Difference between revisions of "Star Wars Careers"

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** Your first Specialty must be either one of your Career Specialties, or a Universal Specialty.
 
** Your first Specialty must be either one of your Career Specialties, or a Universal Specialty.
 
** As you gain XP, you may purchase more Specialties; Universal and Career Specialties are cheaper to purchase, but you can purchase any Specialty.
 
** As you gain XP, you may purchase more Specialties; Universal and Career Specialties are cheaper to purchase, but you can purchase any Specialty.
 +
==Edge of Empire==
 +
===Bounty Hunter===
 +
Hunters and trackers. ''Skills:'' Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance.
 +
* '''Assassin:''' You're an instrument of policy, using your tracking skills to find and end the lives of your targets. ''Skills:'' Melee, Ranged (Heavy), Skulduggery, Stealth
 +
* '''Gadgeteer:''' You're a connoisseur of tech, specializing in high-tech gear and gadgets to push the odds in your favor. ''Skills:'' Brawl, Coercion, Mechanics, Ranged (light)
 +
* '''Martial Artist:''' You specialize in close-quarters combat and unarmed violence. ''Skills:'' Athletics, Brawl, Coordination, Discipline. (No Disintegrations)
 +
* '''Operator:''' You are an aggressive pilot, specializing in following targets anywhere. ''Skills:'' Astrogation, Gunnery, Piloting (Planetary), Piloting (Space) (No Disintegrations)
 +
* '''Skip Tracer:''' You are a street-savvy tracker, most at home in dense urban environments. ''Skills:'' Cool, Knowledge (Underworld), Negotiation, Skulduggery. (No Disintegrations)
 +
* '''Survivalist:''' You're a master of the wild, hunting your quarry no matter how deep into the wilderness they run. ''Skills:'' Knowledge (Xenology), Perception, Resilience, Survival.
 +
 +
===Colonist===
 +
Citizenry and specialists. ''Skills:'' Charm, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise.
 +
* '''Doctor:''' You possess the gift of healing, knowledgeable as you are in the medical sciences. ''Skills:'' Cool, Knowledge (Education), Medicine, Resilience.
 +
* '''Entrepreneur:''' Yours is the burden of vision, motivated by profit and using bribes and payouts to get things done. ''Skills:'' Discipline, Knowledge (Education), Knowledge (Underworld), Negotiation. (Far Horizons)
 +
* '''Marshal:''' Yours is the burden of peace, a dedicated law officer, prepared to do what it takes to defend justice. ''Skills:'' Coercion, Knowledge (Underworld), Ranged (light), Vigilance. (Far Horizons)
 +
* '''Performer:''' Yours is the burden of art, disrupting and distracting with dazzling skill and beauty, accomplishing goals with subtlety and misdirection. ''Skills:'' Charm, Coordination, Deception, Melee. (Far Horizons)
 +
* '''Politico:''' You possess the gift of leadership, bringing people together and building community. ''Skills:'' Charm, Coercion, Deception, Knowledge (Core Worlds)
 +
* '''Scholar:''' You possess the gift of knowledge, bringing your education and research to practical purposes. ''Skills:'' Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception
 +
 +
===Explorer===
 +
Searchers and venturers. ''Skills:'' Astrogation, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival.
 +
* '''Archaeologist:''' You've got the thirst for discovery, combining curiosity about the past with two-fisted daring. ''Skills:'' Athletics, Discipline, Knowledge (Education), Knowledge (Lore). (Enter the Unknown)
 +
* '''Big-Game Hunter:''' You've got the thrill of the hunt, with a survivalist's skills and the training to take down truly powerful creatures. ''Skills:'' Knowledge (Xenology), Ranged (Heavy), Stealth, Survival. (Enter the Unknown)
 +
* '''Driver:''' You've got the need for speed, knowing the ins and outs of all forms of planetary vehicles. ''Skills:'' Cool, Gunnery, Mechanics, Piloting (Planetary). (Enter the Unknown)
 +
* '''Fringer:''' You focus on discovering new possibilities, knowledgable in the Outer Rim, part negotiator, part astrogator, all opportunist. ''Skills:'' Astrogation, Coordination, Negotiation, Streetwise
 +
* '''Scout:''' You focus on discovering new planets, an explorer of the frontiers and undiscovered worlds. ''Skills:'' Athletics, Medicine, Piloting (Planetary), Survival
 +
* '''Trader:''' You focus on discovering new markets, finding ways to turn your discoveries into profit. ''Skills:'' Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation
 +
 +
===Hired Gun===
 +
Mercenaries and hit men. ''Skills:'' Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (light), Resilience, Vigilance
 +
* '''Bodyguard:''' You're a personal defender, skilled at keeping clients alive. ''Skills:'' Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)
 +
* '''Demolitionist:''' You're a force of destruction, skilled with explosives, grenades, and bombs. ''Skills:'' Computers, Cool, Mechanics, Skulduggery. (Dangerous Covenants)
 +
* '''Enforcer:''' You're a ruthless thug, with connections to the underworld. ''Skills:'' Brawl, Coercion, Knowledge (Underworld), Streetwise. (Dangerous Covenants)
 +
* '''Heavy:''' You bring overwhelming firepower to the sitation, specializing in heavy guns and armaments. ''Skills:'' Gunnery, Perception, Ranged (Heavy), Resilience. (Dangerous Covenants)
 +
* '''Marauder:''' You're an up close and personal fighter, skilled with melee weapons of all sorts. ''Skills:'' Coercion, Melee, Resilience, Survival
 +
* '''Mercenary Soldier:''' You're a master of war, with experience on fields of battle. ''Skills:'' Discipline, Gunnery, Leadership, Ranged (Heavy)
 +
 +
===Smuggler===
 +
Criminals and con men. ''Skills:'' Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery.
 +
* '''Charmer:''' You're the smooth operator, with charm and the gift of gab to get the job done. ''Skills:'' Charm, Cool, Leadership, Negotiation. (Fly Casual)
 +
* '''Gambler:''' You're the wild card, with luck on your side and the nerve to use it. ''Skills:'' Computers, Cool, Deception, Skulduggery. (Fly Casual)
 +
* '''Gunslinger:''' You're the quick draw, aiming to be the fastest in the Outer Rim. ''Skills:'' Coercion, Cool, Knowledge (Outer Rim), Ranged (Light). (Fly Casual)
 +
* '''Pilot:''' To you, it's a galaxy of destinations; your ship is part of you, an extension of your wit and will. ''Skills:'' Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
 +
* '''Scoundrel:''' To you, it's a galaxy of marks; part con artist, part gunslinger, you don't care for laws or people telling you what to do. ''Skills:'' Charm, Cool, Deception, Ranged (Light)
 +
* '''Thief:''' To you, it's a galaxy of treasures; you're the covert operative, skilled at taking what doesn't belong to you. ''Skills:'' Computers, Skulduggery, Stealth, Vigilance.
 +
 +
===Technician===
 +
Engineers and tinkerers. ''Skills:'' Astrogation, Computers, Coodination, Discipline, Knowledge (Outer Rim), Mechanics, Perception, Piloting (Planetary)
 +
* '''Cyber Tech:''' You pursue self-improvement at any cost, focusing on cybernetics and medical technology to achieve it. ''Skills:'' Athletics, Mechanics, Medicine, Vigilance (Special Modifications)
 +
