The North

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north-map-overview.jpg

One Square = 500 miles

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Kunlun Tundra & Dehennan Coastal Range

kunlun-dehennan-north.jpg

The Kunlun Tundra

  • Naruu: X
  • Shan: X
  • Ikh Bayan: X
  • Tharn: X
  • The Silent Meadow of Dust: A terrible shadowlands avoided by the people of the Kunlun, those who venture near it tell stories of the tall cathedral sometimes seen in it from time to time, and of the tolling of unseen bells. It is known to be a holy place to those who follow the Shining Path, a major ancestor cult in the area.
  • Zalvenesh: A small maritime nation dwelling at the edges of the Inland Sea, the Zalvenesh were once and up-and-coming nation. Known for their longboatmen who fished for whales, narwhales and seals, and divers that enter into the deathly cold seas far longer than anyone normally could in search of ancient Artifacts and relics of the First Age, the Zelvanesh brought something up one day that proved too terrible for them to meddle with. They lost their capital city Liriel-Anneth and a good portion of their population, leaving only a handful of small villages and towns to eke out an existence caught between the Kunlun Tundra and the freezing Inland Sea.

The Dehennan Mountains

  • Sequestered Vale: A bastion for the Cult of the Illuminated, the Sequestered Vale is a small valley with a handful of hamlets, settled in an unseasonably warm vale in the Dehennen Mountains.
  • The Poison Vale: A valley situated right over a rich Wood Demesne, the Poison Vale is home to the Temple of Unwholesome Blossom, a hidden monastery of priestesses who practice the Ill Lily Style and worship their goddess, Unwholesome Blossom.

Western Dragon Coast

  • Dehenna: One of the Dragon Coast city-states, Dehenna is dominated by a junior Ledaal Household. Like the rest of the Dragon Coast, all the people of Dehenna are a drug-addled slave populace ostensibly owned by the Dragon-Blooded Dynasts of the Realm.
  • Inahjal: X

The Central North

Whitewall

An ancient city of the First Age, known for having the tallest and thickest walls in all of the North. Protected from the terrors of both the dead and Fair Folk by ancient enchantments laid on the city, Whitewall is prosperous and secure, a rarity in the North. Whitewall has only a single exit from it, along the famous Traveler's Road leading south.

  • Wallport: A small port city at the other end of the Traveler's Road, Wallport is a tall cliff-side settlement that acts as a means of ingress for much of the rest of Creation seeking to benefit from the riches of Whitewall. Something of a cesspit of criminals, sailors and the ilk who cater to them, Wallport shares in some of Whitewall's prosperity, but none of its cleanliness or safety.

Marama's Fell

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Gethamane & the Black Crag Mountains

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  • Fella: X

Shanarinara

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The Central Dragon Coast

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The Icewalker Wastes

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The Eastern Dragon Coast & Cherak

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Sirinnin & Ildomus

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The Icewalker Tribes

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  • Mother's Hearth: X


The Haslanti League

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Gradafes

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The Tears River Valley

Karn

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Saltspire League

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The Western Coast

Ratjali Sailors

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The Varajtul

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