Difference between revisions of "Template:Tilt-Knocked Down"

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|'''Effects:''' Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.<br>'''Cause:''' Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. <br>'''End:''' Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon to avoid the Tilt.
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|'''Effects:''' Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.<br>'''Cause:''' Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted. <br>'''End:''' Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt.
 
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Latest revision as of 11:48, 25 July 2018

Knocked Down
Effects: Prone. Lose action this turn if haven't already acted. Attack from prone at -2. Ranged attacks on you get -2, but close attacks get +2.
Cause: Knockdown weapons. Melee weapons of +2 damage or ranged of +3. Leg sweep (-2). In all instances, only half damage from the weapon is inflicted.
End: Take an action to stand. If you haven't acted yet, may roll Dexterity + Athletics - Weapon Bonus as a Defensive Action to avoid the Tilt.