* '''Droid Tech:''' You pursue the creation of sentience, specializing in upgrading and building droids. ''Skills:'' Computers, Cool, Mechanics, Leadership (Special Modifications)
 +
* '''Mechanic:''' You're good at making stuff work, skilled at repairs and keeping tech and vehicles in working order. ''Skills:'' Brawl, Mechanics, Piloting (Space), Skulduggery
 +
* '''Modder:''' You pursue obsessive innovation, constantly tweaking and upgrading gear to get more out of it. ''Skills:'' Gunnery, Mechanics, Piloting (Space), Streetwise (Special Modifications)
 +
* '''Outlaw Tech:''' You're good at making things better, installing mods and working up weird work-arounds. ''Skills:'' Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
 +
* '''Slicer:''' You're good at making the data flow; you're a hacker and electronics whiz. ''Skills:'' Computers, Knowledge (Education), Knowledge (Underworld), Stealth
 +
 +
==Force & Destiny==
 +
===Consular===
 +
Peacemakers and advisors. ''Skills:'' Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation
 +
* '''Arbiter:''' You focus on negotiation and mediation through the Force. ''Skills:'' Knowledge (Xenology), Lightsaber, Negotiation, Perception (Disciples of Harmony)
 +
* '''Ascetic:''' You focus on developing mental acuity and focus through the Force. ''Skills:'' Athletics, Discipline, Resilience, Vigilance (Disciples of Harmony)
 +
* '''Healer:''' You focus on the healing arts through the Force. ''Skills:'' Discipline, Knowledge (Education), Knowledge (Xenology), Medicine
 +
* '''Niman Disciple:''' You focus on the ''Niman'' style of lightsaber combat, which emphasizes defense (Willpower). ''Skills:'' Discipline, Leadership, Lightsaber, Negotiation
 +
* '''Sage:''' You focus on knowledge through the Force. ''Skills:'' Astrogation, Charm, Cool, Knowledge (Lore)
 +
* '''Teacher:''' You focus on teaching and the education of others through the Force. ''Skills:'' Knowledge (Education), Knowledge (Lore), Leadership, Perception (Disciples of Harmony)
 +
 +
===Guardian===
 +
Protectors and stewards. ''Skills:'' Brawl, Cool, Discipline, Melee, Resilience, Vigilance
 +
* '''Armorer:''' You focus on the craft of armaments through the Force. ''Skills:'' Knowledge (Outer Rim), Lightsaber, Mechanics, Resilience (Keeping the Peace)
 +
* '''Peacekeeper:''' You focus on peace through the Force. ''Skills:'' Discipline, Leadership, Perception, Piloting (Planetary)
 +
* '''Protector:''' You focus on preservation through the Force. ''Skills:'' Athletics, Medicine, Ranged (Light), Resilience
 +
* '''Soresu Defender:''' You focus on the ''Soresu'' style of lightsaber combat, which emphasizes awareness (Intellect). ''Skills:'' Discipline, Knowledge (Lore), Lightsaber, Vigilance
 +
* '''Warden:''' You focus on weakening enemies through the Force. ''Skills:'' Brawl, Coercion, Discipline, Knowledge (Underworld) (Keeping the Peace)
 +
* '''War Leader:''' You focus on military victory through the Force. ''Skills:'' Leadership, Perception, Ranged (Light), Survival (Keeping the Peace)
 +
 +
===Mystic===
 +
Oracles and recondites. ''Skills:'' Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance
 +
* '''Advisor:''' You focus on wisdom through the Force. ''Skills:'' Charm, Deception, Negotiation, Streetwise
 +
* '''Alchemist:''' You focus on giving life to the inanimate through the Force. ''Skills:'' Knowledge (Education), Knowledge (Xenology), Medicine, Resilience (Unlimited Power)
 +
* '''Magus:''' You focus on forbidden knowledge through the Force. ''Skills:'' Coercion, Discipline, Knowledge (Lore), Medicine (Unlimited Power)
 +
* '''Makashi Duelist:''' You focus on the ''Makashi'' style of lightsaber combat, which emphasizes dueling (Presence). ''Skills:'' Charm, Cool, Coordination, Lightsaber
 +
* '''Prophet:''' You focus on insight and counsel through the Force. ''Skills:'' Charm, Coercion, Deception, Leadership (Unlimited Power)
 +
* '''Seer:''' You focus on sight through the Force. ''Skills:'' Discipline, Knowledge (Lore), Survival, Vigilance
 +
 +
===Seeker===
 +
Rangers and explorers. ''Skills:'' Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance
 +
* '''Ataru Striker:''' You focus on the ''Ataru'' style of lightsaber combat, which emphasizes speed and quick resolutions (Agility). ''Skills:'' Athletics, Coordination, Lightsaber, Perception
 +
* '''Executioner:''' You focus on the dealing of death through the Force. ''Skills:'' Discipline, Melee, Perception, Ranged (Heavy) (Savage Spirits)
 +
* '''Hermit:''' You focus on asceticism through the Force. ''Skills:'' Discipline, Knowledge (Xenology), Stealth, Survival (Savage Spirits)
 +
* '''Hunter:''' You focus on pursuit of your quarry through the Force. ''Skills:'' Coordination, Ranged (Heavy), Stealth, Vigilance
 +
* '''Navigator:''' You focus on finding direction through the Force. ''Skills:'' Astrogation, Knowledge (Outer Rim), Perception, Survival (Savage Spirits)
 +
* '''Pathfiner:''' You focus on exploration through the Force. ''Skills:'' Medicine, Ranged (Light), Resilience, Survival
 +
 +
===Sentinel===
 +
Infiltrators and spies. ''Skills:'' Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth
 +
* '''Artisan:''' You focus on invention through the Force. ''Skills:'' Astrogation, Computers, Knowledge (Education), Mechanics
 +
* '''Investigator:''' You focus on solving mysteries through the Force. ''Skills:'' Knowledge (Education), Knowledge (Underworld), Perception, Streetwise (Endless Vigil)
 +
* '''Racer:''' You focus on precise control of vehicles through the Force. ''Skills:'' Cool, Coordination, Piloting (Planetary), Piloting (Space) (Endless Vigil)
 +
* '''Sentry:''' You focus on bringing justice through the Force. ''Skills:'' Coordination, Lightsaber, Stealth, Vigilance (Endless Vigil)
 +
* '''Shadow:''' You focus on stealth through the Force. ''Skills:'' Knowledge (Underworld), Skulduggery, Stealth, Streetwise
 +
* '''Shien Expert:''' You focus on the ''Shien'' style of lightsaber combat, which emphasizes precision (Cunning). ''Skills:'' Athletics, Lightsaber, Resilience, Skulduggery
 +
 +
===Warriors===
 +
Combatants and fighters. ''Skills:'' Athletics, Brawl, Cool, Melee, Perception, Survival
 +
* '''Aggressor:''' You focus on fear through the Force. ''Skills:'' Coercion, Knowledge (Underworld), Ranged (Light), Streetwise
 +
* '''Colossus:''' You focus on resilience and toughness through the Force. ''Skills:'' Brawl, Discipline, Melee, Resilience (Knights of Fate)
 +
* '''Juyo Berserker:''' You focus on the ''Juyo'' style of lightsaber combat, which emphasizes a carefully controlled rage that toes the line to the Dark Side. ''Skills:'' Coercion, Discipline, Lightsaber, Melee (Knights of Fate)
 +
* '''Shii-Cho Knight:''' You focus on the ''Shii-Cho'' style of lightsaber combat, which emphasizes power and directness (Brawn). ''Skills:'' Athletics, Coordination, Lightsaber, Melee
 +
* '''Starfighter Ace:''' You focus on piloting through the Force. ''Skills:'' Astrogation, Gunnery, Mechanics, Piloting (Space)
 +
* '''Steel Hand Adept:''' You focus on the ''Teras Kasi'' style of Steel Hand martial arts. ''Skills:'' Brawl, Coordination, Discipline, Vigilance (Knights of Fate)
 +
 
