Difference between revisions of "Shyft"

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|CharacterName=Shyft
 
|CharacterName=Shyft
 
|Image=[[Image:shyft1.jpg|center|350px]]
 
|Image=[[Image:shyft1.jpg|center|350px]]
|Identity=xxx
+
|Identity= Richard Rochnel
 
|Affiliation=Cascading Justice
 
|Affiliation=Cascading Justice
 
|Base= Portland, OR
 
|Base= Portland, OR
|Ethnicity=xxx
+
|Ethnicity= Northern European
|Nationality=xxx
+
|Nationality= American citizen
|Age=xxx
+
|Age= 28
|Gender=xxx
+
|Gender= Male
|Height=xxx
+
|Height= 6' 2"
|Weight=xxx lb
+
|Weight= 185 lb
|Eyes=xxx
+
|Eyes= Green
|Hair=xxx
+
|Hair= Brown
|OtherFeatures=xxx
+
|OtherFeatures= Scar under left eye
|Origin=x
+
|Origin= Wildstrain gene
 
|PowerLevel=10
 
|PowerLevel=10
 
|PowerPointTotal= 150
 
|PowerPointTotal= 150
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<br/>
 
<br/>
 
'''Advantages'''<br/>
 
'''Advantages'''<br/>
Agile Feint, All-out Attack, Beginner's Luck, Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 1, Improved Critical: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon, Luck, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Athletics, Startle, Takedown<br/>
+
Agile Feint, All-out Attack, Beginner's Luck, Connected, Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 1, Improved Critical 2: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon 2, Luck, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Athletics, Takedown<br/>
 
<br/>
 
<br/>
 
'''Skills'''<br/>
 
'''Skills'''<br/>
Acrobatics 4 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 6 (+7), Perception 4 (+8)<br/>
+
Acrobatics 4 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 6 (+7), Perception 4 (+8), Persuasion 1 (+2), Stealth 2 (+8)<br/>
 
<br/>
 
<br/>
 
'''Powers'''<br/>
 
'''Powers'''<br/>
'''Density Increase: Density Growth 18''' (+18 STR, +18 STA, +18 mass ranks, -4 speed ranks; Density)<br/>
+
'''Density Control Powers'''<br/>
::'''Groundstrike: Burst Area Affliction 10''' (Alternate; 1st degree: Hindered, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Linked: Density Increase: Density Growth 18; Limited: to targets touching same surface, Limited Degree)<br/>
+
:'''Alternate Form (Gaseous)''' (Activation: Free Action)<br/>
::'''Immovable: Immunity 10''' (Alternate; Custom: Being Moved 10; Linked: Density Increase: Density Growth 18, Reaction 3: reaction; Limited: While Touching the Ground, Limited: damage equal to rank of attack)<br/>
+
::'''Concealment: Shapeable Area Concealment Attack 4''' (All Visual Senses, DC 14; Shapeable Area: 30 cft., DC 14, Attack: Dodge)<br/>
:'''Alternate Form (Gaseous)''' (Alternate; Activation: Move Action)<br/>
 
::'''Concealment: Concealment Attack 4''' (All Visual Senses, DC 14; Attack: Dodge)<br/>
 
