Sun's Red Hand

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Testament

From the Darkness, I bring you Light! You have felt the lash - you will know succor. You have been bound shackles - you will strike shackles from mankind. You have worn the slave's collar - you will wear the crown of kings. Rise and come unto me, and bring with you the crimson righteousness of the oppressed. Raise your eyes to me, and raise a red hand of revolution unto this land!

The Sun's Red Hand of Revolution

Red Hand
Red_hand.jpg

Nickname: Red, or Red Hand

  • Caste: Eclipse; Concept: Shining Revolutionary Leader; Age: 31
  • Motivation: To Liberate the Dragon Coast; Intimacies: X
  • Attributes: Str 2, Dex 4, Sta 2, Cha 4, Man 4, App 3, Per 4, Int 2, Wits 3
  • Abilities: Archery 4 (Short Bow +3), Martial Arts 5, War 3 (Guerrilla Tactics +2), Athletics 1, Awareness 5, Larceny 3Performance 2, Presence 5, Resistance 2, Survival 2, Bureaucracy 3, Linguistics 4 (Propaganda +2), Ride 2, Socialize 3, Craft Wood 1, Investigation 4 (Detecting Lies +1), Lore 2, Occult 1
  • Backgrounds: Contacts: The Bloody Hand (2), Illumination (2), Artifact (3), Influence: Dragon Coast (1), Followers (1)
  • Languages: Old Realm, High Realm, Low Realm, Skytongue, Riverspeak

Charms

  • Excellencies: Essence Overwhelming: Archery, War, Linguistics, Martial Arts, Investigation, Linguistics
  • Perm. Charms: Ox Body Technique (1) , Phantom Arrow Technique
  • Charms: Day & Night Kata, Spirit Over Clouds Approach, Rising Sun Form, Essence Arrow: (Righteous Judgement Arrow; Dazzling Flare), Irresistible Salesman Spirit, Letter-Within-A-Letter Technique
  • Combos: Day&Night Method: Martial Arts Overwhelming, Day&Night Kata

Advantages

  • Essence: 3; Personal: 16; Peripheral: 38; Anima Power: Ability to Learn any charm, ability to Bind Oath, Diplomatic Immunity
  • Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2; Willpower: 7
  • Athletics Measurements: Vertical Jump: 3 yds; Horizontal Jump: 6 yds; Move: 3 yds; Dash: 9 yds.; Lift: X lbs.
  • Possessions:

'Plumage of the Red General': Perfect quality Cloak containing disguised Fighting Chain with Elemental Benediction of Water: Fluidity - Weapon stats: Spd 5, Acc 0, Dam +6B Def 3, Tags M 2 R


    • Artifacts:

Everyman Armor
Crown of the Red Dawn [red jade and orich](Dragon Tear Tiara) +1 Perception pool, 3 dice bonus on rolls requiring occult sensitivity
Daikamber of the Garda Kings (Blade) Spd 4, Rate 3, Acc 12, Damage 10L, Def 3
Daikamber of the Garda Kings (-Bow-) Spd 5, Rate 4, Acc 13, Damage +7, Range 300yds
Five Fold Harmonic Adapter
Red Jade Shield Bracers -1 speed to all attacks, +3 die to parry dv

    • Hearthstones: Jewel of Heshiesh - +3 Dice to Social Situations involving Fire Elementals, reduces mote cost and ritual time for summoning fire elementals by half (Sorc and Thaum)- Socketed in Crown of the Red Dawn

Combat

  • Combat: Join Battle: 3; Dodge DV: 3; Soak: 2B/1L (armor: +9B/+8L, Mob 0, Fat 0, Hard 5B/5L)
    • Punch: Spd 5, Rate 3; Acc 9 (+1), Dam 4B (+0B), PDV 5 (+2)
    • Kick: Spd 5, Rate 2; Acc 8 (+0), Dam 7B (+3B), PDV 3 (–2)
    • Clinch: Spd 6, Rate 1; Acc 8 (+0), Dam 4B (+0B), PDV —
    • Atk: Spd X, Rate X; Acc X (+X), Dam XBL (+XBL), PDV X (+X), Range X
  • Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Inc.

Social Combat

  • Social Combat: Join Debate: 3; Mental Dodge DV: 3; Hide Motivation: 3
    • Presence: Spd 4, Rate 2; Acc 4/4, PDV 2/2
    • Performance: Spd 6, Rate 1; Acc 4/4, PDV 2/2
    • Investigation: Spd 5, Rate 2; Acc 4/4, PDV 2/2

Current Intrigues

  • Red has taken his Followers to the Phoenix Creche and introduced them to Effulgent Brilliance. Red's Followers (Oathbound to never reveal the location of the manse without Red's express permission) now have permission to enter and leave the manse at will.
    • Other than one or two assistants that remain for now in the Sequestered Vale, the rest now reside in the Phoenix Creche, the first fortress of the Reborn Garda Kingdom!
  • Using his followers as careful messengers, Red has sent out a number of missives encrypted via Letter-Within-a-Letter
    • (Non-descript Letter: X; Target: Dehennan rebels/resistance fighters; Effect: Mental Combat - Come to a meeting spot in the Dehennan Mountains (two hours ride from the Pheonix Creche, a small cave in an empty valley. The followers in the Creche rotate out shifts, so there is always atleast two people waiting in the cave for potential recruits during the day. The cave is spartan, but appointed with a few bedrolls, some firewood, and stores of salted meat)
    • Once a small handfull of recruits arrive, Red Hand disguises himself and meets them to interview them. Once he is satisfied of their loyality (Using Investigation to make sure they are not operatives) He takes them to the Pheonix Creche, where they swear an Oath of Fealty to Red and the Reborn Kingdom of the Garda Kings.(Eclipse Oath to never betray Red or the native people of Dehenna)

Missionary/Revolutionary Techniques

  • Assisted by Followers, have established a Safe House (including a light-proof basement or other room)
  • Fliers, disguised by Letter-Within-A-Letter Technique
    • Image: X; Target: Mortal Residents of Area; Effect: Mental Combat - Erode Intimacy (Immaculate Philosophy/Order)
    • Image: X; Target: Mortals with no Intimacy (Immaculate Philosophy/Order); Effect: Mental Combat - Establish Intimacy (Cult of the Illuminated)
    • Image: X; Target: Mortals with Intimacy (Cult of the Illuminated); Effect: Mental Combat - Convince to come to a meeting.
  • At the meeting, Red Hand is disguised, and while one of his Followers makes a show to keep them distracted, Red makes his rounds, spending atleast a minute or two one on one with everyone who arrived. Investigation and Presence ensures their atleast short term loyality, enough to take promising recruits to the Safe House basement, where they are bound with an Eclipse Oath of loyality to the Cult of the Illuminated.