Difference between revisions of "Star Wars Careers"

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** ''Force-Sensitive Emergent:'' Newly Awakened to the Force.
 
** ''Force-Sensitive Emergent:'' Newly Awakened to the Force.
 
** ''Recruit:'' Trained by the Alliance.
 
** ''Recruit:'' Trained by the Alliance.
 
 
==Edge of Empire==
 
==Edge of Empire==
x
+
* '''Bounty Hunter:''' Hunters and trackers.
 +
** ''Assassin:'' Instrument of Policy.
 +
** ''Gadgeteer:'' Connoisseur of Tech.
 +
** ''Survivalist:'' Master of the Wild.
 +
* '''Colonist:''' Citizenry and specialists.
 +
** ''Doctor:'' The Gift of Healing.
 +
** ''Entrepreneur:'' The Burden of Vision. (Far Horizons)
 +
** ''Marshal:'' The Burden of Peace. (Far Horizons)
 +
** ''Performer:'' The Burden of Art. (Far Horizons)
 +
** ''Politico:'' The Gift of Leadership.
 +
** ''Scholar:'' The Gift of Knowledge.
 +
* '''Explorer:''' Searchers and venturers.
 +
** ''Archaeologist:'' The Thirst for Discovery. (Enter the Unknown)
 +
** ''Big-Game Hunter:'' The Thrill of the Hunt. (Enter the Unknown)
 +
** ''Driver:'' The Need for Speed. (Enter the Unknown)
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** ''Fringer:'' Discovering Possibilities.
 +
** ''Scout:'' Discovering New Planets.
 +
** ''Trader:'' Discovering New Markets.
 +
* '''Hired Gun:''' Mercenaries and hit men.
 +
** ''Bodyguard:'' Personal Defender.
 +
** ''Demolitionist:'' Force of Destruction. (Dangerous Covenants)
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** ''Enforcer:'' Ruthless Thug. (Dangerous Covenants)
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** ''Heavy:'' Overwhelming Firepower. (Dangerous Covenants)
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** ''Marauder:'' Up Close and Personal.
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** ''Mercenary Soldier:'' Master of War.
 +
* '''Smuggler:''' Criminals and con men.
 +
** ''Charmer:'' The Smooth Operator. (Fly Casual)
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** ''Gambler:'' The Wild Card. (Fly Casual)
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** ''Gunslinger:'' The Quick Draw. (Fly Casual)
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** ''Pilot:'' A Galaxy of Destinations.
 +
** ''Scoundrel:'' A Galaxy of Marks.
 +
** ''Thief:'' A Galaxy of Treasures.
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* '''Technician:''' Engineers and tinkerers.
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** ''Cyber Tech:'' Self-Improvement at Any Price. (Special Modifications)
 +
** ''Droid Tech:'' Creating Sentience. (Special Modifications)
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** ''Mechanic:'' Making Stuff Work.
 +
** ''Modder:'' Obsessive Innovation. (Special Modifications)
 +
** ''Outlaw Tech:'' Making Things Better.
 +
** ''Slicer:'' Making the Data Flow.
 +
* '''Universal:'''
 +
** ''Force Sensitive Exile:'' Survivor of the Purges.
 
==Force & Destiny==
 
==Force & Destiny==
 
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Revision as of 14:52, 11 January 2017

Age of Rebellion

  • Ace: Pilots and drivers of the Alliance.
    • Beast Rider: Mounted Marauders. (Stay on Target)
    • Driver: Steady at the Wheel.
    • Gunner: Always on Target.
    • Hotshot: Loose Cannon. (Stay on Target)
    • Pilot: Bound for the Stars.
    • Rigger: Vehicular Innovator. (Stay on Target)
  • Commander: Organizers and leaders of the Alliance.
    • Commodore: Capital Command.
    • Figurehead: Charismatic Leaders. (Lead by Example)
    • Instructor: Head of the Class. (Lead by Example)
    • Strategist: In for the Long Haul. (Lead by Example)
    • Squadron Leader: Ship-to-Ship.
    • Tactician: On the Ground.
  • Diplomat: Ambassadors and negotiators of the Alliance.
    • Advocate: Kingmakers. (Desperate Allies)
    • Agitator: Rousing the Masses.
    • Ambassador: Courting Support.
    • Analyst: Connecting the Dots. (Desperate Allies)
    • Propagandist: From a Certain Point of View. (Desperate Allies)
    • Quartermaster: Managing the Resources.
  • Engineer: Technicians and engineers of the Alliance.
    • Mechanic: Making Things Go.
    • Saboteur: Making Things Explode.
    • Scientist: Making New Things.
  • Soldier: Fighters and warriors of the Alliance.
    • Commando: Strike the Target.
    • Medic: Save the Team.
    • Sharpshooter: Take the Shot.
  • Spy: Inflitrators and espionage agents
    • Infiltrator: Finding the Secrets.
    • Scout: Finding the Way.
    • Slicer: Finding the Data.
  • Universal: Considered part of every Career.
    • Force-Sensitive Emergent: Newly Awakened to the Force.
    • Recruit: Trained by the Alliance.

Edge of Empire

  • Bounty Hunter: Hunters and trackers.
    • Assassin: Instrument of Policy.
    • Gadgeteer: Connoisseur of Tech.
    • Survivalist: Master of the Wild.
  • Colonist: Citizenry and specialists.
    • Doctor: The Gift of Healing.
    • Entrepreneur: The Burden of Vision. (Far Horizons)
    • Marshal: The Burden of Peace. (Far Horizons)
    • Performer: The Burden of Art. (Far Horizons)
    • Politico: The Gift of Leadership.
    • Scholar: The Gift of Knowledge.
  • Explorer: Searchers and venturers.
    • Archaeologist: The Thirst for Discovery. (Enter the Unknown)
    • Big-Game Hunter: The Thrill of the Hunt. (Enter the Unknown)
    • Driver: The Need for Speed. (Enter the Unknown)
    • Fringer: Discovering Possibilities.
    • Scout: Discovering New Planets.
    • Trader: Discovering New Markets.
  • Hired Gun: Mercenaries and hit men.
    • Bodyguard: Personal Defender.
    • Demolitionist: Force of Destruction. (Dangerous Covenants)
    • Enforcer: Ruthless Thug. (Dangerous Covenants)
    • Heavy: Overwhelming Firepower. (Dangerous Covenants)
    • Marauder: Up Close and Personal.
    • Mercenary Soldier: Master of War.
  • Smuggler: Criminals and con men.
    • Charmer: The Smooth Operator. (Fly Casual)
    • Gambler: The Wild Card. (Fly Casual)
    • Gunslinger: The Quick Draw. (Fly Casual)
    • Pilot: A Galaxy of Destinations.
    • Scoundrel: A Galaxy of Marks.
    • Thief: A Galaxy of Treasures.
  • Technician: Engineers and tinkerers.
    • Cyber Tech: Self-Improvement at Any Price. (Special Modifications)
    • Droid Tech: Creating Sentience. (Special Modifications)
    • Mechanic: Making Stuff Work.
    • Modder: Obsessive Innovation. (Special Modifications)
    • Outlaw Tech: Making Things Better.
    • Slicer: Making the Data Flow.
  • Universal:
    • Force Sensitive Exile: Survivor of the Purges.

Force & Destiny

x