==Age of Rebellion==
 
==Age of Rebellion==
* '''Ace:''' Pilots and drivers of the Alliance.
+
===Ace===
** ''Beast Rider:'' Mounted Marauders. (Stay on Target)
+
Pilots and drivers of the Alliance. ''Skills:'' Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)
** ''Driver:'' Steady at the Wheel.
+
* '''Beast Rider:''' You have a way with beasts, capable when riding just about anything that can be ridden. ''Skills:'' Athletics, Knowledge (Xenology), Perception, Survival (Stay on Target)
** ''Gunner:'' Always on Target.
+
* '''Driver:''' You are steady at the wheel, skilled in the use of planetary vehicles and weapons. ''Skills:'' Cool, Gunnery, Mechanics, Piloting (Planetary)
** ''Hotshot:'' Loose Cannon. (Stay on Target)
+
* '''Gunner:''' You are always on target, a marksman with heavy vehicular weapons of all kinds. ''Skills:'' Discipline, Gunnery, Ranged (Heavy), Resilience
** ''Pilot:'' Bound for the Stars.
+
* '''Hotshot:''' You are the loose cannon, a jockey always willing to take the big risk. ''Skills:'' Cool, Coordination, Piloting (Planetary), Piloting (Space) (Stay on Target)
** ''Rigger:'' Vehicular Innovator. (Stay on Target)
+
* '''Pilot:''' You are bound for the stars, with incredible skill piloting flying vessels. ''Skills:'' Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
* '''Commander:''' Organizers and leaders of the Alliance.
+
* '''Rigger:''' You are a vehicular innovator, who is always tinkering with the vehicles in your care. ''Skills:'' Gunnery, Knowledge (Underworld), Mechanics, Resilience (Stay on Target)
** ''Commodore:'' Capital Command.
+
 
** ''Figurehead:'' Charismatic Leaders. (Lead by Example)
+
===Commander===
** ''Instructor:'' Head of the Class. (Lead by Example)
+
Organizers and leaders of the Alliance. ''Skills:'' Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance
** ''Strategist:'' In for the Long Haul. (Lead by Example)
+
* '''Commodore:''' You are a leader from the bridge of a large vessel. ''Skills:'' Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)
** ''Squadron Leader:'' Ship-to-Ship.
+
* '''Figurehead:''' You are a leader intended as a symbol to draw the public eye and inspire. ''Skills:'' Cool, Leadership, Negotiation, Knowledge (Core World) (Lead by Example)
** ''Tactician:'' On the Ground.
+
* '''Instructor:''' You are a leader of a class or instruction team. ''Skills:'' Discipline, Knowledge (Education), Medicine, Ranged (Heavy) (Lead by Example)
* '''Diplomat:''' Ambassadors and negotiators of the Alliance.
+
* '''Strategist:''' You are the leader who takes the long view and plans many moves ahead. ''Skills:'' Computers, Cool, Knowledge (Warfare), Vigilance (Lead by Example)
** ''Advocate:'' Kingmakers. (Desperate Allies)
+
* '''Squadron Leader:''' You are the leader of a squadron of combat vehicles. ''Skills:'' Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)
** ''Agitator:'' Rousing the Masses.
+
* '''Tactician:''' You are a leader of a unit of soldiers on the ground. ''Skills:'' Brawl, Discipline, Leadership, Ranged (Heavy)
** ''Ambassador:'' Courting Support.
+
 
** ''Analyst:'' Connecting the Dots. (Desperate Allies)
+
===Diplomat===
** ''Propagandist:'' From a Certain Point of View. (Desperate Allies)
+
Ambassadors and negotiators of the Alliance. ''Skills:'' Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knoweldge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation
** ''Quartermaster:'' Managing the Resources.
+
* '''Advocate:''' You are a kingmaker, advising and counseling those in power. ''Skills:'' Coercion, Deception, Negotiation, Vigilance (Desperate Allies)
* '''Engineer:''' Technicians and engineers of the Alliance.
+
* '''Agitator:''' You rouse the masses, building support among the people for your goals. ''Skills:'' Charm, Discipline, Knowledge (Core Worlds), Negotiation
** ''Droid Specialist:'' Artificers for the Artificial (Fully Operational)
+
* '''Ambassador:''' You court support, bringing allies and enemies alike to your side. ''Skills:'' Charm, Discipline, Knowledge (Core Worlds), Negotiation
** ''Mechanic:'' Making Things Go.
+
* '''Analyst:''' You connect the dots, extrapolating trends from the data. ''Skills:'' Computers, Knowledge (Education), Knowledge (Warfare), Perception (Desperate Allies)
** ''Saboteur:'' Making Things Explode.
+
* '''Propagandist:''' You encourage others to see from a certain point of view, swaying hearts and minds with rhetoric and passion. ''Skills:'' Charm, Deception, Knowledge (Warfare), Perception (Desperate Allies)
** ''Sapper:'' To Construct and Destroy (Fully Operational)
+
* '''Quartermaster:''' You manage the resources, making sure your side has what it needs. ''Skills:'' Computers, Negotiation, Skulduggery, Vigilance
** ''Scientist:'' Making New Things.
+
 
** ''Shipwright:'' Designing for War. (Fully Operational)
+
===Engineer===
* '''Soldier:''' Fighters and warriors of the Alliance.
+
Technicians and engineers of the Alliance. ''Skills:'' Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance
** ''Commando:'' Strike the Target.
+
* '''Droid Specialist:''' You're skilled in artificing the artificial, building droids and programming AI. ''Skills:'' Computers, Cool, Mechanics, Melee (Fully Operational)
** ''Medic:'' Save the Team.
+
* '''Mechanic:''' You're skilled in making things go, keeping vehicles and gear running. ''Skills:'' Brawl, Mechanics, Piloting (Space), Skulduggery
** ''Sharpshooter:'' Take the Shot.
+
* '''Saboteur:''' You're skilled in making things explode, undermining technical and mechanical assets. ''Skills:'' Coordination, Mechanics, Skulduggery, Stealth
** ''Heavy:'' Big Gun Bunny
+
* '''Sapper:''' You're skilled in constructing and destroying facilities and large scale building projects. ''Skills:'' Athletics, Knowledge (Warfare), Mechanics, Survival (Fully Operational)
** ''Trailblazer:'' Master of the wild
+
* '''Scientist:''' You're skilled at making new things, using research and development. ''Skills:'' Computers, Knowledge (Education), Knowledge (Lore), Medicine
** ''Vanguard:'' The Best Defense...
+
* '''Shipwright:''' You're skilled at designing and building ships for war. ''Skills:'' Gunnery, Knowledge (Education), Mechanics, Piloting (Space) (Fully Operational)
* '''Spy:''' Inflitrators and espionage agents
 
** ''Courier:'' Ensuring Delivery. (Cyphers and Masks)
 
** ''Infiltrator:'' Finding the Secrets.
 
** ''Interrogator:'' Ensuring Answers (Cyphers and Masks)
 
** ''Scout:'' Finding the Way.
 
** ''Sleeper Agent:'' Ensuring Trust. (Cyphers and Masks)
 
** ''Slicer:'' Finding the Data.
 
* '''Universal:''' Considered part of every Career.
 
** ''Force-Sensitive Emergent:'' Newly Awakened to the Force.
 
** ''Recruit:'' Trained by the Alliance.
 
  
==Edge of Empire==
+
===Soldier===
* '''Bounty Hunter:''' Hunters and trackers.
+
Fighters and warriors of the Alliance. ''Skills:'' Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival
** ''Assassin:'' Instrument of Policy.
+
* '''Commando:''' You strike the target, using combat training and grit. ''Skills:'' Brawl, Melee, Resilience, Survival
** ''Gadgeteer:'' Connoisseur of Tech.
+
* '''Heavy:''' You unleash untold devastation, using heavy weapons and aggressive combat tactics. ''Skills:'' Gunnery, Perception, Ranged (Heavy), Resilience
** ''Martial Artist:'' Living Weapon. (No Disintegrations)
+
* '''Medic:''' You save the team, using reflexes and medical training. ''Skills:'' Knowledge (Xenology), Medicine, Resilience, Vigilance
** ''Operator:'' Aggressive Pilot. (No Disintegrations)
+
* '''Sharpshooter:''' You take the shot, using stealth and marksmanship. ''Skills:'' Cool, Perception, Ranged (Heavy), Ranged (Light)
** ''Skip Tracer:'' Street-savvy Tracker. (No Disintegrations)
+
* '''Trailblazer:''' You move through unseen paths, using the terrain and misdirection as a weapon. ''Skills:'' Knowledge (Outer Rim), Perception, Stealth, Survival
** ''Survivalist:'' Master of the Wild.
+
* '''Vanguard:''' You bring an unrelenting onslaught, striking hard and first. ''Skills:'' Athletics, Cool, Resilience, Vigilance
* '''Colonist:''' Citizenry and specialists.
 
