SW Weapons Ranged

From OakthorneWiki
Revision as of 10:58, 17 December 2017 by Oakthorne (talk | contribs)
Jump to navigationJump to search

Book Resources: AoRCore (Age of Rebellion Core Book) • DC (Dangerous Covenants) • DoH (Disciples of Harmony) • EoECore (Edge of Empire Core Book) • FiB (Forged in Battle) • FLT (Friends Like These) • ND (No Disintegrations) • SoR (Strongholds of Resistance) • SoT (Stay on Target)

Not Added: • EV (Endless Vigil) • FaDCore (Force & Destiny Core Book) • KtP (Keeping the Peace) • LNH (Lords of Nal Hutta) • SM (Special Modifications) • SS (Savage Spirits)

Items on these lists are divided first by Skill, then listed Alphabetically in order.

SLUGTHROWERS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Slugthrower Pistol Light 4 5 Short 1 0 100cr/3 AoRCore173, EoECore160
SH-9 Slugthrower Pistol Light 4 5 Short 1 0 250cr/4 Limited Ammo 5, Pierce 2, Concealed Setback-die.png, Silent Setback-die.png FiB47
Verpine Shatter PIstol Light 8 3 Medium 1 2 15,000cr/8 Knockdown, Pierce 2; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Xet Industries Model C "Fiver" Self-Defense Pistol Light 5 4 Short 2 1 200cr/4 Accurate 1, Limited Ammo 5 DC42
Ranged (Heavy) Weapons
Berserker Rifle Heavy 7 4 Medium 4 0 500cr/5R Burn 1, Cumbersome 3, Disorient 1 FiB47
Glunok Fyr Assault Carbine Heavy 6 5 Short 4 1 250cr/4 Autofire, Inaccurate 1; Out of Ammo Threat-result.pngThreat-result.png DC42
Imperial Heavy Repeater Heavy 8 4 Medium 5 2 1500cr/7R Autofire, Cumbersome 4, Prime Shot (all ammo: Blast 7, Concussive 1, lose Autofire) FiB47
Salus DF-D1 Duo-Flechette Rifle Heavy 9 3 Short 3 3 1000cr/5R Blast 4, Limited Ammo 5, Linked 1, Vicious 2 SoR105
Slugthrower Rifle Heavy 7 5 Medium 5 1 250cr/3 Cumbersome 2 AoRCore173, EoECore160
Verpine Shatter Rifle Heavy 12 3 Extreme 3 3 30,000cr/8 Knockdown, Pierce 4; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
Gunnery Weapons
Verpine Heavy Shatter Rifle Gunnery 15 2 Extreme 4 4 45,000cr/8 Accurate 2, Knockdown, Pierce 6; Fragile Threat-result.pngThreat-result.png or Despair-result.png inflicts 1 step of damage SoR105
EXPLOSIVES Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Brennkeyes Syndicate Knockout Mines Light 6 Short 1 0 200cr/6 Stun Damage, Limited Ammo 1; ; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or become Immobilized until end of encounter DA45
CSPL-12 Projectile Launcher Light as grenade as grenade Medium 2 2 1200cr/6R Limited Ammo 3, plus as grenade FiB47
"Lightcaller" Light Flame Projector Light 5 2 Short 4 1 1200cr/7R Blast 2, Burn 2, Pierce 2, Vicious 3 ND44
Micro-Rocket Launcher Pistol Light Medium 3 0 500cr/7 ND46
Grenades
Armor-Piercing Grenade Light 13 4 Short 1 0 100cr/6 Blast 4, Limited Ammo 1, Pierce 3, Trigger (impact, pressure, timer 3) AoRCore173
Frag Grenade Light 8 4 Short 1 0 50cr/5 Blast 6, Limited Ammo 1, Trigger (impact, pressure, timer 3) AoRCore173, EoECore160
Golan Arms MK.4 Heavy Frag Grenade Light 9 4 Short 1 0 75cr/5R Blast 7, Limited Ammo 1, Cumbersome 2 DC46
