The Rose & Thorn

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The Rose & Thorn
Innkeep: Rose Hobb
Barkeep: Sauder "Thorn" Hobb
Servers: Dilia, Molly, Wendy, Elisa
Cooks: Granny Hobb, Kolin, Edelle
Guards: "Ogre" MaKey
Staff: Dustin, Alyce, Kara
Stablehands: Younger Nate
Rooms: Floproom 8cp; Room 5sp; Fine Room 1gp
Meals: Common 2sp; Good 6sp
Drink: Ales 2cp/mug, 2sp/pitcher; Ciders 3cp/mug, 3cp/pitcher; Wines 1-5gp/bottle
Stabling: 2cp (free with Fine Room)
Menu

Common Meals (2 sp)

  • Breakfast: (plus day-old bread) eggs fried with almonds & breadcrumbs • cheese pie with parsley and honey • fried spiced onions • chicken and almond porridge
  • Supper: (plus day-old bread) juicy batter-roasted chicken, with greens in clarified butter and bread pieces • hare stewed with cabbage, leeks and herbs • spicy beef stew, with sweet rice pudding with almond milk • pork simmered in ale and sage

Good Meals (6 sp)

  • Breakfast: (Any two, plus fresh bread) beef & pork sausage • apple fritters in ale batter • fried fruit and pork tarts • chicken with spicy egg and sage sauce • sweet thickened cinnamon milk soup with bread • soft cheese with parsley and honey
  • Supper: (Any two, plus fresh bread) spicy fish stew garnished with gillyflowers • baked tarts of haddock, almonds and dried fruit • stuffed wood pigeons with spices and herbs • goose boiled with wine and spices • hare in thickened wine sauce • pottage of pork, almond milk and wine

Drinks

  • Ales & Beers (2cp/mug, 2sp/pitcher): Absalom black bitter • Old Smokey pale ale • Gryphonmount beer
  • Ciders (3cp/mug, 3sp/pitcher): Delannwood crisp, tart apple • Sauder Groves pear
  • Wines (price per bottle): Table wine 5sp • Absalmom sweet white 1gp • Delannvale red 1gp • Palevine white 3gp • Palevine pomegranate 4gp • Brazenvale firewine 4gp • Arilan Atrin feywine 5gp

Inn • Traveler's Quintan, Liminal
The Rose & Thorn is one of the largest inns in the Traveler's Quintan of Liminal, and as such, always busy. They have a reputation of preferring long-term boarders, offering a fortnight's residence for the price of ten nights. Their staff is friendly and attentive, and the proprietress Rose Hobb is outgoing woman who makes friends easily, as well as being a shrewd businesswoman. Her husband, Sauder "Thorn" Hobb is just as prickly as his name, preferring to tend the bar and keep an eye out for trouble.

Characters

  • Rose Hobb: A woman in her mid-thirties, Pretty Rose's hair is a lovely waist-length cascade of red, and her eyes twinkle blue. Rose is a charmer, with a beautiful singing voice. She is also a shrewd business-woman, with a sharp mind for numbers. Rose inherited the inn from her father, who was a mediocre innkeep at best, though he loved the place well. Under her control, the inn - renamed the Rose & Thorn after her hand-fasting with Sauder - has prospered well and become one of the most successful inns in the quintan.
  • Sauder "Thorn" Hobb: A grim-faced man retired from the city guard, Sauder has long been called "Thorn" for his prickly personality. Though still in good shape, he walks with a limp, thanks to the events that cost him his livelihood. Upon being paid a final wage and wergild from the watch for his career-ending injury, Sauder sought to drink himself to death, and so settled into the inn newly inherited by a red-headed beauty to do so, figuring that while he might find cheaper places to do so in, he'd not find one with a better view. He woke several days later, in Rose's bed, and the two have been inseparable ever since. Taking the rest of his wergild, the two of them invested in improvements to the inn, which have paid off many times over. Sauder can be grim-faced and ill-tempered, and doesn't tolerate fools gladly, but he is wise enough to know to leave the running of the business to his lady, backing her up when necessary. His old friends in the watch visit him often, enjoying a small discount, which has contributed to making the Rose & Thorn one of the safest inns in the area as well.
  • Dilia, Molly, Wendy & Elisa: Barmaids & Servers. X
  • Granny Hobb: Cook. X
  • Kolin & Edelle: Kitchen Helpers. X
  • "Ogre" MaKey: Bouncer. X
  • Dustin, Alyce & Kara: Other Staff. X
  • Younger Nate: Stablehand. X