** ''Doctor:'' The Gift of Healing.
 
** ''Entrepreneur:'' The Burden of Vision. (Far Horizons)
 
** ''Marshal:'' The Burden of Peace. (Far Horizons)
 
** ''Performer:'' The Burden of Art. (Far Horizons)
 
** ''Politico:'' The Gift of Leadership.
 
** ''Scholar:'' The Gift of Knowledge.
 
* '''Explorer:''' Searchers and venturers.
 
** ''Archaeologist:'' The Thirst for Discovery. (Enter the Unknown)
 
** ''Big-Game Hunter:'' The Thrill of the Hunt. (Enter the Unknown)
 
** ''Driver:'' The Need for Speed. (Enter the Unknown)
 
** ''Fringer:'' Discovering Possibilities.
 
** ''Scout:'' Discovering New Planets.
 
** ''Trader:'' Discovering New Markets.
 
* '''Hired Gun:''' Mercenaries and hit men.
 
** ''Bodyguard:'' Personal Defender.
 
** ''Demolitionist:'' Force of Destruction. (Dangerous Covenants)
 
** ''Enforcer:'' Ruthless Thug. (Dangerous Covenants)
 
** ''Heavy:'' Overwhelming Firepower. (Dangerous Covenants)
 
** ''Marauder:'' Up Close and Personal.
 
** ''Mercenary Soldier:'' Master of War.
 
* '''Smuggler:''' Criminals and con men.
 
** ''Charmer:'' The Smooth Operator. (Fly Casual)
 
** ''Gambler:'' The Wild Card. (Fly Casual)
 
** ''Gunslinger:'' The Quick Draw. (Fly Casual)
 
** ''Pilot:'' A Galaxy of Destinations.
 
** ''Scoundrel:'' A Galaxy of Marks.
 
** ''Thief:'' A Galaxy of Treasures.
 
* '''Technician:''' Engineers and tinkerers.
 
** ''Cyber Tech:'' Self-Improvement at Any Price. (Special Modifications)
 
** ''Droid Tech:'' Creating Sentience. (Special Modifications)
 
** ''Mechanic:'' Making Stuff Work.
 
** ''Modder:'' Obsessive Innovation. (Special Modifications)
 
** ''Outlaw Tech:'' Making Things Better.
 
** ''Slicer:'' Making the Data Flow.
 
* '''Universal:'''
 
** ''Force Sensitive Exile:'' Survivor of the Purges.
 
  
==Force & Destiny==
+
===Spy===
* '''Consular:''' Peacemakers and advisors.
+
Infiltrators and espionage agents. ''Skills:'' Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth
** ''Arbiter:'' The Open Hand. (Disciples of Harmony)
+
* '''Courier:''' You're skilled at ensuring delivery, getting messages and packages to where they need to go. ''Skills:'' Athletics, Deception, Streetwise, Vigilance (Cyphers and Masks)
** ''Ascetic:'' The Quiet Mind. (Disciples of Harmony)
+
* '''Infiltrator:''' You're skilled at finding the secrets, through stealth and cunning. ''Skills:'' Deception, Melee, Skulduggery, Streetwise
** ''Healer:'' Healing through the Force.
+
* '''Interrogator:''' You're skilled at ensuring you get the answers, one way or another. ''Skills:'' Charm, Coercion, Medicine, Perception (Cyphers and Masks)
** ''Niman Disciple:'' Training in Form VI.
+
* '''Scout:''' You're skilled at finding the way, through observation and experience in the wilds. ''Skills:'' Athletics, Medicine, Piloting (Planetary), Survival
** ''Sage:'' Knowledge through the Force.
+
* '''Sleeper Agent:''' You're skilled at ensuring your mark trusts you. ''Skills:'' Charm, Cool, Discipline, Knowledge (Education) (Cyphers and Masks)
** ''Teacher:'' The Greatest Gift. (Disciples of Harmony)
+
* '''Slicer:''' You're skilled at finding the data, through hacking and electronics mayhem. ''Skills:'' Computers, Knowledge (Education), Knowledge (Underworld), Stealth
* '''Guardian:''' Protectors and stewards.
 
** ''Armorer:'' Armorsmithing through the Force. (Keeping the Peace)
 
** ''Peacekeeper:'' Peace through the Force.
 
** ''Protector:'' Preservation through the Force.
 
** ''Soresu Defender:'' Training in Form III.
 
** ''Warden:'' Justice through the Force. (Keeping the Peace)
 
** ''War Leader:'' Victory through the Force. (Keeping the Peace)
 
* '''Mystic:''' Oracles and recondites.
 
** ''Advisor:'' Wisdom through the Force.
 
** ''Alchemist:'' Giving Life to the Inanimate. (Unlimited Power)
 
** ''Magus:'' Following a Different Path. (Unlimited Power)
 
** ''Makashi Duelist:'' Training in Form II.
 
** ''Prophet:'' A Cantor for a Choir. (Unlimited Power)
 
** ''Seer:'' Sight through the Force.
 
* '''Seeker:''' Rangers and explorers.
 
** ''Ataru Striker:'' Training in Form IV.
 
** ''Executioner:'' Death through the Force. (Savage Spirits)
 
** ''Hermit:'' Asceticism through the Force. (Savage Spirits)
 
** ''Hunter:'' Pursuit through the Force.
 
** ''Navigator:'' Direction through the Force. (Savage Spirits)
 
** ''Pathfiner:'' Exploration through the Force.
 
* '''Sentinel:''' Infiltrators and spies.
 
** ''Artisan:'' Invention through the Force.
 
** ''Investigator:'' Observant mystery solvers. (Endless Vigil)
 
** ''Racer:'' Force Capable speedsters (Endless Vigil)
 
** ''Sentry:'' Protectors of the here-and-now. (Endless Vigil)
 
** ''Shadow:'' Stealth through the Force.
 
** ''Shien Expert:'' Training in Form V.
 
* '''Warriors:''' Combatants and fighters.
 
** ''Aggressor:'' Fear through the Force.
 
** ''Colossus:'' Indefatigable and Invincible. (Knights of Fate)
 
** ''Juyo Berserker:'' Controlled Rage. (Knights of Fate)
 
** ''Shii-Cho Knight:'' Training in Form I.
 
** ''Starfighter Ace:'' Piloting through the Force.
 
** ''Steel Hand Adept:'' Unarmed and Dangerous. (Knights of Fate)
 
  
 
==Era Books==
 
==Era Books==
 
These are taken from the '''Collapse of the Republic''', '''Dawn of Rebellion''', and '''Rise of the Separatists''' sourcebooks.
 
