Reed Blackleaf

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Reed Blackleaf
ReedBlackleaf.jpg
Race: Halfling, Class: Rogue (Assassin)
Background: Urchin, Alignment: Chaotic Neutral (with Good tendencies)
Patron Deity: DEITY
Factions: {{{Factions}}}
Ability Scores
Strength 11 (+0), Dexterity 19 (+4), Constitution 11 (+0);
Intelligence 14 (+2), Wisdom 13 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +2
Saving Throws: DEX & INT
Skills: Arcobatics, Deception, Investigation, Perception x2, Sleight of Hand, Stealth x2
Tools: Thieves' tools, Disguise kit, Poisoner's kit
Languages: Common, Halfling
Armor: Light
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Traits
TRAITS
Feats
Combat
Attacks: sneak attack: 2d6
Armor Class: 15, Initiative: +4, Speed: 25 ft
Hit Points: 21, Hit Dice: 3d8
Social
Personality Traits: {{{Personality}}}
Ideals: "I help people who help me-that's what keeps us alive"
Bonds: "I escaped my life of poverty by robbing an important person, and I'm wanted for it"
Flaws: "if I'm outnumbered, I will run away from a fight"

If a man can bridge the gap between life and death, if he can live on after he's dead, then maybe he was a great man.
-James Dean

Life and death are one thread, the same line viewed from different sides.
-Lao Tzu

Origin

xxx

Appearance

Sex: Male
Height: 3'1"
Weight: 41 lbs
Hair: Brown hair
Eyes: Hazel eyes
Other: He has a noticeable scar along the side of his neck.

Traits

Personality Traits

  • "I hide scraps of food and trinkets in my pockets"
  • "I ask a lot of questions"
  • Sexuality: Reed is omni-sexual of sorts, but very innocent. He has always found women hard to relate to, a wonderful romanticized mystery, and able to make him completely incoherent...which also explains why he has never been romantically involved with one. Men, however, are easy, which is why his few encounters usually are the result of gaining something, from access to a building, trading information or just sexual exploration/release. In his mind he sees women for relationships, and men to be used and enjoyed for pleasure, but he been in a relationship that lasted to the sunset.

Halfling Traits

  • Lucky: If you roll a 1 on an attack roll, ability check, or saving throw then reroll. Must take second roll.
  • Brave: Advantage on saving throws against being frightened.
  • Nimbleness: Move through any creature larger.
  • Lightfoot: +1 to Charisma; Can attempt to hide behind a creature one size larger than me.

Rogue Traits

  • Expertise: Choose two skill proficiencies and double the bonus.
  • Sneak Attack: Once per turn deal extra xd6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use finesse or a ranged weapon. You don't need advantage if another enemy of the target is within 5 feet of it (and not incapacitated), and you don't have disadvantage on the attack roll.
  • Thieves' Cant: Can convey secret messages/read secret signs/symbols to and from others who understand the Thieves' Cant

Assassin Traits

  • Bonus Proficiencies: You gain proficiencies with disguise and poisoner's kit
  • Assassinate: You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised in a critical hit.

Urchin Feature

City Secrets: You know the secret pattern and flow to cities. When you are not in combat you and companions you lead can travel between any two locations twice as fast as your speed would normally allow.

Feats

x

Resources

  • Moneys: I hoard the moneys but give it freely to people who have helped me. I refuse to be in debt to those I love.

Current: 10 gp

  • Carried Equipment: Rapier, shortbow and quiver of 20 arrows, leather armor, two daggers, thieves tools (+2), small knife, map of city, a pet mouse (might be dead and stuffed), a token to remember parents

burglar pack: 1,000 ball bearings, 10' of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50' of hemp rope

  • Stored Equipment: I have hiding places throughout the city but would be unlikely to hide anything personal, or valuable (unless no alternative).
  • Lifestyle: I have lived in wretched conditions but am more accustom to poor and modest lifestyles.

Other Important Individuals

  • Ophelia: Was a gutter rat, and friend of Sherman. She was trained by her mother to be a lady of the evening and got "promoted" to practice prostitution in hell. She was rescued by Sherman and lived with him while she tried to figure out what to do with her life. When Liminal fell apart, (curious timed when Sherman and his "friends" were out adventuring) Ophelia barely made it out alive. She was given the opportunity to take over a large abandon house and she converted it to an orphanage. She has been helping children as best she can ever since.
  • Sherman: Sherman was...Sherman. He was a small, furry Kobold. He specialized in alchemy, magic, was not very strong, not very tall, and prefered things to be neat, clean, and organized. He also may have been...um...a little addicted to opiates and pink fizzy drinks.
  • Reed's vision of Sherman: Sherman is a hero of heroes. He was tall, strong as ten orcs, a powerful wizard, and a leader of a great band of adventures. He was smart and strong and no mere man could hurt him! In fact the grand city of Liminal LITERALLY SHATTERED when Sherman disappeared from the world!! Oh my gods he is so freaking awesome. I will find out what happened to him!
  • sherman: sherman was named after Sherman and a mouse pet that has traveled with Reed for most of his life. He is a close companion and always with Reed. He lives in Reed's cloak, which Reed has sewn (rather poorly) little fabric tunnels throughout his cloak with little pockets sherman can poke his head our of. These are separate from the pockets he stores things in, but sometimes sherman gets into those too.

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2014: x