Difference between revisions of "Races of Calador"

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(New page: This list is likely to change. Right now I'm just copying all the names over as placeholders until I have a chance to review, consolidate, change, obliterate and/or update the various ent...)
 
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=='''Humans (Roga)'''==
 
=='''Humans (Roga)'''==
 +
<div style="font-size: 150%"><u>'''Threxen'''</u></div> The Threxen people are the most populous of the human bloodlines in Threxantra.  They are descended from the ancient Carlitia, Thissia and Thexdoni people, once separated by oceans before their lands had been merged together through arcane means to form what is now Threxantra.
 +
Threxen people can stand from 5' to a little over 6' tall and weigh from 125 to 250 pounds.  Skin shades range from olive to pale and hair color from black to blond (curly, kinky, or straight). Threxen garb and grooming varies by region.  Daltes men wear kilts and trousers with tunics and flat caps and bonnets and prefer groomed beards or mustaches and short hair and women grow their hair long and wear long skirts and sashes, often leaving one breast bared.  In Talaria men generally wear pants, coats and hats with wide brims and/or tall crowns, have shoulder length hair and shave or have sculpted mustaches and goatees.  The women wear long dresses that offer more modesty than their Daltes neighbors.  In Estland, fashion changes often and holds a much more important role in their society, especially amongst the nobility, but the more rich, intricate and extravagant their appearance and garb is, the more impressive they are viewed by their peers.<br>
 +
'''Religion:''' The vast majority of Threxen follow the tenants and beliefs of the Church of Dom.  They build grand temples and openly revere the gods of the Pillar of the Illuminated and maintain temples or shrines of varying scale and publicity for the gods of the Pillars of the Mysteries and the Veiled.<br>
 +
'''Language:''' Threxen speak the Threxantran language.  They typically learn the languages of other peoples they deal with as well, including obscure ones.  Threxen are fond of sprinkling their speech with words borrowed from other tongues: dwarven curses, elvish musical expression, ogre military phrases, and so on.<br>
 +
'''Traits:'''
 +
*'''Ability Score Adjustment:''' Your ability scores each increase by 1.
 +
*'''Languages:''' You can speak, read, and write Threxantran and one extra language of your choice.
 +
<br>
  
*'''Kythellian:'''  
+
<div style="font-size: 150%"><u>'''Darshinian'''</u></div> the people of the distant tropical continent of Darshiniath were the first people to build crafts capable of long sea voyages.  They had discovered Threxantra long ago and established a settlement in what is now Zalcoryn.  Their ships are often called "water palaces" by others due to their massive size and ability to carry a great many passengers and cargo.
*'''Arrisian:'''  
+
The Darshinian highly value art, music, exploration, trade and commerce and their people have spread throughout the world.  Darshinian mages tend to specialize in illusion or elemental magic.  Their cities are walled labyrinthine structures, each with a massive ziggurat at its heart where the priests live and the gods are worshiped.  All of Darshiniath is ruled by a man chosen by Zeus and a woman chosen by Athena and they are attended and advised by priests representing each town and city in the land.  Those other provinces are governed by their priests.
*'''Tranzconian:'''  
+
Darshinians have dusky olive to brown skin with bright almond shaped eyes of yellow, blue or green and dark hair.  Men and women dress in a similar fashion, preferring long and flowing robes and layered clothing of colorful gossamer and silk and fez hats.  Men and women generally grow their hair (and beards) long and will often wear it in one or many braids with an assortment of ornamentation, including ribbons, charms and bells (save for the clergy who shave their heads).  The use of cosmetics, scented oils and perfumes is equally popular amongst both sexes.<br>
*'''Moonstarian:'''  
+
'''Religion:''' The people of Darshiniath worship the ancient gods and goddesses of Olympus.  Their priests and priestesses shave their heads and faces and wear little ornamentation save for large gold, silver and brightly jeweled neck collars.<br>
*'''Threxen:'''  
+
'''Language:''' The people of Darshiniath speak the Darshinian language.  They typically learn the languages of other peoples they deal with as well, including obscure ones.<br>
*'''Carlitian:'''  
+
'''Traits:'''
*'''Hoven:'''  
+
*'''Ability Score Adjustment:''' Choose four ability scores and increase each by 1.  You may choose to increase the other two ability scores by 1 or increase your Charisma by 2.
*'''Nothgar:'''  
+
*'''Languages:''' You can speak, read, and write Darshinian and one extra language of your choice.
*'''Darshinian:'''  
+
<br>
 +
 