These are taken from the '''Collapse of the Republic''', '''Dawn of Rebellion''', and '''Rise of the Separatists''' sourcebooks.
* '''Clone Trooper:''' Cloned soldiers of the Galactic Republic. (Collapse of the Republic)
+
===Clone Trooper===
** ''Arc Trooper:'' Advanced Recon Troopers (Collapse of the Republic)
+
Cloned soldiers of the Galactic Republic. ''Skills:'' Athletics, Brawl, Cool, Discipline, Medicine, Ranged (Heavy), Ranged (Light), Vigilance (Collapse of the Republic)
** ''Clone Commander:'' Command Staff. (Collapse of the Republic)
+
* '''Arc Trooper:''' Advanced Recon Troopers who are the front line of the Republic clone troopers in any situation. ''Skills:'' Coordination, Mechanics, Piloting (Planetary), Stealth (Collapse of the Republic)
** ''Clone Officer:'' Formation Chiefs. (Rise of the Separatists)
+
* '''Clone Commander:''' The command staff who oversee clone troop operations and act as its upper leadership. ''Skills:'' Knowledge (Core Worlds), Knowledge (Warfare), Leadership, Perception (Collapse of the Republic)
** ''Clone Pilot:'' Combat Pilots. (Rise of the Separatists)
+
* '''Clone Officer:''' The formation commanders of individual clone troop units. ''Skills:'' Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare) (Rise of the Separatists)
** ''Clone Trooper:'' The Rank-and-File. (Rise of the Separatists)
+
* '''Clone Pilot:''' The combat pilots of the clone troopers. ''Skills:'' Gunnery, Mechanics, Piloting (Planetary), Piloting (Space) (Rise of the Separatists)
** ''Clone Veteran:'' Experienced in Battle (Collapse of the Republic)
+
* '''Clone Trooper:''' The rank-and-file soldiers among the clone troops. ''Skills:'' Gunnery, Perception, Ranged (Heavy), Resilience (Rise of the Separatists)
** ''Retired Clone Trooper:'' Decommissions Soldiers. (Dawn of Rebellion)
+
* '''Clone Veteran:''' The clone troopers who are experienced in battle. ''Skills:'' Melee, Resilience, Skulduggery, Survival (Collapse of the Republic)
* '''Jedi:''' Mediators charged with keeping galactic peace. (Collapse of the Republic)
+
 
** ''General:'' Military Commander during the Clone Wars (Collapse of the Republic)
+
===Jedi===
** ''Knight:'' Fully Accepted & Professed Jedi.
+
Force-wielding mediators charged with keeping galactic peace. ''Skills:'' Athletics, Cool, Discipline, Knowledge (Lore), Lightsaber, Piloting (Space) (Collapse of the Republic)
** ''Master:'' One of the Enlightened (Collapse of the Republic)
+
* '''General:''' Jedi military commanders during the Clone Wars. ''Skills:'' Knowledge (Warfare), Leadership, Piloting (Planetary), Vigilance (Collapse of the Republic)
** ''Padawan:'' Apprentice-in-Traiing. (Rise of the Separatists)
+
* '''Knight:''' Fully acknowledged Jedi. ''Skills:'' Cool, Leadership, Lightsaber, Negotiation (Rise of the Separatists)
** ''Padawan Survivor:'' Fugitive Apprentices. (Dawn of Rebellion)
+
* '''Master:''' One of the enlightened sages and leaders of the Jedi Order. ''Skills:'' Charm, Knowledge (Core Worlds), Knowledge (Education), Perception (Collapse of the Republic)
* '''Universal'''
+
* '''Padawan:''' The Jedi apprentice-in-training. ''Skills:'' Coordination, Knowledge (Education), Mechanics, Vigilance (Rise of the Separatists)
** ''Death Watch Warrior:'' Warriors for a Lost Past (Collapse of the Republic)
+
 
** ''Force Adherent:'' Indomitable Believers. (Dawn of Rebellion)
+
==Universal==
** ''Force Sensitive Outcast:'' A Life on the Edge. (Rise of the Separatists)
+
Considered part of every Career.
** ''Imperial Academy Cadet:'' Rebellious Students. (Dawn of Rebellion)
+
* '''Death Watch Warrior:''' You are an initiate into the Mandalorian Death Watch, fanatical warriors seeking to reclaim a lost heritage. ''Skills:'' Coercion, Mechanics, Piloting (Planetary), Ranged (Light) (Collapse of the Republic)
** ''Nightsister:'' Witches of Dathomir (Collapse of the Republic)
+
* '''Force Adherent:''' You are a believer in the Force, likely part of one of many traditions of non-Force-wielders who still revere it. ''Skills:'' Melee, Discipline, Knowledge (Lore), Vigilance (Dawn of Rebellion)
** ''Pirate:'' Nefarious Opportunists. (Dawn of Rebellion)
+
* '''Force-Sensitive Emergent:''' You are newly awakened to the Force. ''Skills:'' None (Force Rating 1) (Age of Rebellion)
** ''Republic Navy Officedr:'' Military Brilliance. (Rise of the Separatists)
+
* '''Force Sensitive Exile:''' You have gone away from civilization to both hide from your enemies and to seek enlightenment. ''Skills:'' None (Force Rating 1) (Edge of Empire)
** ''Republic Representative:'' Envoys in the Rotunda.
+
* '''Force Sensitive Outcast:''' Neither Jedi nor Sith, you pursue other ways of the Force. ''Skills:'' None (Force Rating 1) (Rise of the Separatists)
** ''Scavenger:'' Surviving on Destruction. (Rise of the Separatists)
+
* '''Imperial Academy Cadet:''' You have been trained at the Imperial Academy. ''Skills:'' Knowledge (Warfare), Leadership, Piloting (Space), Ranged (Light) (Dawn of Rebellion)
** ''Senator:'' Words as Weapons and Shields (Collapse of the Republic)
+
* '''Nightsister:''' You are one of the Force-using witches of Dathomir. ''Skills:'' Discipline, Knowledge (Lore), Stealth, Survival (Collapse of the Republic)
** ''Separatist Commander:'' Impromptu Cunning (Collapse of the Republic)
+
* '''Pirate:''' You are a buccaneer of the spacelanes, using fear and violence to get what you want. ''Skills:'' Coercion, Deception, Knowledge (Underworld), Skulduggery (Dawn of Rebellion)
** ''Ship Captain:'' Independent Leaders. (Dawn of Rebellion)
+
* '''Recruit:''' You have received active training in Alliance tactics, rather than simply being recruited and put right to work. ''Skills:'' Athletics, Discipline, Survival, Vigilance (Age of Rebellion)
 +
* '''Republic Navy Officer:''' You have served with the Republic Navy, rising to a position of leadership there. ''Skills:'' Astrogation, Discipline, Knowledge (Warfare), Leadership (Rise of the Separatists)
 +
* '''Republic Representative:''' You have served in the offices of one of the Senators or as a diplomat for the Republic. ''Skills:'' Charm, Cool, Knowledge (any one), Negotiation (Rise of the Separatists)
 +
* '''Scavenger:''' You have scoured the battlefields, looking for what you could take and use. ''Skills:'' Mechanics, Perception, Streetwise, Survival (Rise of the Separatists)
 +
* '''Senator:''' You are a Senator of the Republic, representing your people. ''Skills:'' Charm, Deception, Knowledge (Education), Negotiation (Collapse of the Republic)
 +
* '''Separatist Commander:''' You are a military leader of the Separatist cause. ''Skills:'' Coercion, Knowledge (Warfare), Leadership, Vigilance (Collapse of the Republic)
 +
* '''Ship Captain:''' You're the captain of a vessel and crew, and a natural leader. ''Skills:'' Charm, Leadership, Negotiation, Piloting (Space) (Dawn of Rebellion)

Latest revision as of 15:16, 17 November 2020

  • Your Career gives you starting Skills.
  • Your Specialty gives you starting Skills and a Talent Tree.
    • Your first Specialty must be either one of your Career Specialties, or a Universal Specialty.
    • As you gain XP, you may purchase more Specialties; Universal and Career Specialties are cheaper to purchase, but you can purchase any Specialty.

Edge of Empire

Bounty Hunter

Hunters and trackers. Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged (Heavy), Streetwise, Vigilance.