 
::'''Flight: Flight 1''' (Speed: 4 miles/hour, 60 feet/round)<br/>
 
::'''Flight: Flight 1''' (Speed: 4 miles/hour, 60 feet/round)<br/>
 
::'''Immunity: Immunity 0'''<br/>
 
::'''Immunity: Immunity 0'''<br/>
 
::'''Insubstantial: Insubstantial 2''' (Gaseous)<br/>
 
::'''Insubstantial: Insubstantial 2''' (Gaseous)<br/>
::'''Suffocation: Progressive Affliction 1''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 11; Increased Range: ranged, Progressive)<br/>
+
::'''Suffocation: Progressive Affliction 2''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 12; Increased Range: ranged, Progressive)<br/>
:'''Density Decrease: Insubstantial 4''' (Alternate; Incorporeal)<br/>
+
:'''Density Decrease: Insubstantial 4''' (Incorporeal)<br/>
::'''Gliding: Flight 4''' (Alternate; Speed: 30 miles/hour, 500 feet/round; Linked: Density Decrease: Insubstantial 4; Gliding)
+
:'''Density Increase: Density Growth 16''' (+16 STR, +16 STA, +16 mass ranks, -4 speed ranks; Density)<br/>
::'''Phase Attack: Cumulative Affliction 1''' (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 11; Affects Corporeal 10, Cumulative, Linked: Density Decrease: Insubstantial 4)<br/><br/>
+
:'''Gliding: Flight 4''' (Speed: 30 miles/hour, 500 feet/round; Linked: Density Decrease: Insubstantial 4; Gliding)<br/>
 +
:'''Immovable: Immunity 10''' (Custom: Being Moved 10; Linked: Density Increase: Density Growth 16; Limited: While Touching the Ground)<br/>
 +
:'''Phase Attack: Cumulative Affliction 8''' (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Affects Corporeal, Cumulative, Linked: Density Decrease: Insubstantial 4)<br/>
 +
:'''Shockwave: Burst Area Affliction 10''' (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Linked: Density Increase: Density Growth 16; Limited: Targets on the ground, Limited Degree)<br/>
 +
<br/>
 
'''Equipment'''<br/>
 
'''Equipment'''<br/>
 
Tonfa (Club)<br/>
 
Tonfa (Club)<br/>
Line 53: Line 55:
 
'''Offense'''<br/>
 
'''Offense'''<br/>
 
Initiative +10<br/>
 
Initiative +10<br/>
Concealment: Concealment Attack 4, +12 (DC Dog 14)<br/>
+
Concealment: Shapeable Area Concealment Attack 4 (DC Dog 14)<br/>
 
Grab, +12 (DC Spec 14)<br/>
 
Grab, +12 (DC Spec 14)<br/>
Groundstrike: Burst Area Affliction 10 (DC Dog/Fort/Will 20)<br/>
+
Phase Attack: Cumulative Affliction 8, +12 (DC Fort 18)<br/>
Suffocation: Progressive Affliction 1, +4 (DC Fort 11)<br/>
+
Shockwave: Burst Area Affliction 10 (DC Fort/Will 20)<br/>
 +
Suffocation: Progressive Affliction 2, +4 (DC Fort 12)<br/>
 
Throw, +4 (DC 19)<br/>
 
Throw, +4 (DC 19)<br/>
 
Tonfa, +12 (DC 21)<br/>
 
Tonfa, +12 (DC 21)<br/>
 
Unarmed, +14 (DC 19)<br/>
 
Unarmed, +14 (DC 19)<br/>
 +
<br/>
 +
'''Complications'''<br/>
 +
Motivation: Doing Good: Working to become a better person. Formerly overlooked racial inequality<br/>
 +
Relationship: Sister with severe autism living in a local group home. Joined military for benefits to provide for her. <br/>
 
<br/>
 
<br/>
 
'''Languages'''<br/>
 
'''Languages'''<br/>
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<br/>
 
<br/>
 
'''Power Points'''<br/>
 
'''Power Points'''<br/>
Abilities 72 + Powers 41 + Advantages 21 + Skills 16 (32 ranks) + Defenses 0 = 150<br/>
+
Abilities 72 + Powers 38 + Advantages 23 + Skills 18 (35 ranks) + Defenses 0 = 151<br/>
 
<br/>
 
<br/>
'''Complications: At least 2 Complications are required<br/>
 
<br/>
 
 
 
  
 +
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
 +
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
 
==Powers==
 
==Powers==
 
* '''Density Control Powers:''' You can control your density, increasing it and decreasing it, for a variety of power effects.
 
* '''Density Control Powers:''' You can control your density, increasing it and decreasing it, for a variety of power effects.

Revision as of 01:00, 13 March 2017

Shyft
Shyft1.jpg
Identity: Richard Rochnel • Affiliation: Cascading Justice • Base of Operations: Portland, OR
Ethnicity: Northern European • Nationality: American citizen
Age: 28 • Gender: Male • Height: 6' 2" • Weight: 185 lb
Eyes: Green • Hair: Brown • Other Features: Scar under left eye
Origin: Wildstrain gene • Power Level: 10 (150 Points: Abilities 72, Defenses 0, Skills 16, Advantages 21, Powers 41)