 +
<div style="font-size: 150%"><u>'''Hoventi'''</u></div> Half-orcs (mostly from Salista Hoventesh & Krive Del)
 +
<br>
 +
 
 +
<div style="font-size: 150%"><u>'''Nothgar'''</u></div> cold mountain barbarians of Noth
 +
<br>
 +
 
 +
<div style="font-size: 150%"><u>'''Conox'''</u></div> Desert people of Tranzconox.
 +
<br>
 +
 
 +
<div style="font-size: 150%"><u>'''Arrisian'''</u></div>The people of Arris are taller and more slender than most humans with pale skin, eyes and hair.  The Arrisians are descended from the scholars, intellectuals and spellcasters that had followed Sirra GoldenStar to her magically created continent in order to create a erudite utopia.  Before the events of Anaya's Folly, the use of magic existed in every aspect of Arrisian culture and lifestyle.  Magic was used by cooks, tailors, coach drivers, guards, politicians, even children who began receiving instruction in the use of magic as early as they were able to learn to read.  The people lived in an impossibly tall city crafted through magic that was protected from the icy cold of the land surrounding it with a magical barrier and ruled by the wizards of the Rose Tower at the heart of the city. 
 +
Following the fall of the magical age, the Arrisian way of life was devastated.  Most of their leaders perished or went mad, craftsmen lacked the skill to create their goods without magical aid, magi soldiers were defenseless against the denizens beyond the city and the barrier that protected them all had vanished.  Without magic to summon food and open portals for trade, the people were forced to abandon Arris City to the unforgiving ice and wind of the land.
 +
Arrisians are now scattered around the continent of Arris, most of them living near the shores.  They are hunters, whalers and fishers, as the frigid lands of Arris are filled with strange creatures that their mage ancestors had created to populate the landscape around their city.  The people have exchanged the silks and magically intricate lace of their ancestors for hides and furs.
 +
Magic remains an important aspect of Arrisian society.  Those who show potential for the arcane arts are apprenticed to mages and installed into important positions in the community.<br>
 +
'''Religion:''' Arrisians embrace the Church of Dom, though they have a particular reverence for Bahamut and Mystra, who they have embraced as the icons of their people, the Triumvirate of Water, Kossuth Ro, Malar, Umberlee & Prexus.<br>
 +
'''Language:''' Arrisians speak the English language, which had long ago been adopted from the Rose Wizards and Sisterhood that had ruled their ancestors.<br>
 +
'''Traits:'''  
 +
*'''Ability Score Adjustment:''' Choose four ability scores and increase each by 1.  You may choose to increase the other two ability scores by 1 or increase either your Intelligence or Wisdom by 2.
 +
*'''Languages:''' You can speak, read, and write English and one extra language of your choice.
 +
<br>
  