  • Assassin: You're an instrument of policy, using your tracking skills to find and end the lives of your targets. Skills: Melee, Ranged (Heavy), Skulduggery, Stealth
  • Gadgeteer: You're a connoisseur of tech, specializing in high-tech gear and gadgets to push the odds in your favor. Skills: Brawl, Coercion, Mechanics, Ranged (light)
  • Martial Artist: You specialize in close-quarters combat and unarmed violence. Skills: Athletics, Brawl, Coordination, Discipline. (No Disintegrations)
  • Operator: You are an aggressive pilot, specializing in following targets anywhere. Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space) (No Disintegrations)
  • Skip Tracer: You are a street-savvy tracker, most at home in dense urban environments. Skills: Cool, Knowledge (Underworld), Negotiation, Skulduggery. (No Disintegrations)
  • Survivalist: You're a master of the wild, hunting your quarry no matter how deep into the wilderness they run. Skills: Knowledge (Xenology), Perception, Resilience, Survival.

Colonist

Citizenry and specialists. Skills: Charm, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore), Leadership, Negotiation, Streetwise.

  • Doctor: You possess the gift of healing, knowledgeable as you are in the medical sciences. Skills: Cool, Knowledge (Education), Medicine, Resilience.
  • Entrepreneur: Yours is the burden of vision, motivated by profit and using bribes and payouts to get things done. Skills: Discipline, Knowledge (Education), Knowledge (Underworld), Negotiation. (Far Horizons)
  • Marshal: Yours is the burden of peace, a dedicated law officer, prepared to do what it takes to defend justice. Skills: Coercion, Knowledge (Underworld), Ranged (light), Vigilance. (Far Horizons)
  • Performer: Yours is the burden of art, disrupting and distracting with dazzling skill and beauty, accomplishing goals with subtlety and misdirection. Skills: Charm, Coordination, Deception, Melee. (Far Horizons)
  • Politico: You possess the gift of leadership, bringing people together and building community. Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
  • Scholar: You possess the gift of knowledge, bringing your education and research to practical purposes. Skills: Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology), Perception

Explorer

Searchers and venturers. Skills: Astrogation, Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology), Perception, Piloting (Space), Survival.

  • Archaeologist: You've got the thirst for discovery, combining curiosity about the past with two-fisted daring. Skills: Athletics, Discipline, Knowledge (Education), Knowledge (Lore). (Enter the Unknown)
  • Big-Game Hunter: You've got the thrill of the hunt, with a survivalist's skills and the training to take down truly powerful creatures. Skills: Knowledge (Xenology), Ranged (Heavy), Stealth, Survival. (Enter the Unknown)
  • Driver: You've got the need for speed, knowing the ins and outs of all forms of planetary vehicles. Skills: Cool, Gunnery, Mechanics, Piloting (Planetary). (Enter the Unknown)
  • Fringer: You focus on discovering new possibilities, knowledgable in the Outer Rim, part negotiator, part astrogator, all opportunist. Skills: Astrogation, Coordination, Negotiation, Streetwise
  • Scout: You focus on discovering new planets, an explorer of the frontiers and undiscovered worlds. Skills: Athletics, Medicine, Piloting (Planetary), Survival
  • Trader: You focus on discovering new markets, finding ways to turn your discoveries into profit. Skills: Deception, Knowledge (Core Worlds), Knowledge (Underworld), Negotiation

Hired Gun

Mercenaries and hit men. Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (light), Resilience, Vigilance

  • Bodyguard: You're a personal defender, skilled at keeping clients alive. Skills: Gunnery, Perception, Piloting (Planetary), Ranged (Heavy)
  • Demolitionist: You're a force of destruction, skilled with explosives, grenades, and bombs. Skills: Computers, Cool, Mechanics, Skulduggery. (Dangerous Covenants)
  • Enforcer: You're a ruthless thug, with connections to the underworld. Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise. (Dangerous Covenants)
  • Heavy: You bring overwhelming firepower to the sitation, specializing in heavy guns and armaments. Skills: Gunnery, Perception, Ranged (Heavy), Resilience. (Dangerous Covenants)
  • Marauder: You're an up close and personal fighter, skilled with melee weapons of all sorts. Skills: Coercion, Melee, Resilience, Survival
  • Mercenary Soldier: You're a master of war, with experience on fields of battle. Skills: Discipline, Gunnery, Leadership, Ranged (Heavy)

Smuggler

Criminals and con men. Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery.

  • Charmer: You're the smooth operator, with charm and the gift of gab to get the job done. Skills: Charm, Cool, Leadership, Negotiation. (Fly Casual)
  • Gambler: You're the wild card, with luck on your side and the nerve to use it. Skills: Computers, Cool, Deception, Skulduggery. (Fly Casual)
  • Gunslinger: You're the quick draw, aiming to be the fastest in the Outer Rim. Skills: Coercion, Cool, Knowledge (Outer Rim), Ranged (Light). (Fly Casual)
  • Pilot: To you, it's a galaxy of destinations; your ship is part of you, an extension of your wit and will. Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
  • Scoundrel: To you, it's a galaxy of marks; part con artist, part gunslinger, you don't care for laws or people telling you what to do. Skills: Charm, Cool, Deception, Ranged (Light)
  • Thief: To you, it's a galaxy of treasures; you're the covert operative, skilled at taking what doesn't belong to you. Skills: Computers, Skulduggery, Stealth, Vigilance.

Technician

Engineers and tinkerers. Skills: Astrogation, Computers, Coodination, Discipline, Knowledge (Outer Rim), Mechanics, Perception, Piloting (Planetary)

  • Cyber Tech: You pursue self-improvement at any cost, focusing on cybernetics and medical technology to achieve it. Skills: Athletics, Mechanics, Medicine, Vigilance (Special Modifications)
  • Droid Tech: You pursue the creation of sentience, specializing in upgrading and building droids. Skills: Computers, Cool, Mechanics, Leadership (Special Modifications)
  • Mechanic: You're good at making stuff work, skilled at repairs and keeping tech and vehicles in working order. Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
  • Modder: You pursue obsessive innovation, constantly tweaking and upgrading gear to get more out of it. Skills: Gunnery, Mechanics, Piloting (Space), Streetwise (Special Modifications)
  • Outlaw Tech: You're good at making things better, installing mods and working up weird work-arounds. Skills: Knowledge (Education), Knowledge (Underworld), Mechanics, Streetwise
  • Slicer: You're good at making the data flow; you're a hacker and electronics whiz. Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth

Force & Destiny

Consular

Peacemakers and advisors. Skills: Cool, Discipline, Knowledge (Education), Knowledge (Lore), Leadership, Negotiation

  • Arbiter: You focus on negotiation and mediation through the Force. Skills: Knowledge (Xenology), Lightsaber, Negotiation, Perception (Disciples of Harmony)
  • Ascetic: You focus on developing mental acuity and focus through the Force. Skills: Athletics, Discipline, Resilience, Vigilance (Disciples of Harmony)
  • Healer: You focus on the healing arts through the Force. Skills: Discipline, Knowledge (Education), Knowledge (Xenology), Medicine
  • Niman Disciple: You focus on the Niman style of lightsaber combat, which emphasizes defense (Willpower). Skills: Discipline, Leadership, Lightsaber, Negotiation
  • Sage: You focus on knowledge through the Force. Skills: Astrogation, Charm, Cool, Knowledge (Lore)
  • Teacher: You focus on teaching and the education of others through the Force. Skills: Knowledge (Education), Knowledge (Lore), Leadership, Perception (Disciples of Harmony)

Guardian

Protectors and stewards. Skills: Brawl, Cool, Discipline, Melee, Resilience, Vigilance

