Difference between revisions of "ToS: Narrators Page"

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** All Journey Events Rolls add +1
 
** All Journey Events Rolls add +1
  
* (4)
+
* (4) '''Foul Weather'''<br>
 +
** Group Suffers 1 additional level of Exhaustion
  
* (5)
+
* (5) '''Meagre Supplies and Pool Meals'''<br>
 +
** Group suffers [[image:Threat-result.png|14px]] to all checks throughout of the journey.
  
 
* (6)
 
* (6)

Revision as of 12:01, 11 December 2016

Chapter Outlines

Adventuring and Travel

This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e

Trekking through the Wildlands

  • Tasks
    • Guide - Uses Leadership and Survival
    • Scout - Uses Stealth and Perception
    • Hunter - Uses Survival
    • Look-Out - Uses Vigilence
  • Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.

Embarkation

  • The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:
  • (1 or Less) Dark Signs and Evil Portents
    • Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.
  • (2) Fell and Foreboding Spirit
    • Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.
  • (3) Keen Eyes of the Enemy
    • All Journey Events Rolls add +1
  • (4) Foul Weather
    • Group Suffers 1 additional level of Exhaustion
  • (5) Meagre Supplies and Pool Meals
    • Group suffers Threat-result.png to all checks throughout of the journey.
  • (6)
  • (7)
  • (8)
  • (9)
  • (10 or more) For Auspicious Beginings
    • All Journey Events Rolls gain +2.
    • All Initial Checks made during Events are Upgraded Once.

Journey Events

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10

Arrival

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