 
=='''Elves (Ilfyd)'''==
 
=='''Elves (Ilfyd)'''==
 +
<div style="font-size: 150%"><u>'''Misanti'''</u></div> High elves of Misanta.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Sethi'''</u></div> Wood elves of Misanta & Katrica.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Scindo'''</u></div> Other elves call them the lost or the fallen, but the scindo know they were the first elves, the true high elves of the world.  They are most commonly found in Krive Del and Salista Hoventesh, but they can be found anywhere in the world where money or power is a commodity to be gained.  The scindo claim to be descended from the legendary lands of Ydis before the world had been shattered.  Those who fled and survived would become the fei of Darshiniath and the scindo of Manix.  The scindo found no welcome amongst their insular Misantan kin, and hostility from dwarves of the old Nakaltia regime.  They traveled further north and through charm and guile, they secured themselves new lands from the ogres of Krive Del and later would expand into the orc dominated territories of Salista Hoventesh.  The scindo found themselves to be well suited to manipulating their brutish allies and quickly ensconced themselves into positions of commerce and political power and wealth throughout both regions.
 +
The scindo are on average about 6 to 12 inches taller than a human with wiry, athletic builds.  They have golden skin, pink, grey or blue eyes and white, grey or black hair that they often dye exotic colors or shave entirely.  Generations in Threxantra amongst other races has led most scindo to having some traces of other bloodlines and facial hair is not uncommon amongst them and those who can grow it often do.  They love to decorate their bodies with tattoos and piercings and wear fine clothing and jewelry that expresses their wealth and status.<br>
 +
'''Religion:''' The scindo worship whatever god or church is preferable or most convenient to them.  Most of those in the north uphold the Church of Dom due to the fanatical worship their neighbors dote upon the war god Rallos Zek.  Many revere Mask, Loki and Lolth and as many give their favor to Tymora or her sister Beshaba.  Fewer give reverence to the ancient and largely forgotten gods of Ydis, for Ra's gaze has long been absent from the world, though rare shrines to Isis, Thoth or Set can be found in the war-torn lands of the north and all scindo are taught the prayer that will distract Anubis from his scales when it is their time to be weighed.<br>
 +
'''Language:''' The scindo speak the language most common to the region they come from; Krive Del speak Krom, Salista Hoventesh speak Orbaan, those in Threxen populated regions speak Threxantran or Goltiri if they live amongst the dwarves and gnomes of Nakaltia, etc.  They typically learn the languages of other peoples they deal with as well, including obscure languages.  Like the Threxen, they are fond of sprinkling their speec with words borrowed from other tongues: orcish curses, hobbit innuendo, Darshinian poetry, and so on<br>
 +
'''Traits:'''
 +
*'''Ability Score Adjustment:''' Your Dexterity and Charisma scores are increased by 1.
 +
*'''Languages:''' You can speak, read, and write any two languages of your choice.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Asana'''</u></div> The star elves, fae blooded, no homeland, generally live amongst humans.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Turost'''</u></div> "swamp elves" of Dontholl Mex.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Lunit'''</u></div> Moon elves of Misanta.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Huldra'''</u></div> The dark elves, or drow of the Underdark.
 +
<br>
 +
 +
<div style="font-size: 150%"><u>'''Besarian'''</u></div> The avariel, winged elves of Misanta.
 +
<br>
  
*'''Misantiri:'''  
+
<div style="font-size: 150%"><u>'''Fei'''</u></div> Tall nomadic elves of Darshiniath.
*'''Sethitiri:'''
+
<br>
*'''Scindo:'''
 
*'''Asa'natiri:'''
 
*'''Turost:''' "swamp elves"
 
*'''Asooltiri:'''
 
*'''Lunitiri:'''
 
*'''Huldratiri:''' drow
 
*'''Ardex:'''
 
*'''Besarian:'''
 
*'''Fei:'''
 
  
 
=='''Dwarves (Gol, Dwav)'''==
 
=='''Dwarves (Gol, Dwav)'''==
  
*'''Nycan:'''
+
'''Nycan:'''
*'''Nakal:'''  
+
 
*'''Orbo:'''  
+
'''Nakal:'''  
*'''Duergarr:'''  
+
 
*'''Xwathe:''' gully dwarves
+
'''Orbo:'''  
*'''Halar:'''  
+
 
*'''Altholar:'''  
+
'''Duergarr:'''  
*'''Arkas:''' derro
+
 
 +
'''Xwathe:''' gully dwarves
 +
 
 +
'''Halar:'''  
 +
 
 +
'''Altholar:'''  
 +
 
 +
'''Arkas:''' derro
  
 
=='''Gnomes (Nok)'''==
 
=='''Gnomes (Nok)'''==
  
*'''Vhelmir:'''  
+
'''Vhelmir:'''  
*'''Svirfneblin:'''
+
 
*'''Thriken:'''  
+
'''Svirfneblin:'''
*'''Seltome:'''  
+
 
 +
'''Thriken:'''  
 +
 
 +
'''Seltome:'''  
  
 
=='''Hobbits (Laeo)'''==
 
=='''Hobbits (Laeo)'''==
  
*'''Beril:'''  
+
'''Beril:'''  
*'''Y'lian:''' kender
+
 
 +
'''Y'lian:''' kender
  
 
=='''Orks'''==
 
=='''Orks'''==
  
*'''Skal:'''  
+
'''Skal:'''  
*'''Hoven:'''
+
 
 +
'''Hoven:'''
  
 
=='''Goblins (Gorva)'''==
 
=='''Goblins (Gorva)'''==
  
*'''Goblin:'''
+
'''Goblin:'''
*'''Golthyr:'''  
+
 
*'''Kital:''' hobgoblin
+
'''Golthyr:'''  
*'''Shir Vallik:'''  
+
 
 +
'''Kital:''' hobgoblin
 +
 
 +
'''Shir Vallik:'''  
  
