Difference between revisions of "New and Updated Qualities"

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===Ability===
 
===Ability===
 
'''Colony Kid''' <br>
 
'''Colony Kid''' <br>
''Requires: Survival 4, Mechanics 3 (Repair 1B)''
+
''Requires: Survival 4, Mechanics 3 (Repair 1B)'' <br>
 
While Galactic Civilization has existed for thousands of years, there are countless worlds that have yet to be fully settled.  You have spent time surviving on the fringes of known space.  Living in these harsh conditions has made you more stout and resourceful than your average citizen. <br>
 
While Galactic Civilization has existed for thousands of years, there are countless worlds that have yet to be fully settled.  You have spent time surviving on the fringes of known space.  Living in these harsh conditions has made you more stout and resourceful than your average citizen. <br>
 
You may add a Modifier equal to 1/2 of your Survival when Testing Mechanics (Repair).  In addition you add 1/2 of your Survival to your Stamina. <br>
 
You may add a Modifier equal to 1/2 of your Survival when Testing Mechanics (Repair).  In addition you add 1/2 of your Survival to your Stamina. <br>
  
 
'''Knowledge Focus''' <br>
 
'''Knowledge Focus''' <br>
''Requires Knowledge 4''
+
''Requires Knowledge 4'' <br>
 
Choose an area of expertise from the following list: <br>
 
Choose an area of expertise from the following list: <br>
 
''Architecture, Astrography, Biology, Chemistry, Droid Engineering, Force Lore, History, Starship Engineering, System Engineering, Underworld''
 
''Architecture, Astrography, Biology, Chemistry, Droid Engineering, Force Lore, History, Starship Engineering, System Engineering, Underworld''
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'''Technophile''' <br>
 
'''Technophile''' <br>
''Requires Mechanics 4 (Systems 2B and Repair 2B)''
+
''Requires Mechanics 4 (Systems 2B and Repair 2B)'' <br>
 
You keep a wide assortment of tools, gizmos and tech, useful in various situations.  As long as you have your gear with you, you never suffer penalties for lacking proper tools.  In addition, once per Scene, you may spend a Destiny Point to substitute your Mechanics Ability for any other Ability you are required to Test.  The normal Specialty for the Test still applies. <br>
 
You keep a wide assortment of tools, gizmos and tech, useful in various situations.  As long as you have your gear with you, you never suffer penalties for lacking proper tools.  In addition, once per Scene, you may spend a Destiny Point to substitute your Mechanics Ability for any other Ability you are required to Test.  The normal Specialty for the Test still applies. <br>
  
 
'''Trailblazer''' <br>
 
'''Trailblazer''' <br>
''Requires Mechanics 4 (Any Piloting 3B)''
+
''Requires Mechanics 4 (Any Piloting 3B)'' <br>
 
You have a knack for finding new Hyperspace routes through space, an art known as Trailblazing.  Whenever you must make a Mechanic ( Any Piloting) Test to Astrogate you may add a Modifier to your Test Result equal to your Ranks in Cunning. <br>
 
You have a knack for finding new Hyperspace routes through space, an art known as Trailblazing.  Whenever you must make a Mechanic ( Any Piloting) Test to Astrogate you may add a Modifier to your Test Result equal to your Ranks in Cunning. <br>
  
 
'''Twilighter''' <br>
 
'''Twilighter''' <br>
''Requires Knowledge 3 (Streetwise 2B)''
+
''Requires Knowledge 3 (Streetwise 2B)'' <br>
 
Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky.  But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness.  You've spent much of your life in the dark recesses of these great cities. <br>
 
Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky.  But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness.  You've spent much of your life in the dark recesses of these great cities. <br>
 
You may add a Modifier equal to 1/2 of your Cunning whenever you test Knowledge (Streetwise).  In addition, you may substitute your Knowledge (Streetwise) for Survival (Orientation) when finding your way through dense urban environments. <br>
 
You may add a Modifier equal to 1/2 of your Cunning whenever you test Knowledge (Streetwise).  In addition, you may substitute your Knowledge (Streetwise) for Survival (Orientation) when finding your way through dense urban environments. <br>

Revision as of 01:10, 13 October 2014

Benefits

Ability

Colony Kid
Requires: Survival 4, Mechanics 3 (Repair 1B)
While Galactic Civilization has existed for thousands of years, there are countless worlds that have yet to be fully settled. You have spent time surviving on the fringes of known space. Living in these harsh conditions has made you more stout and resourceful than your average citizen.
You may add a Modifier equal to 1/2 of your Survival when Testing Mechanics (Repair). In addition you add 1/2 of your Survival to your Stamina.

Knowledge Focus
Requires Knowledge 4
Choose an area of expertise from the following list:
Architecture, Astrography, Biology, Chemistry, Droid Engineering, Force Lore, History, Starship Engineering, System Engineering, Underworld Whenever you test Knowledge in that area, your Education Dice become Test Dice.

Technophile
Requires Mechanics 4 (Systems 2B and Repair 2B)
You keep a wide assortment of tools, gizmos and tech, useful in various situations. As long as you have your gear with you, you never suffer penalties for lacking proper tools. In addition, once per Scene, you may spend a Destiny Point to substitute your Mechanics Ability for any other Ability you are required to Test. The normal Specialty for the Test still applies.

Trailblazer
Requires Mechanics 4 (Any Piloting 3B)
You have a knack for finding new Hyperspace routes through space, an art known as Trailblazing. Whenever you must make a Mechanic ( Any Piloting) Test to Astrogate you may add a Modifier to your Test Result equal to your Ranks in Cunning.

Twilighter
Requires Knowledge 3 (Streetwise 2B)
Throughout the Galaxy there are worlds entirely covered by great cities. On many of these worlds, oceans have long since dried up, and skyscrapers rise hundreds if not thousands of meters into the sky. But underneath the towers of civilization are hundreds of sublevels that are forever shrouded in shadow and darkness. You've spent much of your life in the dark recesses of these great cities.
You may add a Modifier equal to 1/2 of your Cunning whenever you test Knowledge (Streetwise). In addition, you may substitute your Knowledge (Streetwise) for Survival (Orientation) when finding your way through dense urban environments.

Fate

Animal Cohort
Droid Companion
Force Sensitive
Jedi Knight
Jedi Master

Force

Force Training
Strong in the Force
Convergence in the Force
Dark Acolyte
Obscure Power
Seer
Adept
Mystic

Heritage

Child of the Core Worlds
Child of the Inner Rim
Child of the Expansion Region
Child of the Mid Rim
Child of the Outer Rim

Martial

Corellian Drill
Double Tap
Gunslinger
Lightsaber Combat I
Lightsaber Combat II
Lightsaber Combat III
Lightsaber Form: Makashi
Lightsaber Form: Soresu
Lightsaber Form: Ataru
Lightsaber Form: Shien
Lightsaber Form: Djem So
Lightsaber Form: Niman
Lightsaber Form: Juyo
Saber Throw
Sniper

Social

Office

Drawbacks

Cybernetics
Fallen to Darkness
Ritualist
Untrained