ToS: Narrators Page

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Chapter Outlines

Adventuring and Travel

This uses modified Journey Rules as presented in the Adventures in Middle Earth Campaign Book for D&D5e

Trekking through the Wildlands

  • Tasks
    • Guide - Uses Leadership and Survival
    • Scout - Uses Stealth and Perception
    • Hunter - Uses Survival
    • Look-Out - Uses Vigilence
  • Peril Rating - Hard 3 - Entrance and travel through the outer Wildlands is difficult due to the poor mapping and established routes.

Embarkation

  • The Guide rolls a single D10 modified as follows: Add Number of Ranks in Survival and half their ranks in Leadership, then subtract the Peril Rating. The Consult the following:

1 or Less

Dark Signs and Evil Portents
Increase the results of Journey Event Tables by 2. All Characters also gain Conflict.

2

Fell and Foreboding Spirit
Each Character Gains Conflict - and all Checks made during Journey Events are Upgraded Once until a Roll is successful.

3

4

5

6

7

8

9

10

Journey Events

1

2

3

4

5

6

7

8

9

10

Arrival

1

2

3

4

5

6

7

8

9

10