 
=='''Kobolds'''==
 
=='''Kobolds'''==
  
*'''Kobold:'''  
+
'''Kobold:'''  
  
 
=='''Gnolls (Vardog)'''==
 
=='''Gnolls (Vardog)'''==
  
*'''Gnoll:'''  
+
'''Gnoll:'''  
*'''Kythe:'''
+
 
 +
'''Kythe:'''
  
 
=='''Bugbears (Orbaan)'''==
 
=='''Bugbears (Orbaan)'''==
  
*'''Bugbear:'''  
+
'''Bugbear:'''  
*'''Trovian:'''  
+
 
 +
'''Trovian:'''  
  
 
=='''Ogres'''==
 
=='''Ogres'''==
  
*'''Torgan:'''  
+
'''Torgan:'''  
*'''Sethik:'''  
+
 
*'''Saliri:'''  
+
'''Sethik:'''  
 +
 
 +
'''Saliri:'''  
  
 
=='''Minotaurs'''==
 
=='''Minotaurs'''==
  
*'''Minotaur:'''  
+
'''Minotaur:'''  
  
 
=='''Cathian'''==
 
=='''Cathian'''==
  
*'''Nezorah:'''  
+
'''Nezorah:'''  
*'''Kyanna:'''  
+
 
*'''Sleeth:'''  
+
'''Kyanna:'''  
 +
 
 +
'''Sleeth:'''  
  
 
=='''Trolls'''==
 
=='''Trolls'''==
  
*'''Abbagan:'''  
+
'''Abbagan:'''  
*'''Isenes:'''  
+
 
*'''Nothik:'''  
+
'''Isenes:'''  
*'''Olcian:'''  
+
 
*'''Sand:'''  
+
'''Nothik:'''  
 +
 
 +
'''Olcian:'''  
 +
 
 +
'''Sand:'''  
  
 
=='''Sylvan & Fae'''==
 
=='''Sylvan & Fae'''==
  
*'''Dular (centaur):'''  
+
'''Dular (centaur):'''  
*'''Shela (centaur):'''  
+
 
*'''Astridir (pixie):'''  
+
'''Shela (centaur):'''  
*'''Satyr:'''  
+
 
*'''Undine:'''  
+
'''Astridir (pixie):'''  
*'''Selkie:'''  
+
 
*'''Wemic:'''  
+
'''Satyr:'''  
 +
 
 +
'''Undine:'''  
 +
 
 +
'''Selkie:'''  
 +
 
 +
'''Wemic:'''  
  
  
 
=='''More Races'''==
 
=='''More Races'''==
  
*'''Bullywug:'''  
+
'''Bullywug:'''  
*'''Froglok:'''  
+
 
*'''Saleerandees:'''  
+
'''Froglok:'''  
*'''Shissar:'''
+
 
*'''Slekoth:'''  
+
'''Saleerandees:'''  
*'''Quaggoth:'''  
+
 
*'''Tengu:'''  
+
'''Shissar:'''
*'''Vraethil:'''  
+
 
*'''Grandler:'''  
+
'''Slekoth:'''  
*'''Mer:'''
+
 
*'''Rofka:'''  
+
'''Quaggoth:'''  
**'''Callyst:'''
+
 
**'''Stawar:'''  
+
'''Tengu:'''  
**'''Daelyn:'''
+
 
**'''Taevwar:'''  
+
'''Vraethil:'''  
*'''Neogi:'''  
+
 
*'''Nezumi:'''  
+
'''Grandler:'''  
*'''Thri-kreen:'''  
+
 
*'''Myconid:'''  
+
<div style="font-size: 150%"><u>'''Asool'''</u></div> Some call them mer or merfolk, the elves consider them to be their aquatic cousins.
*'''BalGez-I'ir:'''  
+
<br>
*'''Lycanthropes:'''  
+
 
*'''Thelmori:'''  
+
 
 +
'''Rofka:'''  
 +
*'''Callyst:'''
 +
*'''Stawar:'''  
 +
*'''Daelyn:'''
 +
*'''Taevwar:'''  
 +
 
 +
'''Neogi:'''  
 +
 
 +
'''Nezumi:'''  
 +
 
 +
'''Thri-kreen:'''  
 +
 
 +
'''Myconid:'''  
 +
 
 +
'''BalGez-I'ir:''' dragonborn
 +
 
 +
'''Lycanthropes:'''  
 +
 
 +
'''Thelmori:'''  
  