Shyft - PL 10

Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 4, Presence 1

Advantages
Agile Feint, All-out Attack, Beginner's Luck, Connected, Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 1, Improved Critical 2: Unarmed, Improved Initiative, Improved Smash, Improvised Weapon 2, Luck, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Athletics, Takedown

Skills
Acrobatics 4 (+10), Athletics 6 (+10), Close Combat: Unarmed 2 (+14), Expertise: Streetwise 6 (+7), Insight 4 (+8), Intimidation 6 (+7), Perception 4 (+8), Persuasion 1 (+2), Stealth 2 (+8)

Powers
Density Control Powers

Alternate Form (Gaseous) (Activation: Free Action)
Concealment: Shapeable Area Concealment Attack 4 (All Visual Senses, DC 14; Shapeable Area: 30 cft., DC 14, Attack: Dodge)
Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
Immunity: Immunity 0
Insubstantial: Insubstantial 2 (Gaseous)
Suffocation: Progressive Affliction 2 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 12; Increased Range: ranged, Progressive)
Density Decrease: Insubstantial 4 (Incorporeal)
Density Increase: Density Growth 16 (+16 STR, +16 STA, +16 mass ranks, -4 speed ranks; Density)
Gliding: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Linked: Density Decrease: Insubstantial 4; Gliding)
Immovable: Immunity 10 (Custom: Being Moved 10; Linked: Density Increase: Density Growth 16; Limited: While Touching the Ground)
Phase Attack: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Affects Corporeal, Cumulative, Linked: Density Decrease: Insubstantial 4)
Shockwave: Burst Area Affliction 10 (1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Linked: Density Increase: Density Growth 16; Limited: Targets on the ground, Limited Degree)


Equipment
Tonfa (Club)

Offense
Initiative +10
Concealment: Shapeable Area Concealment Attack 4 (DC Dog 14)
Grab, +12 (DC Spec 14)
Phase Attack: Cumulative Affliction 8, +12 (DC Fort 18)
Shockwave: Burst Area Affliction 10 (DC Fort/Will 20)
Suffocation: Progressive Affliction 2, +4 (DC Fort 12)
Throw, +4 (DC 19)
Tonfa, +12 (DC 21)
Unarmed, +14 (DC 19)

Complications
Motivation: Doing Good: Working to become a better person. Formerly overlooked racial inequality
Relationship: Sister with severe autism living in a local group home. Joined military for benefits to provide for her.

Languages
Native Language

Defense
Dodge 6, Parry 12, Fortitude 4, Toughness 8/4, Will 4

Power Points
Abilities 72 + Powers 38 + Advantages 23 + Skills 18 (35 ranks) + Defenses 0 = 151

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

Powers

  • Density Control Powers: You can control your density, increasing it and decreasing it, for a variety of power effects.
Density Increase: You increase your mass, becoming more dense, and therefore stronger and tougher.
Groundstrike: While your density is increased stomp or strike the ground, creating powerful shock waves that ripple out, knocking everyone within a 30 foot radius of you off their feet.
Immovable: While your density is increased and you are touching the ground you can plant your feet on the ground and become immovabe
Density Decrease - Insubstantial: You reduce your body’s density to the point of becoming ghost-like. You can pass through solid matter at your normal speed and you have Immunity to Physical and Energy Damage. Sensory effects (other than tactile) and those targeting Will still work on you, as do effects with the Affects Insubstantial modifier. You have no effective Strength and cannot affect the physical world. You must hold your breath while passing through a solid object, and you can suffocate.
Gliding: While insubstantial you can fly by gliding on wind currents. Your maximum gliding distance is limited to the vertical distance rank of your starting height, plus your flight speed rank. You may be able to gain altitude occasionally by catching thermal updrafts and winds. Other-wise you must land at the end of your maximum distance.
Phase Attack:While insubstantial you may pass through a target and then partially solidify for an instant, causing a painful disruption.
Alternate Form - Shadow Cloud: You alter your body's density to become a dark, shadowy cloud. You have no effective Strength in cloud form, but have Immunity to Physical Damage. Energy and area attacks still affect you normally. You can flow through any opening that is not airtight. You can use your various other effects normally. Those within close range of you while in shadow cloud form have their vision obscured. You are able to move at a slow rate a speed. You also have a suffocation attack, using your cloud form and density control to attack and opponent from within.

Background

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People

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Locations

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