SW Cybernetics

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Sources: AoRCore (Age of Rebellion Core Rulebook) • EoECore (Edge of Empire Core Rulebook) • FaDCore (Force and Destiny Core Rulebook) • FC (Fly Casual) • LoNH (Lords of Nal Hutta) • SM (Special Modifications) • SoF (Suns of Fortune) • SoR (Strongholds of Resistance)

Implant Effects Cost & Rarity Sourcebook
Adrenal Implant Gain 1 rank of Rapid Recovery talent. 2250cr/5 LoNH106
Appraiser's Eye Gain automatic Advantage-result.png on Negotiation or Streetwise checks to buy or sell items. 700cr/7 FC48
Biofeedback Regulator Organics only.
Increases cybernetic implants cap by 2. Does not take up any implant slots. May only be installed once.
3000cr/8 SM49
Cybernetic Arms (Mod V and VI) Mod V: Replacement grants +1 Brawn when using that arm.
Mod VI: Replacement grants +1 Agility when using that arm.
10,000cr/6 AoRCore187, EoECore173, FaDCore182
Cybernetic Brain Implant Gain +1 Intellect, plus inbuilt comlink and computer access link. 10,000cr/6 AoRCore187, EoECore173, FaDCore182
Cybernetic Cavity Gain 1 rank of Hidden Storage talent, within own body. 775cr/3R FC48
Cybernetic Eyes Gain +1 Perception and Vigilance. 7500cr/6 AoRCore187, EoECore173, FaDCore182
Cybernetic Legs (Mod II and III) Mod II: Replacement grants +1 Brawn when using that arm.
Mod III: Replacement grants +1 Agility when using that arm.
10,000cr/6 AoRCore187, EoECore173, FaDCore182
Cybernetic Reflexes Gain 1 rank of Rapid Reaction talent. 2750cr/5 LoNH106
Cybernetic Respirator Gain 1 rank of Blooded talent, plus benefits of breath mask and respirator. 2000cr/4 LoNH106
Cybernetic Weapon Implant Limb functions as a light blaster pistol, deployed as an incidental, and cannot be removed, dropped, or disarmed. 4000cr/7 AoRCore187, EoECore173
Cyberscanner Limb Limb functions as a type of scanner; default is basic scanner for medium range. Include holographic display above limb. May be concealed by synthetic skin covering to disguise its function. 4000cr/7 AoRCore187, EoECore173, FaDCore182
Digital Lockpick Gain 1 rank of the Bypass Security talent. 2750cr/5R FC48
Escape Circuit Droids only.
Makes Difficulty to escape restraining bolt a Discipline Difficulty-die.png; may spend Advantage-result.pngAdvantage-result.png to overload and destroy restraining bolt.
1000cr/6R SM49
Gank Comm Implant Communicate with other implants via silent transmission of data. 250cr/7 LoNH106
Immune Implant Gain +1 Resilience. 5000cr/6 AoRCore187, EoECore173
Implant Armor Gain +1 Soak. 7500cr/6 AoRCore187, EoECore173
Implanted Cyberjack Gain ability to decrease Difficulty of a Computers check once when disabling security device or slicing a computer system, by paying 2 Strain. 3750cr/6 LoNH106
Networked Slicing Uplink Droids only.
Counts as slicing gear. When droid is slicing or assisting with slicing tasks, add Setback-die.png to attempts to identify the slicer, such as by the Trace Slicer action.
1250cr/7R SM49
Neural Recorder Gain ability to make total recall via Discipline Difficulty-die.png; includes port to allow downloading of recorded information. 250cr/8 SM49
Neuromachine Interface Gain ability to pilot a vehicle using Coordination instead of Pilot (Planetary) or Pilot (Space). 3500cr/6R LoNH106
Neuro-Saav Cyborg/Droid Interface Installed into a Cybernetic Brain Implant (does not take up its own slot); allows direct communication with droid brains, allowing access to hidden info. When attempting to access info droid does not wish to give up, upgrade Computers checks once. 600cr/4 SoR112
Prosthetic Replacement (Limb) Simple mechanical replacement identical in function to original limb. 2000cr/4 AoRCore187, EoECore173, FaDCore182
Prosthetic Replacement (Organ) Simple mechanical replacement identical in function to original organ. 1000cr/4 AoRCore187, EoECore173, FaDCore182
Q-22 Retinal Tracker Gain automatic Advantage-result.png on Ranged (Heavy) and Gunnery checks. 2500cr/6 LoNH106
Repulsor Fist Gain weapon: Brawl • Dam 8 • Crit 3 • Concussive 1, Slow Firing 2 4750cr/7 LoNH106
Surge Override Switch Gain ability to make a Discipline Difficulty-die.pngDifficulty-die.png to reactivate cybernetics systems disabled by Ion damage or similar effects. Inflicts 2 Strain per system restarted. Cannot be disabled by ion weapons or overloaded by other means. 1000cr/6 SM49
Swift 78B Vessel Courier System May store up to four datapads worth of information in discreet port hidden beneath synthflesh. Carrier has no access to information on the system. 5000cr/6 SoR112
Taggeco. CAAF-2 System Cybernetic Avionics Interface Must have 1 rank in Pilot (Planetary) or Pilot (Space)
Gain a +1 to Piloting skills when flying a vehicle.
8000cr/6 SoF101