, Destroyers, Cruisers and Battleships.  Beyond basic flight operations, this also covers navigation and Astrogation. <br>
 
 
''Repair'' <br>
 
Like its name suggests, the Repair specialty covers the making repairs to damaged equipment.  This includes everything from patching holes, repairing hyperdrives, restoring power, fixing droids and speeders.  The Difficulty of this Test is determined by the level of damage and complexity of the system being fixed.  These Tests are almost always Extended Tests. <br>
 
 
''Starfighter Piloting'' <br>
 
This Specialty is used whenever you are piloting small starships classified as Starfighters, but also includes atmospheric fighters and Shuttles.  Beyond basic flight operations, this also covers navigation and Astrogation, if the starship is capable of Hyperspace Jumps. <br>
 
 
''Starship Piloting'' <br>
 
This Specialty is used whenever you are piloting medium spacecraft classified as Starships, including transports, patrol craft and military gunships.  Beyond basic flight operations, this also covers navigation and Astrogation. <br>
 
 
''Systems'' <br>
 
This Specialty governs the use of mechanical and electrical systems, from ancient hydro-mechanical, electro-mechanical, electric, digital to modern holonet transceivers. <br>
 
 
===Presence===
 
 
===Survival===
 
 
==='''Thievery'''===
 
'''New Specialty:''' <br>
 
''Slice'' <br>
 
This Specialty covers hacking, decoding, and overriding computers, droids, and electronic security systems.  Common Systems are a Challenging (9) Difficulty, Excellent Systems are a Hard (15), and high end Military Encryptions are a Heroic (21) or higher. <br>
 

Latest revision as of 22:22, 12 November 2014