Difference between revisions of "Robby Blake"

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(New page: Abilities (Base): Strength: 2 Agility: 3 Fighting: 5 Awareness: 3 Stamina: 4 Dexterity: 2 Intellect: 0 Presence: 0 Defense (Base): Dodge: 3 Parry: 5 Fort: 4 Toughness: 4+2 Will: 3 Initiati...)
 
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Abilities (Base):
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[[Image:RyanBaehr2.jpg|right|320px]]
Strength: 2 Agility: 3 Fighting: 5 Awareness: 3
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{| align="right"
Stamina: 4 Dexterity: 2 Intellect: 0 Presence: 0
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|+ align="bottom" style="caption-side: bottom" |
Defense (Base):
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Dodge: 3 Parry: 5 Fort: 4 Toughness: 4+2 Will: 3
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Initiative (Base): 3
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Speed (Base): 0 (30 ft)
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|}
Offense (Base):  
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==Theme Song==
Unarmed Combat: Hit=+9 | Damage=+2
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<br>
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==Origin==
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==Character Profile==
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'''Hero:''' Robby Blake<br>
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'''Identity:''' "XXX" '''Secret Identity'''<br>
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'''Age:''' 16-17 '''Height:''' 5'7"<br>
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'''Weight:''' 110 lbs '''Eyes:''' Bright blue  '''Hair:''' Soft Brown<br>
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'''Complications:'''<br>
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* ''Motivation:'' <br>
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*''Will talk and nerd out even in battle...life is just too cool!!<br>
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==Human Form==
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'''Abilities:'''<br>
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Strength: X Agility: X Fighting: X Awareness: X<br>
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Stamina: X Dexterity: X Intellect: X Presence: X<br>
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'''Defense (Base):'''<br>
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Dodge: X Parry: X Fort: X Toughness: X Will: X
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'''Initiative (Base): X'''<br>
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Speed (Base): X (X ft)
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'''Offense:''' <br>
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Unarmed Combat: Hit=+X | Damage=+X<br>
 
No ranged
 
No ranged
Advantages:
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Assessment: You’re able to quickly size up an opponent’s combat capabilities. Choose a target you can accurately perceive and have the GM make a secret Insight check for you as a free action, opposed by the target’s Deception check result. If you win, the GM tells you the target’s attack and defense bonuses relative to yours (lower, higher, or equal). With each additional degree of success, you learn one of the target’s bonuses exactly. If you lose the opposed roll, you don’t find out anything. With more than one degree of failure, the GM may lie or otherwise exaggerate the target’s bonuses.
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'''Advantages:'''<br>
Instant up: You can go from prone to standing as a free action without the need for an Acrobatics skill check.  
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* ''Instant up:'' You can go from prone to standing as a free action without the need for an Acrobatics skill check. <br>
Uncanny Dodge: You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.  
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* ''Uncanny Dodge:'' You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility. <br>
Defensive Roll 2: You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.
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* ''Defensive Roll 2:'' You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.<br>
Improved Trip: You have no penalty to your attack check to trip an opponent and they do not get the opportunity to trip you. When making a trip attack, make an opposed check of your Acrobatics or Athletics against your opponent’s Acrobatics or Athletics, you choose which your opponent uses to defend, rather than the target choosing.
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Improved Critical 1 (Unarmed): Critical for unarmed attacks is now 19-20
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'''Skills (Base):''' Ability+Ranks = Total<br>
Skills (Base): Ability+Ranks = Total
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Acrobatics (AGL): X+X = X<br>
Acrobatics (AGL): 3+2 = 5
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Athletics (STR): X+X = X<br>
Athletics (STR): 2+2 = 4
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Close Combat (FGT):<br>
Close Combat (FGT):
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-Unarmed: X+X = X<br>
-Unarmed: 5+4 = 9
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Deception (PRE): X+X = X<br>
Deception (PRE): 0+0 = 0
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Expertise (INT): X+X = X<br>
Expertise (INT): 0+0 = 0
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Insight (AWE): X+X = X<br>
Insight (AWE): 3+0 = 3
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Intimidation (PRE): X+X = X<br>
Intimidation (PRE): 0+4 = 4
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Investigation (INT): X+X = X<br>
Investigation (INT): 0+0 = 0
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Perception (AWE): X+X = X<br>
Perception (AWE): 3+2 = 5
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Persuasion (PRE): X+X = X<br>
Persuasion (PRE): 0+0 = 0
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Ranged Combat (DEX): X+X = X<br>
Ranged Combat (DEX): 2+0 = 2
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Sleight of Hand (DEX): X+X = X<br>
Sleight of Hand (DEX): 2+0 = 2
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Stealth (AGL): X+X = X<br>
Stealth (AGL): 3+0 = 3
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Technology (INT): X+X = X<br>
Technology (INT): 0+0 = 0
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Treatment (INT): X+X = X<br>
Treatment (INT): 0+0 = 0
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Vehicles (DEX): X+X = X<br>
Vehicles (DEX): 2+0 = 2
 

Revision as of 14:53, 11 May 2016

RyanBaehr2.jpg

Theme Song


Origin

Character Profile

Hero: Robby Blake
Identity: "XXX" Secret Identity
Age: 16-17 Height: 5'7"
Weight: 110 lbs Eyes: Bright blue Hair: Soft Brown

Complications:

  • Motivation:
  • Will talk and nerd out even in battle...life is just too cool!!

Human Form

Abilities:
Strength: X Agility: X Fighting: X Awareness: X
Stamina: X Dexterity: X Intellect: X Presence: X

Defense (Base):
Dodge: X Parry: X Fort: X Toughness: X Will: X

Initiative (Base): X
Speed (Base): X (X ft)

Offense:
Unarmed Combat: Hit=+X | Damage=+X
No ranged

Advantages:

  • Instant up: You can go from prone to standing as a free action without the need for an Acrobatics skill check.
  • Uncanny Dodge: You are especially attuned to danger. You are not vulnerable when surprised or otherwise caught off-guard. You are still made vulnerable by effects that limit your mobility.
  • Defensive Roll 2: You receive a bonus to your Toughness equal to your advantage rank, but it is considered an active defense similar to Dodge and Parry, so you lose this bonus whenever you are vulnerable or defenseless. Your total Toughness, including this advantage, is still limited by power level.

Skills (Base): Ability+Ranks = Total
Acrobatics (AGL): X+X = X
Athletics (STR): X+X = X
Close Combat (FGT):
-Unarmed: X+X = X
Deception (PRE): X+X = X
Expertise (INT): X+X = X
Insight (AWE): X+X = X
Intimidation (PRE): X+X = X
Investigation (INT): X+X = X
Perception (AWE): X+X = X
Persuasion (PRE): X+X = X
Ranged Combat (DEX): X+X = X
Sleight of Hand (DEX): X+X = X
Stealth (AGL): X+X = X
Technology (INT): X+X = X
Treatment (INT): X+X = X
Vehicles (DEX): X+X = X