 
=='''Planetouched Races'''==
 
=='''Planetouched Races'''==
  
*'''Genasi:'''
+
'''Genasi:'''
*'''Cansin:'''
+
 
*'''Tiefling:'''
+
'''Cansin:'''
*'''Aasimar:'''  
+
 
 +
'''Tiefling:'''
 +
 
 +
'''Aasimar:'''  
  
  
 
=='''Races of the Summer Kingdoms'''==
 
=='''Races of the Summer Kingdoms'''==
  
*'''Kitsune:'''  
+
'''Kitsune:'''  
*'''Taro-naga:'''
+
 
*'''Tsuno:'''
+
'''Taro-naga:'''  
*'''Yokir:'''  
 
  
 +
'''Tsuno:'''
  
 +
'''Yokir:'''
  
 
==Other Races of Calador==
 
==Other Races of Calador==
  
 +
*'''Human, Kythellian:'''
 
*'''Human, Sistrithian:'''  
 
*'''Human, Sistrithian:'''  
 
*'''Human, Ydislian:'''  
 
*'''Human, Ydislian:'''  

Revision as of 14:34, 11 May 2014

This list is likely to change. Right now I'm just copying all the names over as placeholders until I have a chance to review, consolidate, change, obliterate and/or update the various entries.

The Races of Manix

Humans (Roga)

Threxen

The Threxen people are the most populous of the human bloodlines in Threxantra. They are descended from the ancient Carlitia, Thissia and Thexdoni people, once separated by oceans before their lands had been merged together through arcane means to form what is now Threxantra.

Threxen people can stand from 5' to a little over 6' tall and weigh from 125 to 250 pounds. Skin shades range from olive to pale and hair color from black to blond (curly, kinky, or straight). Threxen garb and grooming varies by region. Daltes men wear kilts and trousers with tunics and flat caps and bonnets and prefer groomed beards or mustaches and short hair and women grow their hair long and wear long skirts and sashes, often leaving one breast bared. In Talaria men generally wear pants, coats and hats with wide brims and/or tall crowns, have shoulder length hair and shave or have sculpted mustaches and goatees. The women wear long dresses that offer more modesty than their Daltes neighbors. In Estland, fashion changes often and holds a much more important role in their society, especially amongst the nobility, but the more rich, intricate and extravagant their appearance and garb is, the more impressive they are viewed by their peers.
Religion: The vast majority of Threxen follow the tenants and beliefs of the Church of Dom. They build grand temples and openly revere the gods of the Pillar of the Illuminated and maintain temples or shrines of varying scale and publicity for the gods of the Pillars of the Mysteries and the Veiled.
Language: Threxen speak the Threxantran language. They typically learn the languages of other peoples they deal with as well, including obscure ones. Threxen are fond of sprinkling their speech with words borrowed from other tongues: dwarven curses, elvish musical expression, ogre military phrases, and so on.
Traits:

  • Ability Score Adjustment: Your ability scores each increase by 1.
  • Languages: You can speak, read, and write Threxantran and one extra language of your choice.


Darshinian

the people of the distant tropical continent of Darshiniath were the first people to build crafts capable of long sea voyages. They had discovered Threxantra long ago and established a settlement in what is now Zalcoryn. Their ships are often called "water palaces" by others due to their massive size and ability to carry a great many passengers and cargo.

The Darshinian highly value art, music, exploration, trade and commerce and their people have spread throughout the world. Darshinian mages tend to specialize in illusion or elemental magic. Their cities are walled labyrinthine structures, each with a massive ziggurat at its heart where the priests live and the gods are worshiped. All of Darshiniath is ruled by a man chosen by Zeus and a woman chosen by Athena and they are attended and advised by priests representing each town and city in the land. Those other provinces are governed by their priests. Darshinians have dusky olive to brown skin with bright almond shaped eyes of yellow, blue or green and dark hair. Men and women dress in a similar fashion, preferring long and flowing robes and layered clothing of colorful gossamer and silk and fez hats. Men and women generally grow their hair (and beards) long and will often wear it in one or many braids with an assortment of ornamentation, including ribbons, charms and bells (save for the clergy who shave their heads). The use of cosmetics, scented oils and perfumes is equally popular amongst both sexes.
Religion: The people of Darshiniath worship the ancient gods and goddesses of Olympus. Their priests and priestesses shave their heads and faces and wear little ornamentation save for large gold, silver and brightly jeweled neck collars.
Language: The people of Darshiniath speak the Darshinian language. They typically learn the languages of other peoples they deal with as well, including obscure ones.
Traits:

  • Ability Score Adjustment: Choose four ability scores and increase each by 1. You may choose to increase the other two ability scores by 1 or increase your Charisma by 2.
  • Languages: You can speak, read, and write Darshinian and one extra language of your choice.


