Difference between revisions of "Reffex Jagrulo"

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|Survival= -
 
|Survival= -
 
|Vigilance= 1
 
|Vigilance= 1
|Talents='''xxx:''' xx<br>'''xx:''' xx
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|Talents=See List
|ForcePowers=''xx:'' xx
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|ForcePowers=See List
 
|Soak=10
 
|Soak=10
 
|Armor=
 
|Armor=

Revision as of 14:26, 21 April 2017

Reffex Jagrulo
Species: Hutt • Career: Guardian • Specializations: Armorer/Protector
Motivations: The Balance of the Force • Morality: 60
Emotional Strength: Dedication / Consistency
Emotional Weaknesses: Dogmatic

Conflict:0

Characteristics
Brawn 5 Agility 1 Intellect 2
Cunning 2 Willpower 5 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 2
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) 1
Coordination (Agl) - Spacer2.jpg Deception (Cun) 2
Discipline (Will) - Spacer2.jpg Leadership (Prs) -
Mechanics (Int) 1 Spacer2.jpg Medicine (Int) -
Negotiation (Prs) - Spacer2.jpg Perception (Cun) -
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) 3 Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) - Spacer2.jpg Streetwise (Cun) -
Survival (Cun) - Spacer2.jpg Vigilance (Will) 1
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) - Spacer2.jpg Gunnery (Agl) -
Lightsaber (Brn) 3 Spacer2.jpg Melee (Brn) -
Ranged:Light (Agl) - Spacer2.jpg Ranged:Heavy (Agl) -
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) 1
Underworld (Int) - Spacer2.jpg Warfare (Int) -
Xenology (Int) - Spacer2.jpg
Talents
See List
The Force
Force Rating: 3
Force Powers: See List
Combat
Soak: 10 • Armor:
Ranged Defense: 2 • Melee Defense: 6
Wound Threshold: 18 • Strain Threshold: 17
Weapons
Lightsaber
Experience Points
Earned: 0 (Racial - • PreGame - • Current Game 0)
Spent Experience
0 (Unspent: 0)

Background

Words

Weapons & Gear

  • Cross-guard Lightsaber: 5/5 HP¹ • Dam 8 • Crit 2 • Breach 1, Defensive 4, Sunder, Disarming, Superior, Accurate +1
    • Attachments:
      • Lorrdian Gen²: Defensive +1 [1/1] • Deflection +1 [0/2]
      • Refocusing Lens: Accurate +1 • Accurate +1 [0/1]
      • Curved Hilt: Add Advantage-result.png to successful attack against a single opponent. • Defensive [1/1]
      • Superior Hilt: Add Advantage-result.png to all checks made with it • Damage +1
¹Used Tinkerer Talent
²Used Mod point to replace
  • Armored Robes/Hutt Armor 2/2 HP • Def 1(2)¹ • Soak 3(4)² • Enc 4
    • Attachments:
      • Superior: -1 Enc, +1 Soak
      • Energy Dispersion System: When reducing damage dealt to wearer, count soak value as 2 higher.
¹Improved Armor Master Talent
²Armor Master Talent

Talents

Racial

Nobody's Fool
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Enduring
The character gains + 1 soak value per rank of Enduring.
Special Abilities
Hutts gain one level of Coercion or Discipline
Ponderous
Can never spend more than one maneuver moving per turn

Languages

Languages
Huttese
Basic

Guardian/Armorer

Gear Head (3,1)
Remove Setback-die.png per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit (3,2)
Gain +1 strain threshold.
Armor Master (2,2)
When wearing armor, inc-rease total soak value by 1.
Improved Armor Master (2,3)
When wearing armor with a soak value of 2 or higher, increase defense by 1.
Tinkerer (2,4)
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Falling Avalanche (3,4)
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Supreme Armor Master (4,4)
Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per
Imbue Item (2,5)
As a maneuver, suffer 1 strain and commit Force-die.png to grant one weapon, piece of armor, or item an improve-

ment while committed. Suffer 1 strain every round Force-die.png remains committed.

Force Rating (1,5)
Gain +1 Force rating.
Dedication (4,5)
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Guardian/Protector

Body Guard (2,1)
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
Physician (2,2)
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Stimpack Specialization (2,3)
Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Force Protection (2,4)
As a maneuver, suffer 1 strain and commit Force-die.png up to ranks in Force Protection. Increase soak by amount committed until start of next turn. Suffer 1 strain each turn Force-die.png are committed.
Force Rating (2,5)
Gain +1 Force rating.
Dedication (3,5)
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Ranked Talents total

  • Force Rating: 2
  • Dedication: 2

Force Powers

Experience Expenditures

System Symbols

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png

Light Side Point: LightForce-result.png Dark Side Point: DarkForce-result.png Force Point (Either): EitherForce-result.png

Other

Conflict Conflict.png