Goseia HIC "Mercy" Grenades Light 5 Short 1 0 175cr/8 Blast 5, Stun Damage, Limited Ammo 1; targets make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer memory alteration of encounter events, plus being Disoriented for one turn per Threat-result.png DA45
Kirgo Blastworks Lightning 22 Ion Grenade Light 10 5 Short 1 0 65cr/4 Blast 7, Disorient 5, Ion, Limited Ammo 1 DC46
Kirgo Blastworks Nova40 Plasma Grenade Light 12 3 Short 1 0 125cr/6 Blast 10, Limited Ammo 1 DC46
Merr-Sonn D-24 Inferno Grenade Light 8 3 Short 1 0 75cr/5R Blast 5, Burn 2, Limited Ammo 1 DC46
Merr-Sonn G2 Concussion Grenade Light 10 5 Short 1 0 100cr/5R Blast 8, Concussive 2, Disorient 5, Limited Ammo 1; Disorient affects all characters in Short range, even if not damaged DC46
Merr-Sonn N-4 Noise Grenades Light 4 6 Short 1 0 150cr/5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 DA45
Shaped Thermal Grenade Light 20 2 Short 1 0 3500cr/8R Breach 2, Limited Ammo 1, Vicious 5, Trigger (impact) FiB47
SoroSuub Wipe-3 Data-Purge Grenades Light Short 1 0 100cr/7 Limited Ammo 1; wipes data, droids make Resilience Difficulty-die.pngDifficulty-die.pngDifficulty-die.png or suffer 1 Strain, plus 1 per additional Failure-result.png; Threat-result.pngThreat-result.pngThreat-result.png or Despair-result.png cause memory loss DA45
Spore/B Stun Grenade Light 6 3 Short 1 0 400cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage; first time suffer attack, roll Challenge-die.png: if Despair-result.png, immediately suffer 6 Strain and begin to suffocate, Medicine Difficulty-die.pngDifficulty-die.pngDifficulty-die.png to treat suffocation SoR105
Spore Stun Light 8 Short 1 0 100cr/7 Blast 7. Limited Ammo 1, Pierce 3, Stun Damage DoH42
Spray Foam Light Short 1 0 150cr/5 Ensnare 4, Limited Ammo 1; Ensnare triggers automatically on struck targets without need of Advantage-result.png DoH42
Stun Grenade Light 8 Short 1 0 75cr/4 Disorient 3, Stun damage, Blast 8, Limited Ammo 1, Trigger (impact, timer 3) AoRCore173, EoECore160
Thermal Detonator Light 20 2 Short 1 0 2000cr/8R Blast 15 (automatic, all targets), Breach 1, Vicious 4, Limited Ammo 1, Trigger (impact, pressure, timer 3), Accidental Explosion Despair-result.png AoRCore173, EoECore160
Micro-Rockets
Anti-Armor Heavy 8 4 Short 1 1 300cr/5 Breach 1, Limited Ammo 1 ND46
Explosive Heavy 7 2 Short 1 1 150cr/4 Blast 6, Limited Ammo 1 ND46
Flechette Heavy 6 2 Short 1 1 175cr/5 Blast 5, Vicious 2, Limited Ammo 1 ND46
Incendiary Heavy 6 3 Short 1 1 175cr/5 Blast 6, Burn 2, Limited Ammo 1 ND46
Ion Heavy 10 3 Short 1 1 100cr/6 Ion, Sunder, Limited Ammo 1 ND46
Micro-Torpedos
Anti-Personnel Heavy 8 2 Long 1 0 100cr/5 Blast 6, Limited Ammo 1 SoR105
Armor Piercing Heavy 12 3 Medium 1 0 150cr/6 Blast 2, Limited Ammo 1, Pierce 4 SoR105
Ink Heavy 0 Long 1 0 50cr/5 Blast 0, Disorient 4, Limited Ammo 1 SoR105
Ion Heavy 10 2 Long 1 0 150cr/6 Blast 8, Ion, Limited Ammo 1 SoR105
Net Heavy 0 Medium 1 0 100cr/5 Blast 0, Ensnare 6, Limited Ammo 1 SoR105
