Difference between revisions of "Ravimarga Character Creation"

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(New page: ==Step One: Character Concept== * Determine who you want your character to be. * '''''Ravimarga''''' is a setting of ''fantastic space opera'', combining elements of fantasy, science ficti...)
 
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* There is plenty of room for just about any concept within it; even if nothing in the established [[Ravimarga]] setting fits with your idea, it is relatively simple to place some settlement out of the way somewhere in the Four Suns to accommodate it.
 
* There is plenty of room for just about any concept within it; even if nothing in the established [[Ravimarga]] setting fits with your idea, it is relatively simple to place some settlement out of the way somewhere in the Four Suns to accommodate it.
 
* '''Inspirations:''' Dune, Spelljammer, Star Wars, Pirates of Dark Water
 
* '''Inspirations:''' Dune, Spelljammer, Star Wars, Pirates of Dark Water
* '''Suggestions'''
 
** ''Outsiders:'' x
 
** ''Lower Class:'' x
 
** ''Middle Class:'' x
 
** ''Upper Class:'' x
 
 
==Step Two: Abilities==
 
==Step Two: Abilities==
x
+
* There are nine Abilities: Accuracy • Communication • Constitution • Dexterity • Fighting • Intelligence • Perception • Strength • Willpower
 +
* You may either roll for your abilities, or buy them.
 +
** ''Rolling:'' Roll 3d6 nine times. For each roll, tally the Ability Score. Once you have done so, assign these Ability scores to your Abilities.
 +
{| align="left" border="0" style="background: white"
 +
!3d6 Roll || Ability Score
 +
|-
 +
|3||-2
 +
|-
 +
|4-5||-1
 +
|-
 +
|6-8||+0
 +
|-
 +
|9-11||+1
 +
|-
 +
|12-14||+2
 +
|-
 +
|15-17||+3
 +
|-
 +
|18||+4
 +
|-
 +
|}
 +
** ''Buying:'' With this method, you start with a 0 in each trait, and you have 10 points to divide among them as positive bonuses. You may also subtract up to 3 points, bringing Ability scores into the negatives, in order to gain up to 3 other Ability points in this way.
 +
 
 
==Step Three: Race==
 
==Step Three: Race==
 
x
 
x

Revision as of 20:40, 26 July 2015

Step One: Character Concept

  • Determine who you want your character to be.
  • Ravimarga is a setting of fantastic space opera, combining elements of fantasy, science fiction, space opera, and the like.
  • There is plenty of room for just about any concept within it; even if nothing in the established Ravimarga setting fits with your idea, it is relatively simple to place some settlement out of the way somewhere in the Four Suns to accommodate it.
  • Inspirations: Dune, Spelljammer, Star Wars, Pirates of Dark Water

Step Two: Abilities

  • There are nine Abilities: Accuracy • Communication • Constitution • Dexterity • Fighting • Intelligence • Perception • Strength • Willpower
  • You may either roll for your abilities, or buy them.
    • Rolling: Roll 3d6 nine times. For each roll, tally the Ability Score. Once you have done so, assign these Ability scores to your Abilities.
3d6 Roll Ability Score
3 -2
4-5 -1
6-8 +0
9-11 +1
12-14 +2
15-17 +3
18 +4
    • Buying: With this method, you start with a 0 in each trait, and you have 10 points to divide among them as positive bonuses. You may also subtract up to 3 points, bringing Ability scores into the negatives, in order to gain up to 3 other Ability points in this way.

Step Three: Race

x

Step Four: Backgrounds

x

Step Five: Class

x

Step Six: Equipment

x

Step Seven: Defense

x

Step Eight: Name

x

Step Nine: Finishing Touches

  • Choose Goals
  • Choose Ties