Ground Floor

R-n-T-ground.jpg
  • Taproom (1): The favored gathering room in Stonefork, the taproom of the Rose & Thorn has seen many parties, celebrations and wakes for the people of the town. It is also where many of the traveling merchants retire after the market closes and is the location for much wheeling and dealing after hours.
  • Private Booths (2 – 4): These booths are often used by those who don't wish to rub elbows with the "lower classes," or by adventurers planning their next quests. These can be rented for 3 sp a night.
  • Stairs (5): These stairs lead up to the rooms above.
  • Stage (6): This stage is, on many nights of the week, occupied by a bard, usually a traveler who has stopped in to make a bit of money. A bard who wishes to perform for money must have rented at least a guest room if he wishes to keep the entirety of the proceeds. Otherwise, the house requires half of the money in return for a bed in the floproom and a single meal (the quality of which depends on how much he brought in).
  • Bar (7): Either Dunnar or Turgen tend the bar on most nights. During the day, the bar-maid takes care of the pulling of drinks and the like. Behind the bar is the staircase that leads up to the fine guest rooms – only those who have rented a room there may use it.
  • Privies (8 – 9): These privies are kept scrupulously clean by Emily and the maids, and the cold ashes of the various hearths mixed with aromatic crushed herbs are dumped into them twice a day to prevent undue stench.
  • Traveler's Entrance (10): Because many travelers come to the Rose & Thorn with horses, this is the entrance that many of them use, as it leads to the stables outside. A bell is hung from the door so that it rings, awakening whichever of the residents has nightclerk duty that night.
  • Nightclerk's Quarters (11): The bed here is simple, as this room is used for whichever of the maids, Emily, Dunnar or Turgen happens to have nightclerk duty that evening, allowing them to be awakened by the ringing bell at the traveler's entrance.
  • Room Key Storage (12): This is the room where the keys to the various rooms are stored in, along with a variety of towels, bedding and a variety of other quick amenities that might be called for by a just-arrived traveler.
  • Storeroom (13): The storeroom holds many of the cleaning supplies and other necessary tools and non-food goods necessary to see to the running of the Rose & Thorn.
  • Records Room/Library (14): Though Emily herself doesn't read much, her father did and set aside this room for the keeping of his books, both professional and scholarly. Dunnar has taken up this room and begun stocking it with the occasional book that comes his way.

He has also written his own small memoirs of adventuring and keeps a journal of all the interesting news he hears. Finally, he has also locked away the spell book of Maxcarian, the Order of Hermes wizard that was part of his adventuring company, in case the Rose & Thorn should ever have trouble with funds, as he knows he can sell it back to the Order for a pretty sum.

  • Shrine (15): This is a three-fold shrine, dedicated to Hestia, whom Emily thanks for her good fortune, Artemis, whom Dunnar thanks for getting him out of the Tomb alive and to Hermes, for bringing good fortune to the travelers who come through the Rose & Thorn.
  • Private Lounge (16): This is the small lounge set aside for employees to relax and take meals in. It is rarely anyone in here.
  • Turgen's Room (17): Turgen's room is slightly musty and messy, as he isn't the best housekeeper.
  • Employee Quarters (18 – 19): These are the quarters that the four young women employed at the Rose & Thorn live in. Jessa and Myra live in room 18, while Arannie and Nykia live in room 19. Both rooms have an extra bed, in case Emily finds an extra girl to employ (as the women can always use extra help).
  • Gardenhouse (20): The gardenhouse holds all of the supplies used by the gardener, as well as an extra bed for the gardener. The room smells of fresh earth.
  • Gardens (21): The gardens of the Rose & Thorn are beautiful, decorated hither and yon with roses and other lovely flowers. It features both a fountain and a pool, both of which often are used to supply water to the kitchens and rest of the house. A cross-walk balcony spans the length of the garden. Just shy of the kitchens are the herb pots used by the cook.
  • Banquet Hall (22): A large and impressive hall dominated by a huge table and three hearths, the banquet hall is only used for the massive banquets sometimes thrown by merchants to impress their clients, or by the local patricians for parties.
  • Storeroom (23): A food storage room, filled with the dry ingredients for a variety of meals.
  • Preparation Room (24): Where much of the non-cooking food preparation goes on, including the mixing of doughs, chopping of vegetables and the like.
  • Meeting Room (25): A smaller antechamber technically for meetings with all the staff, but rarely used for such. In fact, it is often the room that kitchen deliveries from the market get dropped in until they can be properly put away.
  • Treasury (26): A well-locked room with a stout oaken door, reinforced with metal bands. It is locked with a superior quality lock (DC 35) and at any one time contains an EL 5 worth of treasure.
  • Kitchen (27): These kitchens are massive and solely dedicated to cooking and baking. Much of the rest of other food prep goes on in other rooms. This area is always terribly hot, with multiple stoves and ovens going at the same time. Emily can usually be found in here, along with one of the other girls at the beginning of the day.

The door set into the staircase in the eastern part of the room leads to a staircase that descends down into the cellars.

Second Floor

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Cellars

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