Stun Heavy 8 2 Long 1 0 300cr/5 Blast 4, Concussive 2, Limited Ammo 1, Stun Damage SoR105
Ranged (Heavy) Weapons
Flame Projector Heavy 8 2 Short 6 2 1000cr/6 Burn 3, Blast 8, Burn vs Ally Threat-result.pngThreat-result.png or Despair-result.png AoRCore173, EoECore160
LJ-50 Concussion Rifle Heavy 10 2 Medium 6 2 200cr/7R Blast 4, Concussive 2, Cumbersome 3, Knockdown, Limited Ammo 4 FiB47
Mon Cal Defenses Mini-Torpedo Launcher Heavy as Mini-Torpedo as Mini-Torpedo Long 4 4 2000cr/6 Cumbersome 2, Limited Ammo 2 Sor105
Gunnery Weapons
Czerka CZ-28 Flamestrike Gunnery 9 2 Short 8 3 2000cr/8R Burn 4, Blast 9, Cumbersome 3, Vicious 2 DC42
Golan Arms FC1 Flechette Launcher (Anti-Infantry) Gunnery 8 3 Medium 6 4 2500cr/6R Blast 8, Cumbersome 3, Limited Ammo 4, Pierce 6, Prepare 1, Vicious 1 DC42
Golan Arms FC1 Flechette Launcher (Anti-Vehicle) Gunnery 10 2 Medium 6 4 2500cr/6R Breach 2, Cumbersome 3, Limited Ammo 4, Prepare 1, Vicious 3; Inaccuracy 3 vs Size 1 or smaller targets DC42
Malaxan Z50 Grenade Launcher Gunnery as grenade as grenade Medium 5 3 1250cr/4R Cumbersome 3, Limited Ammo 6; uses non-throwable grenades, available in clusters of 6 for 50% cost of typical grenades DC42
Missile Tube Gunnery as missile as missile Extreme 7 4 7500cr/8R Cumbersome 3, Prepare 1, Limited Ammo 6 AoRCore173, EoECore160
Missiles
Golan Arms Mk.10 Concussion Missile Gunnery 14 4 Extreme 200cr/8 Blast 10, Concussive 3, Disorient 5, Guided 2 DC46
Merr-Sonn C-88 Fragmentation Missile Gunnery 12 4 Extreme 75cr/7 Blast 12, Guided 3 DC46
Merr-Sonn C-908 Incendiary Missile Gunnery 10 3 Extreme 145cr/7R Blast 10, Burn 3, Guided 2 DC46
Merr-Sonn SK-44 Plasma Missile Gunnery 16 3 Medium 160cr/8R Blast 14, Cumbersome 3, Inaccurate 1, Pierce 2 DC46
Mechanics Weapons
Anti-Vehicle Mine Mechanics 25 2 Engaged 4 0 1400cr/6R Blast 2, Breach 4, Limited Ammo 1, Trigger (vehicle pressure) AoRCore173
Anti-Personnel Mine Mechanics 12 3 Engaged 3 0 850cr/6 Blast 4, Vicious 4, Limited Ammo 1, Trigger (pressure) AoRCore173
PROJECTILE WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Ranged (Light) Weapons
Grapnel Harpoon-Launcher Light 3 5 Medium 2 0 450cr/5 Ensnare 3; Ranged (Light) Difficulty-die.pngDifficulty-die.png to secure grapnel within Medium range ND44
Ranged (Heavy) Weapons
Bowcaster Heavy 10 3 Medium 5 2 1250cr/7 Cumbersome 3, Knockdown; Maneuver to recock weapon EoECore160
Electronet Launcher Heavy 6 Short 6 3 2000cr/7 Ensnare 5, Stun Damage FLT60
Loronar Spray Rifle Heavy 7 Medium 4 1 2700cr/6 Burn 3, Limited Ammo 3, Pierce 3, Prepare 1, Stun Damage DoH42
THROWN WEAPONS Skill Dam Crit Range Encum HP Cost & Rarity Qualities Sourcebook
Bola or Net Light 2 Short 1/3 2 20cr/2 Ensnare 3, Knockdown, Limited Ammo 1; On Triumph-result.png entangle so well victim cannot make maneuvers and only action is an Athletics Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to get free EoECore160

|- |NAME |SKILL |DAM |CRIT |RANGE |ENC |HARDP |COST |QUAL |SOURCE


Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png