Hoventi

Half-orcs (mostly from Salista Hoventesh & Krive Del)


Nothgar

cold mountain barbarians of Noth


Conox

Desert people of Tranzconox.


Arrisian

The people of Arris are taller and more slender than most humans with pale skin, eyes and hair. The Arrisians are descended from the scholars, intellectuals and spellcasters that had followed Sirra GoldenStar to her magically created continent in order to create a erudite utopia. Before the events of Anaya's Folly, the use of magic existed in every aspect of Arrisian culture and lifestyle. Magic was used by cooks, tailors, coach drivers, guards, politicians, even children who began receiving instruction in the use of magic as early as they were able to learn to read. The people lived in an impossibly tall city crafted through magic that was protected from the icy cold of the land surrounding it with a magical barrier and ruled by the wizards of the Rose Tower at the heart of the city.

Following the fall of the magical age, the Arrisian way of life was devastated. Most of their leaders perished or went mad, craftsmen lacked the skill to create their goods without magical aid, magi soldiers were defenseless against the denizens beyond the city and the barrier that protected them all had vanished. Without magic to summon food and open portals for trade, the people were forced to abandon Arris City to the unforgiving ice and wind of the land. Arrisians are now scattered around the continent of Arris, most of them living near the shores. They are hunters, whalers and fishers, as the frigid lands of Arris are filled with strange creatures that their mage ancestors had created to populate the landscape around their city. The people have exchanged the silks and magically intricate lace of their ancestors for hides and furs. Magic remains an important aspect of Arrisian society. Those who show potential for the arcane arts are apprenticed to mages and installed into important positions in the community.
Religion: Arrisians embrace the Church of Dom, though they have a particular reverence for Bahamut and Mystra, who they have embraced as the icons of their people, the Triumvirate of Water, Kossuth Ro, Malar, Umberlee & Prexus.
Language: Arrisians speak the English language, which had long ago been adopted from the Rose Wizards and Sisterhood that had ruled their ancestors.
Traits:

  • Ability Score Adjustment: Choose four ability scores and increase each by 1. You may choose to increase the other two ability scores by 1 or increase either your Intelligence or Wisdom by 2.
  • Languages: You can speak, read, and write English and one extra language of your choice.


Elves (Ilfyd)

Misanti

High elves of Misanta.


Sethi

Wood elves of Misanta & Katrica.


Scindo

Other elves call them the lost or the fallen, but the scindo know they were the first elves, the true high elves of the world. They are most commonly found in Krive Del and Salista Hoventesh, but they can be found anywhere in the world where money or power is a commodity to be gained. The scindo claim to be descended from the legendary lands of Ydis before the world had been shattered. Those who fled and survived would become the fei of Darshiniath and the scindo of Manix. The scindo found no welcome amongst their insular Misantan kin, and hostility from dwarves of the old Nakaltia regime. They traveled further north and through charm and guile, they secured themselves new lands from the ogres of Krive Del and later would expand into the orc dominated territories of Salista Hoventesh. The scindo found themselves to be well suited to manipulating their brutish allies and quickly ensconced themselves into positions of commerce and political power and wealth throughout both regions.

The scindo are on average about 6 to 12 inches taller than a human with wiry, athletic builds. They have golden skin, pink, grey or blue eyes and white, grey or black hair that they often dye exotic colors or shave entirely. Generations in Threxantra amongst other races has led most scindo to having some traces of other bloodlines and facial hair is not uncommon amongst them and those who can grow it often do. They love to decorate their bodies with tattoos and piercings and wear fine clothing and jewelry that expresses their wealth and status.
Religion: The scindo worship whatever god or church is preferable or most convenient to them. Most of those in the north uphold the Church of Dom due to the fanatical worship their neighbors dote upon the war god Rallos Zek. Many revere Mask, Loki and Lolth and as many give their favor to Tymora or her sister Beshaba. Fewer give reverence to the ancient and largely forgotten gods of Ydis, for Ra's gaze has long been absent from the world, though rare shrines to Isis, Thoth or Set can be found in the war-torn lands of the north and all scindo are taught the prayer that will distract Anubis from his scales when it is their time to be weighed.
Language: The scindo speak the language most common to the region they come from; Krive Del speak Krom, Salista Hoventesh speak Orbaan, those in Threxen populated regions speak Threxantran or Goltiri if they live amongst the dwarves and gnomes of Nakaltia, etc. They typically learn the languages of other peoples they deal with as well, including obscure languages. Like the Threxen, they are fond of sprinkling their speec with words borrowed from other tongues: orcish curses, hobbit innuendo, Darshinian poetry, and so on
Traits:

