SR5 Flashbacks

From OakthorneWiki
Revision as of 13:17, 10 July 2015 by Tabrumj (talk | contribs) (New page: Design Notes: One of the difficulties with Shadowrun, is that games can turn in to extended planning sessions where every detail of the plan is nailed down in advance. These planning sessi...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Design Notes: One of the difficulties with Shadowrun, is that games can turn in to extended planning sessions where every detail of the plan is nailed down in advance. These planning sessions can take hours. If everyone in the group enjoys this, it's not that big of a deal. However much of the time, a few players really enjoy planning, and the rest are bored. Given the fact that we will only have one game a month, it is imperative that we finish any given Shadowrun in that game session.

The goal of this rule is to cut down on the planning time, and allow most of the game time to be focused on the run itself. We will do that by creating Ocean's 11 or Leverage Style Flashback sequences, where the PC's encounter a complication and we Flashback to where they had prepared for it.