  • Armorer: You focus on the craft of armaments through the Force. Skills: Knowledge (Outer Rim), Lightsaber, Mechanics, Resilience (Keeping the Peace)
  • Peacekeeper: You focus on peace through the Force. Skills: Discipline, Leadership, Perception, Piloting (Planetary)
  • Protector: You focus on preservation through the Force. Skills: Athletics, Medicine, Ranged (Light), Resilience
  • Soresu Defender: You focus on the Soresu style of lightsaber combat, which emphasizes awareness (Intellect). Skills: Discipline, Knowledge (Lore), Lightsaber, Vigilance
  • Warden: You focus on weakening enemies through the Force. Skills: Brawl, Coercion, Discipline, Knowledge (Underworld) (Keeping the Peace)
  • War Leader: You focus on military victory through the Force. Skills: Leadership, Perception, Ranged (Light), Survival (Keeping the Peace)

Mystic

Oracles and recondites. Skills: Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception, Vigilance

  • Advisor: You focus on wisdom through the Force. Skills: Charm, Deception, Negotiation, Streetwise
  • Alchemist: You focus on giving life to the inanimate through the Force. Skills: Knowledge (Education), Knowledge (Xenology), Medicine, Resilience (Unlimited Power)
  • Magus: You focus on forbidden knowledge through the Force. Skills: Coercion, Discipline, Knowledge (Lore), Medicine (Unlimited Power)
  • Makashi Duelist: You focus on the Makashi style of lightsaber combat, which emphasizes dueling (Presence). Skills: Charm, Cool, Coordination, Lightsaber
  • Prophet: You focus on insight and counsel through the Force. Skills: Charm, Coercion, Deception, Leadership (Unlimited Power)
  • Seer: You focus on sight through the Force. Skills: Discipline, Knowledge (Lore), Survival, Vigilance

Seeker

Rangers and explorers. Skills: Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance

  • Ataru Striker: You focus on the Ataru style of lightsaber combat, which emphasizes speed and quick resolutions (Agility). Skills: Athletics, Coordination, Lightsaber, Perception
  • Executioner: You focus on the dealing of death through the Force. Skills: Discipline, Melee, Perception, Ranged (Heavy) (Savage Spirits)
  • Hermit: You focus on asceticism through the Force. Skills: Discipline, Knowledge (Xenology), Stealth, Survival (Savage Spirits)
  • Hunter: You focus on pursuit of your quarry through the Force. Skills: Coordination, Ranged (Heavy), Stealth, Vigilance
  • Navigator: You focus on finding direction through the Force. Skills: Astrogation, Knowledge (Outer Rim), Perception, Survival (Savage Spirits)
  • Pathfiner: You focus on exploration through the Force. Skills: Medicine, Ranged (Light), Resilience, Survival

Sentinel

Infiltrators and spies. Skills: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth

  • Artisan: You focus on invention through the Force. Skills: Astrogation, Computers, Knowledge (Education), Mechanics
  • Investigator: You focus on solving mysteries through the Force. Skills: Knowledge (Education), Knowledge (Underworld), Perception, Streetwise (Endless Vigil)
  • Racer: You focus on precise control of vehicles through the Force. Skills: Cool, Coordination, Piloting (Planetary), Piloting (Space) (Endless Vigil)
  • Sentry: You focus on bringing justice through the Force. Skills: Coordination, Lightsaber, Stealth, Vigilance (Endless Vigil)
  • Shadow: You focus on stealth through the Force. Skills: Knowledge (Underworld), Skulduggery, Stealth, Streetwise
  • Shien Expert: You focus on the Shien style of lightsaber combat, which emphasizes precision (Cunning). Skills: Athletics, Lightsaber, Resilience, Skulduggery

Warriors

Combatants and fighters. Skills: Athletics, Brawl, Cool, Melee, Perception, Survival

  • Aggressor: You focus on fear through the Force. Skills: Coercion, Knowledge (Underworld), Ranged (Light), Streetwise
  • Colossus: You focus on resilience and toughness through the Force. Skills: Brawl, Discipline, Melee, Resilience (Knights of Fate)
  • Juyo Berserker: You focus on the Juyo style of lightsaber combat, which emphasizes a carefully controlled rage that toes the line to the Dark Side. Skills: Coercion, Discipline, Lightsaber, Melee (Knights of Fate)
  • Shii-Cho Knight: You focus on the Shii-Cho style of lightsaber combat, which emphasizes power and directness (Brawn). Skills: Athletics, Coordination, Lightsaber, Melee
  • Starfighter Ace: You focus on piloting through the Force. Skills: Astrogation, Gunnery, Mechanics, Piloting (Space)
  • Steel Hand Adept: You focus on the Teras Kasi style of Steel Hand martial arts. Skills: Brawl, Coordination, Discipline, Vigilance (Knights of Fate)

Age of Rebellion

Ace

Pilots and drivers of the Alliance. Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space), Ranged (Light)

  • Beast Rider: You have a way with beasts, capable when riding just about anything that can be ridden. Skills: Athletics, Knowledge (Xenology), Perception, Survival (Stay on Target)
  • Driver: You are steady at the wheel, skilled in the use of planetary vehicles and weapons. Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
  • Gunner: You are always on target, a marksman with heavy vehicular weapons of all kinds. Skills: Discipline, Gunnery, Ranged (Heavy), Resilience
  • Hotshot: You are the loose cannon, a jockey always willing to take the big risk. Skills: Cool, Coordination, Piloting (Planetary), Piloting (Space) (Stay on Target)
  • Pilot: You are bound for the stars, with incredible skill piloting flying vessels. Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
  • Rigger: You are a vehicular innovator, who is always tinkering with the vehicles in your care. Skills: Gunnery, Knowledge (Underworld), Mechanics, Resilience (Stay on Target)

Commander

Organizers and leaders of the Alliance. Skills: Coercion, Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light), Vigilance

  • Commodore: You are a leader from the bridge of a large vessel. Skills: Astrogation, Computers, Knowledge (Education), Knowledge (Outer Rim)
  • Figurehead: You are a leader intended as a symbol to draw the public eye and inspire. Skills: Cool, Leadership, Negotiation, Knowledge (Core World) (Lead by Example)
  • Instructor: You are a leader of a class or instruction team. Skills: Discipline, Knowledge (Education), Medicine, Ranged (Heavy) (Lead by Example)
  • Strategist: You are the leader who takes the long view and plans many moves ahead. Skills: Computers, Cool, Knowledge (Warfare), Vigilance (Lead by Example)
  • Squadron Leader: You are the leader of a squadron of combat vehicles. Skills: Gunnery, Mechanics, Piloting (Planetary), Piloting (Space)
  • Tactician: You are a leader of a unit of soldiers on the ground. Skills: Brawl, Discipline, Leadership, Ranged (Heavy)

Diplomat

Ambassadors and negotiators of the Alliance. Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore), Knoweldge (Outer Rim), Knowledge (Xenology), Leadership, Negotiation

  • Advocate: You are a kingmaker, advising and counseling those in power. Skills: Coercion, Deception, Negotiation, Vigilance (Desperate Allies)
  • Agitator: You rouse the masses, building support among the people for your goals. Skills: Charm, Discipline, Knowledge (Core Worlds), Negotiation
  • Ambassador: You court support, bringing allies and enemies alike to your side. Skills: Charm, Discipline, Knowledge (Core Worlds), Negotiation
  • Analyst: You connect the dots, extrapolating trends from the data. Skills: Computers, Knowledge (Education), Knowledge (Warfare), Perception (Desperate Allies)
  • Propagandist: You encourage others to see from a certain point of view, swaying hearts and minds with rhetoric and passion. Skills: Charm, Deception, Knowledge (Warfare), Perception (Desperate Allies)
  • Quartermaster: You manage the resources, making sure your side has what it needs. Skills: Computers, Negotiation, Skulduggery, Vigilance

Engineer

Technicians and engineers of the Alliance. Skills: Athletics, Computers, Knowledge (Education), Mechanics, Perception, Piloting (Space), Ranged (Light), Vigilance