  • Ability Score Adjustment: Your Dexterity and Charisma scores are increased by 1.
  • Languages: You can speak, read, and write any two languages of your choice.


Asana

The star elves, fae blooded, no homeland, generally live amongst humans.


Turost

"swamp elves" of Dontholl Mex.


Lunit

Moon elves of Misanta.


Huldra

The dark elves, or drow of the Underdark.


Besarian

The avariel, winged elves of Misanta.


Fei

Tall nomadic elves of Darshiniath.


Dwarves (Gol, Dwav)

Nycan:

Nakal:

Orbo:

Duergarr:

Xwathe: gully dwarves

Halar:

Altholar:

Arkas: derro

Gnomes (Nok)

Vhelmir:

Svirfneblin:

Thriken:

Seltome:

Hobbits (Laeo)

Beril:

Y'lian: kender

Orks

Skal:

Hoven:

Goblins (Gorva)

Goblin:

Golthyr:

Kital: hobgoblin

Shir Vallik:

Kobolds

Kobold:

Gnolls (Vardog)

Gnoll:

Kythe:

Bugbears (Orbaan)

Bugbear:

Trovian:

Ogres

Torgan:

Sethik:

Saliri:

Minotaurs

Minotaur:

Cathian

Nezorah:

Kyanna:

Sleeth:

Trolls

Abbagan:

Isenes:

Nothik:

Olcian:

Sand:

Sylvan & Fae

Dular (centaur):

Shela (centaur):

Astridir (pixie):

Satyr:

Undine:

Selkie:

Wemic:


More Races

Bullywug:

Froglok:

Saleerandees:

Shissar:

Slekoth:

Quaggoth:

Tengu:

Vraethil:

Grandler:

Asool

Some call them mer or merfolk, the elves consider them to be their aquatic cousins.



Rofka:

  • Callyst:
  • Stawar:
  • Daelyn:
  • Taevwar:

Neogi:

Nezumi:

Thri-kreen:

Myconid:

BalGez-I'ir: dragonborn

Lycanthropes:

Thelmori:

Planetouched Races

Genasi:

Cansin:

Tiefling:

Aasimar:


Races of the Summer Kingdoms

Kitsune:

Taro-naga:

Tsuno:

Yokir:

Other Races of Calador

  • Human, Kythellian:
  • Human, Sistrithian:
  • Human, Ydislian:
  • Human, Trylidian:
  • Human, Lystia:
  • Human, Trythan:
  • Human, Hagen:
  • Elf, Syl hiklos:
  • Elf, Chol'manderi:
  • Elf, Ladian:
  • Elf, Veldatiri:
  • 'Elf, Shol:
  • Elf, Tianne:
  • Dwarf, Ourothian:
  • Dwarf, Veldatori:
  • Gnome, Meris-Indriol:
  • Hobbit, Tallan:
  • Hobbit, Klimpshire:
  • Kobold, Trylir:
  • Kobold, Treela:
  • Gremlin, Desevix:
  • Gremlin, Tellusan:
  • Deban:

Races of Zinan

  • J'a
  • Hota'na-taro
  • Utanni
  • Rassi-qeron
  • Chk'koa
  • Hwunai
  • Ma'ot
  • Jyopra
  • Byo-hiirem
  • Ffen
  • Gintai

Races of Gannir

  • Ula
  • Osar
  • Thoge
  • Shupp
  • Ishna

Races of Iltaren

  • Munoch
  • Ilsuuliel

Races of Oltara

  • ????


Satellite Races

  • Ginrak
  • Namoi
  • Kolko
  • Golg
  • Teltagean
  • Rotega Ogre
  • Huga
  • Alori-don
  • Mogra
  • Alu-banian
  • Krobu
  • Synir, Eltar & the Hachnan