  • Droid Specialist: You're skilled in artificing the artificial, building droids and programming AI. Skills: Computers, Cool, Mechanics, Melee (Fully Operational)
  • Mechanic: You're skilled in making things go, keeping vehicles and gear running. Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
  • Saboteur: You're skilled in making things explode, undermining technical and mechanical assets. Skills: Coordination, Mechanics, Skulduggery, Stealth
  • Sapper: You're skilled in constructing and destroying facilities and large scale building projects. Skills: Athletics, Knowledge (Warfare), Mechanics, Survival (Fully Operational)
  • Scientist: You're skilled at making new things, using research and development. Skills: Computers, Knowledge (Education), Knowledge (Lore), Medicine
  • Shipwright: You're skilled at designing and building ships for war. Skills: Gunnery, Knowledge (Education), Mechanics, Piloting (Space) (Fully Operational)

Soldier

Fighters and warriors of the Alliance. Skills: Athletics, Brawl, Knowledge (Warfare), Medicine, Melee, Ranged (Light), Ranged (Heavy), Survival

  • Commando: You strike the target, using combat training and grit. Skills: Brawl, Melee, Resilience, Survival
  • Heavy: You unleash untold devastation, using heavy weapons and aggressive combat tactics. Skills: Gunnery, Perception, Ranged (Heavy), Resilience
  • Medic: You save the team, using reflexes and medical training. Skills: Knowledge (Xenology), Medicine, Resilience, Vigilance
  • Sharpshooter: You take the shot, using stealth and marksmanship. Skills: Cool, Perception, Ranged (Heavy), Ranged (Light)
  • Trailblazer: You move through unseen paths, using the terrain and misdirection as a weapon. Skills: Knowledge (Outer Rim), Perception, Stealth, Survival
  • Vanguard: You bring an unrelenting onslaught, striking hard and first. Skills: Athletics, Cool, Resilience, Vigilance

Spy

Infiltrators and espionage agents. Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery, Stealth

  • Courier: You're skilled at ensuring delivery, getting messages and packages to where they need to go. Skills: Athletics, Deception, Streetwise, Vigilance (Cyphers and Masks)
  • Infiltrator: You're skilled at finding the secrets, through stealth and cunning. Skills: Deception, Melee, Skulduggery, Streetwise
  • Interrogator: You're skilled at ensuring you get the answers, one way or another. Skills: Charm, Coercion, Medicine, Perception (Cyphers and Masks)
  • Scout: You're skilled at finding the way, through observation and experience in the wilds. Skills: Athletics, Medicine, Piloting (Planetary), Survival
  • Sleeper Agent: You're skilled at ensuring your mark trusts you. Skills: Charm, Cool, Discipline, Knowledge (Education) (Cyphers and Masks)
  • Slicer: You're skilled at finding the data, through hacking and electronics mayhem. Skills: Computers, Knowledge (Education), Knowledge (Underworld), Stealth

Era Books

These are taken from the Collapse of the Republic, Dawn of Rebellion, and Rise of the Separatists sourcebooks.

Clone Trooper

Cloned soldiers of the Galactic Republic. Skills: Athletics, Brawl, Cool, Discipline, Medicine, Ranged (Heavy), Ranged (Light), Vigilance (Collapse of the Republic)

  • Arc Trooper: Advanced Recon Troopers who are the front line of the Republic clone troopers in any situation. Skills: Coordination, Mechanics, Piloting (Planetary), Stealth (Collapse of the Republic)
  • Clone Commander: The command staff who oversee clone troop operations and act as its upper leadership. Skills: Knowledge (Core Worlds), Knowledge (Warfare), Leadership, Perception (Collapse of the Republic)
  • Clone Officer: The formation commanders of individual clone troop units. Skills: Cool, Leadership, Knowledge (Outer Rim), Knowledge (Warfare) (Rise of the Separatists)
  • Clone Pilot: The combat pilots of the clone troopers. Skills: Gunnery, Mechanics, Piloting (Planetary), Piloting (Space) (Rise of the Separatists)
  • Clone Trooper: The rank-and-file soldiers among the clone troops. Skills: Gunnery, Perception, Ranged (Heavy), Resilience (Rise of the Separatists)
  • Clone Veteran: The clone troopers who are experienced in battle. Skills: Melee, Resilience, Skulduggery, Survival (Collapse of the Republic)

Jedi

Force-wielding mediators charged with keeping galactic peace. Skills: Athletics, Cool, Discipline, Knowledge (Lore), Lightsaber, Piloting (Space) (Collapse of the Republic)

  • General: Jedi military commanders during the Clone Wars. Skills: Knowledge (Warfare), Leadership, Piloting (Planetary), Vigilance (Collapse of the Republic)
  • Knight: Fully acknowledged Jedi. Skills: Cool, Leadership, Lightsaber, Negotiation (Rise of the Separatists)
  • Master: One of the enlightened sages and leaders of the Jedi Order. Skills: Charm, Knowledge (Core Worlds), Knowledge (Education), Perception (Collapse of the Republic)
  • Padawan: The Jedi apprentice-in-training. Skills: Coordination, Knowledge (Education), Mechanics, Vigilance (Rise of the Separatists)

Universal

Considered part of every Career.

  • Death Watch Warrior: You are an initiate into the Mandalorian Death Watch, fanatical warriors seeking to reclaim a lost heritage. Skills: Coercion, Mechanics, Piloting (Planetary), Ranged (Light) (Collapse of the Republic)
  • Force Adherent: You are a believer in the Force, likely part of one of many traditions of non-Force-wielders who still revere it. Skills: Melee, Discipline, Knowledge (Lore), Vigilance (Dawn of Rebellion)
  • Force-Sensitive Emergent: You are newly awakened to the Force. Skills: None (Force Rating 1) (Age of Rebellion)
  • Force Sensitive Exile: You have gone away from civilization to both hide from your enemies and to seek enlightenment. Skills: None (Force Rating 1) (Edge of Empire)
  • Force Sensitive Outcast: Neither Jedi nor Sith, you pursue other ways of the Force. Skills: None (Force Rating 1) (Rise of the Separatists)
  • Imperial Academy Cadet: You have been trained at the Imperial Academy. Skills: Knowledge (Warfare), Leadership, Piloting (Space), Ranged (Light) (Dawn of Rebellion)
  • Nightsister: You are one of the Force-using witches of Dathomir. Skills: Discipline, Knowledge (Lore), Stealth, Survival (Collapse of the Republic)
  • Pirate: You are a buccaneer of the spacelanes, using fear and violence to get what you want. Skills: Coercion, Deception, Knowledge (Underworld), Skulduggery (Dawn of Rebellion)
  • Recruit: You have received active training in Alliance tactics, rather than simply being recruited and put right to work. Skills: Athletics, Discipline, Survival, Vigilance (Age of Rebellion)
  • Republic Navy Officer: You have served with the Republic Navy, rising to a position of leadership there. Skills: Astrogation, Discipline, Knowledge (Warfare), Leadership (Rise of the Separatists)
  • Republic Representative: You have served in the offices of one of the Senators or as a diplomat for the Republic. Skills: Charm, Cool, Knowledge (any one), Negotiation (Rise of the Separatists)
  • Scavenger: You have scoured the battlefields, looking for what you could take and use. Skills: Mechanics, Perception, Streetwise, Survival (Rise of the Separatists)
  • Senator: You are a Senator of the Republic, representing your people. Skills: Charm, Deception, Knowledge (Education), Negotiation (Collapse of the Republic)
  • Separatist Commander: You are a military leader of the Separatist cause. Skills: Coercion, Knowledge (Warfare), Leadership, Vigilance (Collapse of the Republic)
  • Ship Captain: You're the captain of a vessel and crew, and a natural leader. Skills: Charm, Leadership, Negotiation, Piloting (Space) (Dawn of Rebellion)